#ifndef GLMATRIX_H_ #define GLMATRIX_H_ #ifndef GL_MODELVIEW #define GL_MODELVIEW 0x1700 #endif #ifndef GL_PROJECTION #define GL_PROJECTION 0x1701 #endif #ifndef GL_TEXTURE #define GL_TEXTURE 0x1702 #endif void gl_matrix_mode(int mmode); void gl_push_matrix(void); void gl_pop_matrix(void); void gl_load_identity(void); void gl_load_matrixf(const float *mat); void gl_mult_matrixf(const float *mat); void gl_translatef(float x, float y, float z); void gl_rotatef(float angle, float x, float y, float z); void gl_scalef(float x, float y, float z); void gl_ortho(float left, float right, float bottom, float top, float znear, float zfar); void gl_frustum(float left, float right, float bottom, float top, float znear, float zfar); void glu_perspective(float vfov, float aspect, float znear, float zfar); /* getters */ float* get_matrix(int mm); float* get_inv_transpose_3x3(int mm); #endif /* GLMATRIX_H_ */