diff --git a/freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.c b/freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.c index 1b12e5f..88cc3d3 100644 --- a/freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.c +++ b/freeglut/freeglut/progs/demos/CallbackMaker/CallbackMaker.c @@ -13,24 +13,47 @@ static int sequence_number = 0 ; int windows[2] = {0}; -int reshape_called = 0, key_called = 0, special_called = 0, visibility_called = 0, - keyup_called = 0, specialup_called = 0, joystick_called = 0, mouse_called = 0, - mousewheel_called = 0, motion_called = 0, passivemotion_called = 0, entry_called = 0, - close_called = 0, overlaydisplay_called = 0, windowstatus_called = 0, - spacemotion_called = 0, spacerotation_called = 0, spacebutton_called = 0, - buttonbox_called = 0, dials_called = 0, tabletmotion_called = 0, tabletbutton_called = 0, - menudestroy_called = 0, menustatus_called = 0 ; -int reshape_width = -1, reshape_height = -1, reshape_seq = -1 ; -int key_key = -1, key_x = -1, key_y = -1, key_seq = -1 ; -int special_key = -1, special_x = -1, special_y = -1, special_seq = -1 ; -int visibility_vis = -1, visibility_seq = -1 ; -int keyup_key = -1, keyup_x = -1, keyup_y = -1, keyup_seq = -1 ; -int specialup_key = -1, specialup_x = -1, specialup_y = -1, specialup_seq = -1 ; -int joystick_a = -1, joystick_b = -1, joystick_c = -1, joystick_d = -1, joystick_seq = -1 ; /* Need meaningful names */ -int mouse_button = -1, mouse_updown = -1, mouse_x = -1, mouse_y = -1, mouse_seq = -1 ; -int mousewheel_number = -1, mousewheel_direction = -1, mousewheel_x = -1, mousewheel_y = -1, mousewheel_seq = -1 ; -int motion_x = -1, motion_y = -1, motion_seq = -1 ; -int passivemotion_x = -1, passivemotion_y = -1, passivemotion_seq = -1 ; +/* define status vars showing whether given callback has been called for given window */ +#define CALLBACK_CALLED_VAR(name) int name##_called[2] = {0}; +#define CALLBACK_1_VAR(name,field) int name##_##field[2], name##_seq[2] = {-1}; +#define CALLBACK_2_VARS(name,field1,field2) int name##_##field1[2], name##_##field2[2], name##_seq[2] = {-1}; +#define CALLBACK_3_VARS(name,field1,field2,field3) int name##_##field1[2], name##_##field2[2], name##_##field3[2], name##_seq[2] = {-1}; +#define CALLBACK_4_VARS(name,field1,field2,field3,field4) int name##_##field1[2], name##_##field2[2], name##_##field3[2], name##_##field4[2], name##_seq[2] = {-1}; +CALLBACK_CALLED_VAR(reshape); +CALLBACK_2_VARS(reshape,width,height); +CALLBACK_CALLED_VAR(key); +CALLBACK_3_VARS(key,key,x,y); +CALLBACK_CALLED_VAR(keyup); +CALLBACK_3_VARS(keyup,key,x,y); +CALLBACK_CALLED_VAR(special); +CALLBACK_3_VARS(special,key,x,y); +CALLBACK_CALLED_VAR(specialup); +CALLBACK_3_VARS(specialup,key,x,y); +CALLBACK_CALLED_VAR(visibility); +CALLBACK_1_VAR(visibility,vis); +CALLBACK_CALLED_VAR(joystick); +CALLBACK_4_VARS(joystick,a,b,c,d); +CALLBACK_CALLED_VAR(mouse); +CALLBACK_4_VARS(mouse,button,updown,x,y); +CALLBACK_CALLED_VAR(mousewheel); +CALLBACK_4_VARS(mousewheel,number,direction,x,y); +CALLBACK_CALLED_VAR(motion); +CALLBACK_2_VARS(motion,x,y); +CALLBACK_CALLED_VAR(passivemotion); +CALLBACK_2_VARS(passivemotion,x,y); +CALLBACK_CALLED_VAR(entry); +CALLBACK_CALLED_VAR(close); +/*CALLBACK_CALLED_VAR(overlaydisplay); +CALLBACK_CALLED_VAR(windowstatus); +CALLBACK_CALLED_VAR(spacemotion); +CALLBACK_CALLED_VAR(spacerotation); +CALLBACK_CALLED_VAR(spacebutton); +CALLBACK_CALLED_VAR(buttonbox); +CALLBACK_CALLED_VAR(dials); +CALLBACK_CALLED_VAR(tabletmotion); +CALLBACK_CALLED_VAR(tabletbutton); +CALLBACK_CALLED_VAR(menustatus);*/ +int menudestroy_called = 0 ; /* menudestroy is registered on menu, so don't use above */ #define STRING_LENGTH 10 @@ -50,11 +73,22 @@ bitmapPrintf (const char *fmt, ...) glutBitmapString ( GLUT_BITMAP_HELVETICA_12, (unsigned char*)buf ) ; } +static int +getWindowAndIdx(int *winIdx) +{ + int window = glutGetWindow(); + + if (winIdx) + (*winIdx) = window==windows[0]?0:1; + + return window; +} static void Display(void) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); glClear ( GL_COLOR_BUFFER_BIT ); glDisable ( GL_DEPTH_TEST ); @@ -69,59 +103,59 @@ Display(void) glColor3ub ( 0, 0, 0 ); glRasterPos2i ( 10, glutGet ( GLUT_WINDOW_HEIGHT ) - 20 ); /* 10pt margin above 10pt letters */ - if ( reshape_called ) + if ( reshape_called[winIdx] ) { - bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq, reshape_width, reshape_height ); + bitmapPrintf ( "Reshape %d: %d %d\n", reshape_seq[winIdx], reshape_width[winIdx], reshape_height[winIdx] ); } - if ( key_called ) + if ( key_called[winIdx] ) { - bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq, key_key, key_key, key_x, key_y ); + bitmapPrintf ( "Key %d: %d(%c) %d %d\n", key_seq[winIdx], key_key[winIdx], key_key[winIdx], key_x[winIdx], key_y[winIdx] ); } - if ( special_called ) + if ( special_called[winIdx] ) { - bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq, special_key, special_key, special_x, special_y ); + bitmapPrintf ( "Special %d: %d(%c) %d %d\n", special_seq[winIdx], special_key[winIdx], special_key[winIdx], special_x[winIdx], special_y[winIdx] ); } - if ( visibility_called ) + if ( visibility_called[winIdx] ) { - bitmapPrintf ( "Visibility %d: %d\n", visibility_seq, visibility_vis ); + bitmapPrintf ( "Visibility %d: %d\n", visibility_seq[winIdx], visibility_vis[winIdx] ); } - if ( keyup_called ) + if ( keyup_called[winIdx] ) { - bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq, keyup_key, keyup_key, keyup_x, keyup_y ); + bitmapPrintf ( "Key Up %d: %d(%c) %d %d\n", keyup_seq[winIdx], keyup_key[winIdx], keyup_key[winIdx], keyup_x[winIdx], keyup_y[winIdx] ); } - if ( specialup_called ) + if ( specialup_called[winIdx] ) { - bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq, specialup_key, specialup_key, specialup_x, specialup_y ); + bitmapPrintf ( "Special Up %d: %d(%c) %d %d\n", specialup_seq[winIdx], specialup_key[winIdx], specialup_key[winIdx], specialup_x[winIdx], specialup_y[winIdx] ); } - if ( joystick_called ) + if ( joystick_called[winIdx] ) { - bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq, joystick_a, joystick_b, joystick_c, joystick_d ); + bitmapPrintf ( "Joystick %d: %d %d %d %d\n", joystick_seq[winIdx], joystick_a[winIdx], joystick_b[winIdx], joystick_c[winIdx], joystick_d[winIdx] ); } - if ( mouse_called ) + if ( mouse_called[winIdx] ) { - bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq, mouse_button, mouse_updown, mouse_x, mouse_y ); + bitmapPrintf ( "Mouse %d: %d %d %d %d\n", mouse_seq[winIdx], mouse_button[winIdx], mouse_updown[winIdx], mouse_x[winIdx], mouse_y[winIdx] ); } - if ( mousewheel_called ) + if ( mousewheel_called[winIdx] ) { - bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq, mousewheel_number, mousewheel_direction, mousewheel_x, mousewheel_y ); + bitmapPrintf ( "Mouse Wheel %d: %d %d %d %d\n", mousewheel_seq[winIdx], mousewheel_number[winIdx], mousewheel_direction[winIdx], mousewheel_x[winIdx], mousewheel_y[winIdx] ); } - if ( motion_called ) + if ( motion_called[winIdx] ) { - bitmapPrintf ( "Motion %d: %d %d\n", motion_seq, motion_x, motion_y ); + bitmapPrintf ( "Motion %d: %d %d\n", motion_seq[winIdx], motion_x[winIdx], motion_y[winIdx] ); } - if ( passivemotion_called ) + if ( passivemotion_called[winIdx] ) { - bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq, passivemotion_x, passivemotion_y ); + bitmapPrintf ( "Passive Motion %d: %d %d\n", passivemotion_seq[winIdx], passivemotion_x[winIdx], passivemotion_y[winIdx] ); } glMatrixMode ( GL_PROJECTION ); @@ -166,13 +200,14 @@ Error(const char *fmt, va_list ap) static void Reshape(int width, int height) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Reshape Callback: %d %d\n", ++sequence_number, window, width, height ) ; - reshape_called = 1 ; - reshape_width = width ; - reshape_height = height ; - reshape_seq = sequence_number ; + reshape_called[winIdx] = 1 ; + reshape_width[winIdx] = width ; + reshape_height[winIdx] = height ; + reshape_seq[winIdx] = sequence_number ; glViewport(0,0,width,height); glutPostRedisplay () ; } @@ -180,147 +215,156 @@ Reshape(int width, int height) static void Key(unsigned char key, int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Keyboard Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; - key_called = 1 ; - key_key = key ; - key_x = x ; - key_y = y ; - key_seq = sequence_number ; + key_called[winIdx] = 1 ; + key_key[winIdx] = key ; + key_x[winIdx] = x ; + key_y[winIdx] = y ; + key_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Special(int key, int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Special Key Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; - special_called = 1 ; - special_key = key ; - special_x = x ; - special_y = y ; - special_seq = sequence_number ; + special_called[winIdx] = 1 ; + special_key[winIdx] = key ; + special_x[winIdx] = x ; + special_y[winIdx] = y ; + special_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Visibility(int vis) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Visibility Callback: %d\n", ++sequence_number, window, vis ) ; - visibility_called = 1 ; - visibility_vis = vis ; - visibility_seq = sequence_number ; + visibility_called[winIdx] = 1 ; + visibility_vis[winIdx] = vis ; + visibility_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void KeyUp(unsigned char key, int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Key Release Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; - keyup_called = 1 ; - keyup_key = key ; - keyup_x = x ; - keyup_y = y ; - keyup_seq = sequence_number ; + keyup_called[winIdx] = 1 ; + keyup_key[winIdx] = key ; + keyup_x[winIdx] = x ; + keyup_y[winIdx] = y ; + keyup_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void SpecialUp(int key, int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Special Key Release Callback: %d %d %d\n", ++sequence_number, window, key, x, y ) ; - specialup_called = 1 ; - specialup_key = key ; - specialup_x = x ; - specialup_y = y ; - specialup_seq = sequence_number ; + specialup_called[winIdx] = 1 ; + specialup_key[winIdx] = key ; + specialup_x[winIdx] = x ; + specialup_y[winIdx] = y ; + specialup_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Joystick( unsigned int a, int b, int c, int d) /* Need meaningful names */ { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Joystick Callback: %d %d %d %d\n", ++sequence_number, window, a, b, c, d ) ; - joystick_called = 1 ; - joystick_a = a ; - joystick_b = b ; - joystick_c = c ; - joystick_d = d ; - joystick_seq = sequence_number ; + joystick_called[winIdx] = 1 ; + joystick_a[winIdx] = a ; + joystick_b[winIdx] = b ; + joystick_c[winIdx] = c ; + joystick_d[winIdx] = d ; + joystick_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Mouse(int button, int updown, int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Click Callback: %d %d %d %d\n", ++sequence_number, window, button, updown, x, y ) ; - mouse_called = 1 ; - mouse_button = button ; - mouse_updown = updown ; - mouse_x = x ; - mouse_y = y ; - mouse_seq = sequence_number ; + mouse_called[winIdx] = 1 ; + mouse_button[winIdx] = button ; + mouse_updown[winIdx] = updown ; + mouse_x[winIdx] = x ; + mouse_y[winIdx] = y ; + mouse_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void MouseWheel(int wheel_number, int direction, int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Wheel Callback: %d %d %d %d\n", ++sequence_number, window, wheel_number, direction, x, y ) ; - mousewheel_called = 1 ; - mousewheel_number = wheel_number ; - mousewheel_direction = direction ; - mousewheel_x = x ; - mousewheel_y = y ; - mousewheel_seq = sequence_number ; + mousewheel_called[winIdx] = 1 ; + mousewheel_number[winIdx] = wheel_number ; + mousewheel_direction[winIdx] = direction ; + mousewheel_x[winIdx] = x ; + mousewheel_y[winIdx] = y ; + mousewheel_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Motion(int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Motion Callback: %d %d\n", ++sequence_number, window, x, y ) ; - motion_called = 1 ; - motion_x = x ; - motion_y = y ; - motion_seq = sequence_number ; + motion_called[winIdx] = 1 ; + motion_x[winIdx] = x ; + motion_y[winIdx] = y ; + motion_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void PassiveMotion(int x, int y) { - int window = glutGetWindow () ; + int winIdx; + int window = getWindowAndIdx(&winIdx); printf ( "%6d Window %d Mouse Passive Motion Callback: %d %d\n", ++sequence_number, window, x, y ) ; - passivemotion_called = 1 ; - passivemotion_x = x ; - passivemotion_y = y ; - passivemotion_seq = sequence_number ; + passivemotion_called[winIdx] = 1 ; + passivemotion_x[winIdx] = x ; + passivemotion_y[winIdx] = y ; + passivemotion_seq[winIdx] = sequence_number ; glutPostRedisplay () ; } static void Entry(int state) { - int window = glutGetWindow () ; - entry_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d Entry Callback: %d\n", ++sequence_number, window, state ) ; glutPostRedisplay () ; @@ -329,8 +373,7 @@ Entry(int state) static void Close(void) { - int window = glutGetWindow () ; - close_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d Close Callback\n", ++sequence_number, window ) ; } @@ -338,8 +381,7 @@ Close(void) static void OverlayDisplay(void) { - int window = glutGetWindow () ; - overlaydisplay_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d OverlayDisplay Callback\n", ++sequence_number, window ) ; glutPostRedisplay () ; @@ -348,8 +390,7 @@ OverlayDisplay(void) static void WindowStatus(int state) { - int window = glutGetWindow () ; - windowstatus_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d WindowStatus Callback: %d\n", ++sequence_number, window, state ) ; glutPostRedisplay () ; @@ -358,8 +399,7 @@ WindowStatus(int state) static void SpaceMotion(int x, int y, int z) { - int window = glutGetWindow () ; - spacemotion_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d SpaceMotion Callback: %d %d %d\n", ++sequence_number, window, x, y, z ) ; glutPostRedisplay () ; @@ -368,8 +408,7 @@ SpaceMotion(int x, int y, int z) static void SpaceRotation(int x, int y, int z) { - int window = glutGetWindow () ; - spacerotation_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d SpaceRotation Callback: %d %d %d\n", ++sequence_number, window, x, y, z ) ; glutPostRedisplay () ; @@ -378,8 +417,7 @@ SpaceRotation(int x, int y, int z) static void SpaceButton(int button, int updown) { - int window = glutGetWindow () ; - spacebutton_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d SpaceButton Callback: %d %d\n", ++sequence_number, window, button, updown ) ; glutPostRedisplay () ; @@ -388,8 +426,7 @@ SpaceButton(int button, int updown) static void Dials(int x, int y) { - int window = glutGetWindow () ; - dials_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d Dials Callback: %d %d\n", ++sequence_number, window, x, y ) ; glutPostRedisplay () ; @@ -398,8 +435,7 @@ Dials(int x, int y) static void ButtonBox(int button, int updown) { - int window = glutGetWindow () ; - buttonbox_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d ButtonBox Callback: %d %d\n", ++sequence_number, window, button, updown ) ; glutPostRedisplay () ; @@ -408,8 +444,7 @@ ButtonBox(int button, int updown) static void TabletMotion(int x, int y) { - int window = glutGetWindow () ; - tabletmotion_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d TabletMotion Callback: %d %d\n", ++sequence_number, window, x, y ) ; glutPostRedisplay () ; @@ -418,8 +453,7 @@ TabletMotion(int x, int y) static void TabletButton(int button, int updown, int x, int y) { - int window = glutGetWindow () ; - tabletbutton_called = 1 ; + int window = getWindowAndIdx(NULL); printf ( "%6d Window %d TabletButton Callback: %d %d %d %d\n", ++sequence_number, window, button, updown, x, y ) ; glutPostRedisplay () ; @@ -428,7 +462,7 @@ TabletButton(int button, int updown, int x, int y) static void MenuCallback ( int menuID ) { - int window = glutGetWindow () ; + int window = getWindowAndIdx(NULL); printf( "%6d Window %d MenuCallback - menuID is %d\n", ++sequence_number, window, menuID ); } @@ -436,7 +470,7 @@ MenuCallback ( int menuID ) static void MenuDestroy( void ) { - int window = glutGetWindow () ; + int window = getWindowAndIdx(NULL); menudestroy_called = 1 ; printf ( "%6d Window %d MenuDestroy Callback\n", ++sequence_number, window ) ; @@ -448,7 +482,7 @@ MenuDestroy( void ) static void MenuStatus( int status, int x, int y ) { - int window = glutGetWindow () ; + int window = getWindowAndIdx(NULL); menudestroy_called = 1 ; printf ( "%6d Window %d MenuStatus Callback: %d %d %d\n", ++sequence_number, window, status, x, y ) ;