diff --git a/.gitattributes b/.gitattributes
index 2447c7c..d77aaf6 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -144,6 +144,7 @@ freeglut/freeglut/src/x11/fg_window_x11_glx.c -text
freeglut/freeglut/src/x11/fg_window_x11_glx.h -text
freeglut/freeglut/src/x11/fg_xinput_x11.c -text svnc_svn_005fkeywords=Author+Date+Id+Revision
freeglut/web-src/basic_page.php svn_keywords=Author+Date+Id+Revision
+freeglut/web-src/docs/android.php -text
freeglut/web-src/docs/api.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/docs/install.php svn_keywords=Author+Date+Id+Revision
freeglut/web-src/freeglut-style.css svn_keywords=Author+Date+Id+Revision
diff --git a/freeglut/web-src/docs/android.php b/freeglut/web-src/docs/android.php
new file mode 100644
index 0000000..60a47f2
--- /dev/null
+++ b/freeglut/web-src/docs/android.php
@@ -0,0 +1,70 @@
+
+
+
+
+
+
+Roadmap
+
+Done:
+
+- Initialize context with EGL
+- Keyboard support
+- Mouse support
+- Virtual keypad (on touchscreen)
+- Extract assets in cache dir on start-up
+- Make EGL support reusable by Mesa X11
+- freeglut_std.h can be used with GLES1 or GLES2 or non-ES headers
+(using -DFREEGLUT_GLES1 and -DFREEGLUT_GLES2)
+
+
+In progress:
+
+- GLES2 support for geometry, menus and basic fonts
+(possibly also GLES1)
+
+
+TODO:
+
+- Open new windows (if that's possible)
+- Cursor support
+- Joystick support (xperia play...)
+- Display translucent keys on virtual keypad
+- API to detect touchscreen presence
+- API to disable assets extraction
+
+
+
+New API
+
+New functions will be necessary to :
+
+- detect touchscreen presence
+- disable assets extraction
+
+
+(Work In Progress)
+
+
+Compiling
+
+Create a module compatible with the NDK build-system
+Compile FreeGLUT for a traditional cross-compiler environment
+
+
+Using in your projects
+
+