From 2c025ce66d808b24c5fb858ceca537d1cee2f6d8 Mon Sep 17 00:00:00 2001 From: dcnieho Date: Wed, 5 Mar 2014 01:40:18 +0000 Subject: [PATCH] Fix issues with context lost on Android git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1678 7f0cb862-5218-0410-a997-914c9d46530a --- freeglut/freeglut/src/android/fg_window_android.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/freeglut/freeglut/src/android/fg_window_android.c b/freeglut/freeglut/src/android/fg_window_android.c index 1b4c80f..af2d691 100644 --- a/freeglut/freeglut/src/android/fg_window_android.c +++ b/freeglut/freeglut/src/android/fg_window_android.c @@ -83,6 +83,14 @@ void fgPlatformOpenWindow( SFG_Window* window, const char* title, fghPlatformOpenWindowEGL(window); + /* Bind context to the current thread if it's lost */ + if (eglGetCurrentContext() == EGL_NO_CONTEXT && + eglMakeCurrent(fgDisplay.pDisplay.egl.Display, + window->Window.pContext.egl.Surface, + window->Window.pContext.egl.Surface, + window->Window.Context) == EGL_FALSE) + fgError("eglMakeCurrent: err=%x\n", eglGetError()); + window->State.Visible = GL_TRUE; }