diff --git a/freeglut/web-src/docs/api.php b/freeglut/web-src/docs/api.php index dcf574d..fba7fd4 100644 --- a/freeglut/web-src/docs/api.php +++ b/freeglut/web-src/docs/api.php @@ -231,7 +231,7 @@ will thus not work with the currently available 2.8.1 release.
Since this extra support comes at the cost of extra complexity, we're considering -whether/how to implement it. +whether/how to implement it.
-These new callbacks were added:
@@ -2547,9 +2547,14 @@ Possible states:glutInitContextFunc
callback.Android support is further described at -the Android page.
+Supported mobile platforms
+FreeGLUT can initialize an OpenGL ES (GLES) context. It works under platforms that supports EGL:
FreeGLUT ES is provided as a separate library, because OpenGL ES has a distinct, incompatible library for each version (e.g. -lGLESv1_CM and -lGLESv2).
+When compiled for OpenGL ES 2.0, it is possible to use OpenGL ES 3.0 and higher if the device or
+driver supports it by calling glutInitContextVersion(3.0, 0.0)
before creating a window.
The following explains how to use FreeGLUT ES under Mesa EGL.
diff --git a/freeglut/web-src/docs/install.php b/freeglut/web-src/docs/install.php index 3bbff74..69b5c2d 100644 --- a/freeglut/web-src/docs/install.php +++ b/freeglut/web-src/docs/install.php @@ -48,6 +48,8 @@ make installFor Android, please see the dedicated Android page.
+For BlackBerry support, please see README.blackberry
in the project source code.
For OpenGL ES support (1.x and 2.x), please see the dedicated GLES page.
diff --git a/freeglut/web-src/index.php b/freeglut/web-src/index.php index a70608b..62485f0 100644 --- a/freeglut/web-src/index.php +++ b/freeglut/web-src/index.php @@ -32,8 +32,8 @@ generateHeader($_SERVER['PHP_SELF']);FreeGLUT 3.0 is in active development, and will feature ports to -Android and BB10 as well as a host of other enhancements. We are looking -for developers to help out with further work on the Android and BB10 +Android and BlackBerry 10 as well as a host of other enhancements. We are looking +for developers to help out with further work on the Android and BlackBerry 10 ports. Furthermore, ports to Cocoa/Carbon on OSX, and maybe even Wayland are planned, along with some enhancements to the API and implementation. See here for an overview of the major points @@ -54,7 +54,7 @@ mailing list.
The ports to Andriod and BB10 as well as other API and +
The ports to Android and BlackBerry 10 as well as other API and implementation enhancements (e.g., move to CMake build system, VBO and shader support for geometry) are currently only available in trunk. Feel free to test by downloading a