diff --git a/freeglut/freeglut/src/mswin/fg_main_mswin.c b/freeglut/freeglut/src/mswin/fg_main_mswin.c index 4052bcd..d336f5e 100644 --- a/freeglut/freeglut/src/mswin/fg_main_mswin.c +++ b/freeglut/freeglut/src/mswin/fg_main_mswin.c @@ -323,6 +323,33 @@ static LRESULT fghWindowProcKeyPress(SFG_Window *window, UINT uMsg, GLboolean ke return 1; } +void fghWindowUnderCursor(SFG_Window *window, SFG_Window **child_window) +{ + /* Check if the current window that the mouse is over is a child window + * of the window the message was sent to. + */ + if (window && window->Children.First) + { + POINT mouse_pos; + SFG_WindowHandleType hwnd; + SFG_Window* temp_window; + + GetCursorPos( &mouse_pos ); + ScreenToClient( window->Window.Handle, &mouse_pos ); + hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos); + if (hwnd && hwnd!=window->Window.Handle) /* can be NULL if mouse outside parent by the time we get here, or can be same as parent if we didn't find a child */ + { + temp_window = fgWindowByHandle(hwnd); + if (temp_window) /* Verify we got a FreeGLUT window */ + { + *child_window = temp_window; + /* ChildWindowFromPoint only searches immediate children, so search again to see if actually in grandchild or further descendant */ + fghWindowUnderCursor(temp_window,child_window); + } + } + } +} + /* * The window procedure for handling Win32 events */ @@ -347,22 +374,7 @@ LRESULT CALLBACK fgPlatformWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPAR * we make sure that we process callbacks on the child window instead. * This mirrors how GLUT does things. */ - if (window && window->Children.First) - { - POINT mouse_pos; - SFG_WindowHandleType hwnd; - SFG_Window* temp_window; - - GetCursorPos( &mouse_pos ); - ScreenToClient( window->Window.Handle, &mouse_pos ); - hwnd = ChildWindowFromPoint(window->Window.Handle, mouse_pos); - if (hwnd) /* can be NULL if mouse outside parent by the time we get here */ - { - temp_window = fgWindowByHandle(hwnd); - if (temp_window && temp_window->Parent) /* Verify we got a child window */ - child_window = temp_window; - } - } + fghWindowUnderCursor(window, &child_window); switch( uMsg ) {