diff --git a/freeglut/freeglut/progs/demos/multi-touch/multi-touch.c b/freeglut/freeglut/progs/demos/multi-touch/multi-touch.c index f294a1b..e4fc596 100644 --- a/freeglut/freeglut/progs/demos/multi-touch/multi-touch.c +++ b/freeglut/freeglut/progs/demos/multi-touch/multi-touch.c @@ -58,7 +58,7 @@ void onDisplay(void) { glVertexPointer(2, GL_FLOAT, 0, square); for (d = 0; d < NUM_DEVICES; d++) { int c; - for (c = 0; d < NUM_DEVICES; d++) { + for (c = 0; c < NUM_CURSORS; c++) { Cursor C = &cursors[d][c]; if (C->on) { glMatrixMode(GL_MODELVIEW); @@ -110,7 +110,7 @@ void onMotion(int x, int y) { /* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */ void onMultiButton(int cursor_id, int x, int y, int button, int state) { if (cursor_id > NUM_CURSORS) { - fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS); + fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS); return; } if (button == 0) { @@ -123,7 +123,7 @@ void onMultiButton(int cursor_id, int x, int y, int button, int state) { void onMultiMotion(int cursor_id, int x, int y) { if (cursor_id > NUM_CURSORS) { - fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS); + fprintf(stderr, "cursor_id (%d) > NUM_CURSORS (%d)\n", cursor_id, NUM_CURSORS); return; } cursors[0][cursor_id].x = (float)x;