From 0aedc9e758361b7fa438e6c122e0f19f0e072410 Mon Sep 17 00:00:00 2001 From: spanne Date: Thu, 19 May 2005 06:54:27 +0000 Subject: [PATCH] Fixed SF bug #1204256: Off-by-one error in X11 mode switching. The code which changes the X11 video mode has an off-by-one error, resulting in a wrong mode or segfault. I've refactored the code slighty to make it hopefully clearer what's going on and corrected some #ifdefs on the way. Now at least the "One" demo works for me. git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@615 7f0cb862-5218-0410-a997-914c9d46530a --- freeglut/freeglut/src/freeglut_gamemode.c | 56 +++++++++++++++-------- 1 file changed, 36 insertions(+), 20 deletions(-) diff --git a/freeglut/freeglut/src/freeglut_gamemode.c b/freeglut/freeglut/src/freeglut_gamemode.c index fad9015..487117c 100644 --- a/freeglut/freeglut/src/freeglut_gamemode.c +++ b/freeglut/freeglut/src/freeglut_gamemode.c @@ -210,8 +210,11 @@ static void fghRestoreState( void ) #endif } +#if TARGET_HOST_UNIX_X11 +#ifdef X_XF86VidModeGetAllModeLines + /* - * Checks the display mode settings against user's preferences + * Checks a single display mode settings against user's preferences. */ static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh ) { @@ -219,9 +222,35 @@ static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refr return ( width == fgState.GameModeSize.X ) && ( height == fgState.GameModeSize.Y ) && ( depth == fgState.GameModeDepth ) && - (refresh == fgState.GameModeRefresh ); + ( refresh == fgState.GameModeRefresh ); } +/* + * Checks all display modes settings against user's preferences. + * Returns the mode number found or -1 if none could be found. + */ +static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF86VidModeModeInfo** displayModes ) +{ + int i; + for( i = 0; i < displayModesCount; i++ ) + { + /* Compute the displays refresh rate, dotclock comes in kHz. */ + int refresh = ( displayModes[ i ]->dotclock * 1000 ) / + ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); + + if( fghCheckDisplayMode( displayModes[ i ]->hdisplay, + displayModes[ i ]->vdisplay, + fgState.GameModeDepth, + ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) { + return i; + } + } + return -1; +} + +#endif +#endif + /* * Changes the current display mode to match user's settings */ @@ -243,7 +272,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) if( haveToTest || fgDisplay.DisplayModeValid ) { XF86VidModeModeInfo** displayModes; - int i, ignoreRefreshRate, displayModesCount; + int i, displayModesCount; if( !XF86VidModeGetAllModeLines( fgDisplay.Display, @@ -260,24 +289,11 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest ) * Check every of the modes looking for one that matches our demands, * ignoring the refresh rate if no exact match could be found. */ - for( ignoreRefreshRate = 0; - !success && ( ignoreRefreshRate <= 1 ); - ignoreRefreshRate++) - { - for( i = 0; - !success && ( i < displayModesCount ); - i++ ) - { - /* Compute the displays refresh rate, dotclock comes in kHz. */ - int refresh = ( displayModes[ i ]->dotclock * 1000 ) / - ( displayModes[ i ]->htotal * displayModes[ i ]->vtotal ); - - success = fghCheckDisplayMode( displayModes[ i ]->hdisplay, - displayModes[ i ]->vdisplay, - fgState.GameModeDepth, - ( ignoreRefreshRate ? fgState.GameModeRefresh : refresh ) ); - } + i = fghCheckDisplayModes( GL_TRUE, displayModesCount, displayModes ); + if( i < 0 ) { + i = fghCheckDisplayModes( GL_FALSE, displayModesCount, displayModes ); } + success = ( i < 0 ) ? GL_FALSE : GL_TRUE; if( !haveToTest && success ) { if( !XF86VidModeSwitchToMode(