From 05fc81950893b80c2bea15a10b5cd707d1a14c7e Mon Sep 17 00:00:00 2001 From: dcnieho Date: Wed, 6 Mar 2013 03:50:14 +0000 Subject: [PATCH] comment on timer checking, are timers always sorted by triggertime? Else the code is wrong... git-svn-id: https://svn.code.sf.net/p/freeglut/code/trunk@1555 7f0cb862-5218-0410-a997-914c9d46530a --- freeglut/freeglut/src/fg_main.c | 1 + 1 file changed, 1 insertion(+) diff --git a/freeglut/freeglut/src/fg_main.c b/freeglut/freeglut/src/fg_main.c index fd94e0e..414fa1c 100644 --- a/freeglut/freeglut/src/fg_main.c +++ b/freeglut/freeglut/src/fg_main.c @@ -221,6 +221,7 @@ static void fghCheckTimers( void ) SFG_Timer *timer = fgState.Timers.First; if( timer->TriggerTime > checkTime ) + /* XXX: are timers always sorted by triggerTime? If not, this and fghNextTimer are wrong */ break; fgListRemove( &fgState.Timers, &timer->Node );