Initial Commit
This commit is contained in:
commit
84868e0bf8
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
build
|
||||
.DS_Store
|
55
CMakeLists.txt
Normal file
55
CMakeLists.txt
Normal file
@ -0,0 +1,55 @@
|
||||
cmake_minimum_required(VERSION 2.8)
|
||||
|
||||
if(NOT DEFINED CMAKE_TOOLCHAIN_FILE)
|
||||
if(DEFINED ENV{DOLCESDK})
|
||||
set(CMAKE_TOOLCHAIN_FILE "$ENV{DOLCESDK}/share/dolce.toolchain.cmake" CACHE PATH "toolchain file")
|
||||
else()
|
||||
message(FATAL_ERROR "Please define DOLCESDK to point to your SDK path!")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
project(ES2GEARS)
|
||||
set(DOLCE_APP_NAME "ES2GEARS")
|
||||
set(DOLCE_TITLEID "ES2GEARS0")
|
||||
set(DOLCE_VERSION "01.00")
|
||||
include("$ENV{DOLCESDK}/share/dolce.cmake" REQUIRED)
|
||||
set(DOLCE_ELF_CREATE_FLAGS "${DOLCE_ELF_CREATE_FLAGS} -h 4194304")
|
||||
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu11 -o3")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -o3")
|
||||
|
||||
link_directories(
|
||||
${CMAKE_CURRENT_BINARY_DIR}
|
||||
)
|
||||
|
||||
add_executable(${PROJECT_NAME}
|
||||
es2gears.c
|
||||
)
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
freeglut-gles
|
||||
m
|
||||
pib
|
||||
SceThreadmgr_stub
|
||||
SceRtcUser_stub
|
||||
SceCtrl_stub
|
||||
SceGxm_stub
|
||||
SceSysmem_stub
|
||||
SceThreadmgr_stub
|
||||
SceHid_stub
|
||||
SceDisplay_stub
|
||||
SceDisplayUser_stub
|
||||
SceCommonDialog_stub
|
||||
SceSysmodule_stub
|
||||
SceTouch_stub
|
||||
ScePower_stub
|
||||
)
|
||||
dolce_create_self(${PROJECT_NAME}.self ${PROJECT_NAME} UNSAFE)
|
||||
dolce_create_vpk(${PROJECT_NAME}.vpk ${DOLCE_TITLEID} ${PROJECT_NAME}.self
|
||||
VERSION ${DOLCE_VERSION}
|
||||
NAME ${DOLCE_APP_NAME}
|
||||
FILE sce_sys/icon0.png sce_sys/icon0.png
|
||||
FILE sce_sys/livearea/contents/bg.png sce_sys/livearea/contents/bg.png
|
||||
FILE sce_sys/livearea/contents/startup.png sce_sys/livearea/contents/startup.png
|
||||
FILE sce_sys/livearea/contents/template.xml sce_sys/livearea/contents/template.xml
|
||||
)
|
||||
|
674
LICENSE
Normal file
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
13
README.md
Normal file
13
README.md
Normal file
@ -0,0 +1,13 @@
|
||||
# es2gears for PS Vita using freeglut-vita
|
||||
|
||||
Original code can be found here: https://github.com/ehsan/gl-samples/blob/master/01-es2sdlgears/es2gears.c
|
||||
|
||||
## Credits
|
||||
- FMudanyali
|
||||
- dots-tb
|
||||
- BigBlackOniiSan
|
||||
- Team CBPS
|
||||
## Original Authors
|
||||
- Brian Paul
|
||||
- Kristian Høgsberg
|
||||
- Alexandros Frantzis
|
719
es2gears.c
Normal file
719
es2gears.c
Normal file
@ -0,0 +1,719 @@
|
||||
/*
|
||||
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ported to GLES2.
|
||||
* Kristian Høgsberg <krh@bitplanet.net>
|
||||
* May 3, 2010
|
||||
*
|
||||
* Improve GLES2 port:
|
||||
* * Refactor gear drawing.
|
||||
* * Use correct normals for surfaces.
|
||||
* * Improve shader.
|
||||
* * Use perspective projection transformation.
|
||||
* * Add FPS count.
|
||||
* * Add comments.
|
||||
* Alexandros Frantzis <alexandros.frantzis@linaro.org>
|
||||
* Jul 13, 2010
|
||||
*/
|
||||
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#define EGL_EGLEXT_PROTOTYPES
|
||||
|
||||
#define _GNU_SOURCE
|
||||
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#ifdef __APPLE__
|
||||
#include <OpenGL/gl.h>
|
||||
#include <Glut/glut.h>
|
||||
#else
|
||||
#include <GLES2/gl2.h>
|
||||
#include <EGL/egl.h>
|
||||
#include <GL/freeglut.h>
|
||||
#endif
|
||||
|
||||
#define STRIPS_PER_TOOTH 7
|
||||
#define VERTICES_PER_TOOTH 34
|
||||
#define GEAR_VERTEX_STRIDE 6
|
||||
|
||||
#ifndef HAVE_BUILTIN_SINCOS
|
||||
#define sincos _sincos
|
||||
static void
|
||||
sincos (double a, double *s, double *c)
|
||||
{
|
||||
*s = sin (a);
|
||||
*c = cos (a);
|
||||
}
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Struct describing the vertices in triangle strip
|
||||
*/
|
||||
struct vertex_strip {
|
||||
/** The first vertex in the strip */
|
||||
GLint first;
|
||||
/** The number of consecutive vertices in the strip after the first */
|
||||
GLint count;
|
||||
};
|
||||
|
||||
/* Each vertex consist of GEAR_VERTEX_STRIDE GLfloat attributes */
|
||||
typedef GLfloat GearVertex[GEAR_VERTEX_STRIDE];
|
||||
|
||||
/**
|
||||
* Struct representing a gear.
|
||||
*/
|
||||
struct gear {
|
||||
/** The array of vertices comprising the gear */
|
||||
GearVertex *vertices;
|
||||
/** The number of vertices comprising the gear */
|
||||
int nvertices;
|
||||
/** The array of triangle strips comprising the gear */
|
||||
struct vertex_strip *strips;
|
||||
/** The number of triangle strips comprising the gear */
|
||||
int nstrips;
|
||||
/** The Vertex Buffer Object holding the vertices in the graphics card */
|
||||
GLuint vbo;
|
||||
};
|
||||
|
||||
/** The view rotation [x, y, z] */
|
||||
static GLfloat view_rot[3] = { 20.0, 30.0, 0.0 };
|
||||
/** The gears */
|
||||
static struct gear *gear1, *gear2, *gear3;
|
||||
/** The current gear rotation angle */
|
||||
static GLfloat angle = 0.0;
|
||||
/** The location of the shader uniforms */
|
||||
static GLuint ModelViewProjectionMatrix_location,
|
||||
NormalMatrix_location,
|
||||
LightSourcePosition_location,
|
||||
MaterialColor_location;
|
||||
/** The projection matrix */
|
||||
static GLfloat ProjectionMatrix[16];
|
||||
/** The direction of the directional light for the scene */
|
||||
static const GLfloat LightSourcePosition[4] = { 5.0, 5.0, 10.0, 1.0};
|
||||
|
||||
/**
|
||||
* Fills a gear vertex.
|
||||
*
|
||||
* @param v the vertex to fill
|
||||
* @param x the x coordinate
|
||||
* @param y the y coordinate
|
||||
* @param z the z coortinate
|
||||
* @param n pointer to the normal table
|
||||
*
|
||||
* @return the operation error code
|
||||
*/
|
||||
static GearVertex *
|
||||
vert(GearVertex *v, GLfloat x, GLfloat y, GLfloat z, GLfloat n[3])
|
||||
{
|
||||
v[0][0] = x;
|
||||
v[0][1] = y;
|
||||
v[0][2] = z;
|
||||
v[0][3] = n[0];
|
||||
v[0][4] = n[1];
|
||||
v[0][5] = n[2];
|
||||
|
||||
return v + 1;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a gear wheel.
|
||||
*
|
||||
* @param inner_radius radius of hole at center
|
||||
* @param outer_radius radius at center of teeth
|
||||
* @param width width of gear
|
||||
* @param teeth number of teeth
|
||||
* @param tooth_depth depth of tooth
|
||||
*
|
||||
* @return pointer to the constructed struct gear
|
||||
*/
|
||||
static struct gear *
|
||||
create_gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
|
||||
GLint teeth, GLfloat tooth_depth)
|
||||
{
|
||||
GLfloat r0, r1, r2;
|
||||
GLfloat da;
|
||||
GearVertex *v;
|
||||
struct gear *gear;
|
||||
double s[5], c[5];
|
||||
GLfloat normal[3];
|
||||
int cur_strip = 0;
|
||||
int i;
|
||||
|
||||
/* Allocate memory for the gear */
|
||||
gear = malloc(sizeof *gear);
|
||||
if (gear == NULL)
|
||||
return NULL;
|
||||
|
||||
/* Calculate the radii used in the gear */
|
||||
r0 = inner_radius;
|
||||
r1 = outer_radius - tooth_depth / 2.0;
|
||||
r2 = outer_radius + tooth_depth / 2.0;
|
||||
|
||||
da = 2.0 * M_PI / teeth / 4.0;
|
||||
|
||||
/* Allocate memory for the triangle strip information */
|
||||
gear->nstrips = STRIPS_PER_TOOTH * teeth;
|
||||
gear->strips = calloc(gear->nstrips, sizeof (*gear->strips));
|
||||
|
||||
/* Allocate memory for the vertices */
|
||||
gear->vertices = calloc(VERTICES_PER_TOOTH * teeth, sizeof(*gear->vertices));
|
||||
v = gear->vertices;
|
||||
|
||||
for (i = 0; i < teeth; i++) {
|
||||
/* Calculate needed sin/cos for varius angles */
|
||||
sincos(i * 2.0 * M_PI / teeth, &s[0], &c[0]);
|
||||
sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]);
|
||||
sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
|
||||
sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
|
||||
sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
|
||||
|
||||
/* A set of macros for making the creation of the gears easier */
|
||||
#define GEAR_POINT(r, da) { (r) * c[(da)], (r) * s[(da)] }
|
||||
#define SET_NORMAL(x, y, z) do { \
|
||||
normal[0] = (x); normal[1] = (y); normal[2] = (z); \
|
||||
} while(0)
|
||||
|
||||
#define GEAR_VERT(v, point, sign) vert((v), p[(point)].x, p[(point)].y, (sign) * width * 0.5, normal)
|
||||
|
||||
#define START_STRIP do { \
|
||||
gear->strips[cur_strip].first = v - gear->vertices; \
|
||||
} while(0);
|
||||
|
||||
#define END_STRIP do { \
|
||||
int _tmp = (v - gear->vertices); \
|
||||
gear->strips[cur_strip].count = _tmp - gear->strips[cur_strip].first; \
|
||||
cur_strip++; \
|
||||
} while (0)
|
||||
|
||||
#define QUAD_WITH_NORMAL(p1, p2) do { \
|
||||
SET_NORMAL((p[(p1)].y - p[(p2)].y), -(p[(p1)].x - p[(p2)].x), 0); \
|
||||
v = GEAR_VERT(v, (p1), -1); \
|
||||
v = GEAR_VERT(v, (p1), 1); \
|
||||
v = GEAR_VERT(v, (p2), -1); \
|
||||
v = GEAR_VERT(v, (p2), 1); \
|
||||
} while(0)
|
||||
|
||||
struct point {
|
||||
GLfloat x;
|
||||
GLfloat y;
|
||||
};
|
||||
|
||||
/* Create the 7 points (only x,y coords) used to draw a tooth */
|
||||
struct point p[7] = {
|
||||
GEAR_POINT(r2, 1), // 0
|
||||
GEAR_POINT(r2, 2), // 1
|
||||
GEAR_POINT(r1, 0), // 2
|
||||
GEAR_POINT(r1, 3), // 3
|
||||
GEAR_POINT(r0, 0), // 4
|
||||
GEAR_POINT(r1, 4), // 5
|
||||
GEAR_POINT(r0, 4), // 6
|
||||
};
|
||||
|
||||
/* Front face */
|
||||
START_STRIP;
|
||||
SET_NORMAL(0, 0, 1.0);
|
||||
v = GEAR_VERT(v, 0, +1);
|
||||
v = GEAR_VERT(v, 1, +1);
|
||||
v = GEAR_VERT(v, 2, +1);
|
||||
v = GEAR_VERT(v, 3, +1);
|
||||
v = GEAR_VERT(v, 4, +1);
|
||||
v = GEAR_VERT(v, 5, +1);
|
||||
v = GEAR_VERT(v, 6, +1);
|
||||
END_STRIP;
|
||||
|
||||
/* Inner face */
|
||||
START_STRIP;
|
||||
QUAD_WITH_NORMAL(4, 6);
|
||||
END_STRIP;
|
||||
|
||||
/* Back face */
|
||||
START_STRIP;
|
||||
SET_NORMAL(0, 0, -1.0);
|
||||
v = GEAR_VERT(v, 6, -1);
|
||||
v = GEAR_VERT(v, 5, -1);
|
||||
v = GEAR_VERT(v, 4, -1);
|
||||
v = GEAR_VERT(v, 3, -1);
|
||||
v = GEAR_VERT(v, 2, -1);
|
||||
v = GEAR_VERT(v, 1, -1);
|
||||
v = GEAR_VERT(v, 0, -1);
|
||||
END_STRIP;
|
||||
|
||||
/* Outer face */
|
||||
START_STRIP;
|
||||
QUAD_WITH_NORMAL(0, 2);
|
||||
END_STRIP;
|
||||
|
||||
START_STRIP;
|
||||
QUAD_WITH_NORMAL(1, 0);
|
||||
END_STRIP;
|
||||
|
||||
START_STRIP;
|
||||
QUAD_WITH_NORMAL(3, 1);
|
||||
END_STRIP;
|
||||
|
||||
START_STRIP;
|
||||
QUAD_WITH_NORMAL(5, 3);
|
||||
END_STRIP;
|
||||
}
|
||||
|
||||
gear->nvertices = (v - gear->vertices);
|
||||
|
||||
/* Store the vertices in a vertex buffer object (VBO) */
|
||||
glGenBuffers(1, &gear->vbo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, gear->nvertices * sizeof(GearVertex),
|
||||
gear->vertices, GL_STATIC_DRAW);
|
||||
|
||||
return gear;
|
||||
}
|
||||
|
||||
/**
|
||||
* Multiplies two 4x4 matrices.
|
||||
*
|
||||
* The result is stored in matrix m.
|
||||
*
|
||||
* @param m the first matrix to multiply
|
||||
* @param n the second matrix to multiply
|
||||
*/
|
||||
static void
|
||||
multiply(GLfloat *m, const GLfloat *n)
|
||||
{
|
||||
GLfloat tmp[16];
|
||||
const GLfloat *row, *column;
|
||||
div_t d;
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < 16; i++) {
|
||||
tmp[i] = 0;
|
||||
d = div(i, 4);
|
||||
row = n + d.quot * 4;
|
||||
column = m + d.rem;
|
||||
for (j = 0; j < 4; j++)
|
||||
tmp[i] += row[j] * column[j * 4];
|
||||
}
|
||||
memcpy(m, &tmp, sizeof tmp);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rotates a 4x4 matrix.
|
||||
*
|
||||
* @param[in,out] m the matrix to rotate
|
||||
* @param angle the angle to rotate
|
||||
* @param x the x component of the direction to rotate to
|
||||
* @param y the y component of the direction to rotate to
|
||||
* @param z the z component of the direction to rotate to
|
||||
*/
|
||||
static void
|
||||
rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
double s, c;
|
||||
|
||||
sincos(angle, &s, &c);
|
||||
GLfloat r[16] = {
|
||||
x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
|
||||
x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
|
||||
x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
|
||||
0, 0, 0, 1
|
||||
};
|
||||
|
||||
multiply(m, r);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Translates a 4x4 matrix.
|
||||
*
|
||||
* @param[in,out] m the matrix to translate
|
||||
* @param x the x component of the direction to translate to
|
||||
* @param y the y component of the direction to translate to
|
||||
* @param z the z component of the direction to translate to
|
||||
*/
|
||||
static void
|
||||
translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 };
|
||||
|
||||
multiply(m, t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates an identity 4x4 matrix.
|
||||
*
|
||||
* @param m the matrix make an identity matrix
|
||||
*/
|
||||
static void
|
||||
identity(GLfloat *m)
|
||||
{
|
||||
GLfloat t[16] = {
|
||||
1.0, 0.0, 0.0, 0.0,
|
||||
0.0, 1.0, 0.0, 0.0,
|
||||
0.0, 0.0, 1.0, 0.0,
|
||||
0.0, 0.0, 0.0, 1.0,
|
||||
};
|
||||
|
||||
memcpy(m, t, sizeof(t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Transposes a 4x4 matrix.
|
||||
*
|
||||
* @param m the matrix to transpose
|
||||
*/
|
||||
static void
|
||||
transpose(GLfloat *m)
|
||||
{
|
||||
GLfloat t[16] = {
|
||||
m[0], m[4], m[8], m[12],
|
||||
m[1], m[5], m[9], m[13],
|
||||
m[2], m[6], m[10], m[14],
|
||||
m[3], m[7], m[11], m[15]};
|
||||
|
||||
memcpy(m, t, sizeof(t));
|
||||
}
|
||||
|
||||
/**
|
||||
* Inverts a 4x4 matrix.
|
||||
*
|
||||
* This function can currently handle only pure translation-rotation matrices.
|
||||
* Read http://www.gamedev.net/community/forums/topic.asp?topic_id=425118
|
||||
* for an explanation.
|
||||
*/
|
||||
static void
|
||||
invert(GLfloat *m)
|
||||
{
|
||||
GLfloat t[16];
|
||||
identity(t);
|
||||
|
||||
// Extract and invert the translation part 't'. The inverse of a
|
||||
// translation matrix can be calculated by negating the translation
|
||||
// coordinates.
|
||||
t[12] = -m[12]; t[13] = -m[13]; t[14] = -m[14];
|
||||
|
||||
// Invert the rotation part 'r'. The inverse of a rotation matrix is
|
||||
// equal to its transpose.
|
||||
m[12] = m[13] = m[14] = 0;
|
||||
transpose(m);
|
||||
|
||||
// inv(m) = inv(r) * inv(t)
|
||||
multiply(m, t);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculate a perspective projection transformation.
|
||||
*
|
||||
* @param m the matrix to save the transformation in
|
||||
* @param fovy the field of view in the y direction
|
||||
* @param aspect the view aspect ratio
|
||||
* @param zNear the near clipping plane
|
||||
* @param zFar the far clipping plane
|
||||
*/
|
||||
void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
|
||||
{
|
||||
GLfloat tmp[16];
|
||||
identity(tmp);
|
||||
|
||||
double sine, cosine, cotangent, deltaZ;
|
||||
GLfloat radians = fovy / 2 * M_PI / 180;
|
||||
|
||||
deltaZ = zFar - zNear;
|
||||
sincos(radians, &sine, &cosine);
|
||||
|
||||
if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
|
||||
return;
|
||||
|
||||
cotangent = cosine / sine;
|
||||
|
||||
tmp[0] = cotangent / aspect;
|
||||
tmp[5] = cotangent;
|
||||
tmp[10] = -(zFar + zNear) / deltaZ;
|
||||
tmp[11] = -1;
|
||||
tmp[14] = -2 * zNear * zFar / deltaZ;
|
||||
tmp[15] = 0;
|
||||
|
||||
memcpy(m, tmp, sizeof(tmp));
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws a gear.
|
||||
*
|
||||
* @param gear the gear to draw
|
||||
* @param transform the current transformation matrix
|
||||
* @param x the x position to draw the gear at
|
||||
* @param y the y position to draw the gear at
|
||||
* @param angle the rotation angle of the gear
|
||||
* @param color the color of the gear
|
||||
*/
|
||||
static void
|
||||
draw_gear(struct gear *gear, GLfloat *transform,
|
||||
GLfloat x, GLfloat y, GLfloat angle, const GLfloat color[4])
|
||||
{
|
||||
GLfloat model_view[16];
|
||||
GLfloat normal_matrix[16];
|
||||
GLfloat model_view_projection[16];
|
||||
|
||||
/* Translate and rotate the gear */
|
||||
memcpy(model_view, transform, sizeof (model_view));
|
||||
translate(model_view, x, y, 0);
|
||||
rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1);
|
||||
|
||||
/* Create and set the ModelViewProjectionMatrix */
|
||||
memcpy(model_view_projection, ProjectionMatrix, sizeof(model_view_projection));
|
||||
multiply(model_view_projection, model_view);
|
||||
|
||||
glUniformMatrix4fv(ModelViewProjectionMatrix_location, 1, GL_FALSE,
|
||||
model_view_projection);
|
||||
|
||||
/*
|
||||
* Create and set the NormalMatrix. It's the inverse transpose of the
|
||||
* ModelView matrix.
|
||||
*/
|
||||
memcpy(normal_matrix, model_view, sizeof (normal_matrix));
|
||||
invert(normal_matrix);
|
||||
transpose(normal_matrix);
|
||||
glUniformMatrix4fv(NormalMatrix_location, 1, GL_FALSE, normal_matrix);
|
||||
|
||||
/* Set the gear color */
|
||||
glUniform4fv(MaterialColor_location, 1, color);
|
||||
|
||||
/* Set the vertex buffer object to use */
|
||||
glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
|
||||
|
||||
/* Set up the position of the attributes in the vertex buffer object */
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
|
||||
6 * sizeof(GLfloat), NULL);
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
|
||||
6 * sizeof(GLfloat), (GLfloat *) 0 + 3);
|
||||
|
||||
/* Enable the attributes */
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
|
||||
/* Draw the triangle strips that comprise the gear */
|
||||
int n;
|
||||
for (n = 0; n < gear->nstrips; n++)
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, gear->strips[n].first, gear->strips[n].count);
|
||||
|
||||
/* Disable the attributes */
|
||||
glDisableVertexAttribArray(1);
|
||||
glDisableVertexAttribArray(0);
|
||||
}
|
||||
|
||||
/**
|
||||
* Draws the gears.
|
||||
*/
|
||||
static void
|
||||
gears_draw(void)
|
||||
{
|
||||
const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
|
||||
const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
|
||||
const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
|
||||
GLfloat transform[16];
|
||||
identity(transform);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/* Translate and rotate the view */
|
||||
translate(transform, 0, 0, -20);
|
||||
rotate(transform, 2 * M_PI * view_rot[0] / 360.0, 1, 0, 0);
|
||||
rotate(transform, 2 * M_PI * view_rot[1] / 360.0, 0, 1, 0);
|
||||
rotate(transform, 2 * M_PI * view_rot[2] / 360.0, 0, 0, 1);
|
||||
|
||||
/* Draw the gears */
|
||||
draw_gear(gear1, transform, -3.0, -2.0, angle, red);
|
||||
draw_gear(gear2, transform, 3.1, -2.0, -2 * angle - 9.0, green);
|
||||
draw_gear(gear3, transform, -3.1, 4.2, -2 * angle - 25.0, blue);
|
||||
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles a new window size or exposure.
|
||||
*
|
||||
* @param width the window width
|
||||
* @param height the window height
|
||||
*/
|
||||
static void
|
||||
gears_reshape(int width, int height)
|
||||
{
|
||||
/* Update the projection matrix */
|
||||
perspective(ProjectionMatrix, 60.0, width / (float)height, 1.0, 1024.0);
|
||||
|
||||
/* Set the viewport */
|
||||
glViewport(0, 0, (GLint) width, (GLint) height);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles special glut events.
|
||||
*
|
||||
* @param special the event to handle.
|
||||
*/
|
||||
static void
|
||||
gears_special(int special, int crap, int morecrap)
|
||||
{
|
||||
switch (special) {
|
||||
case GLUT_KEY_LEFT:
|
||||
view_rot[1] += 5.0;
|
||||
break;
|
||||
case GLUT_KEY_RIGHT:
|
||||
view_rot[1] -= 5.0;
|
||||
break;
|
||||
case GLUT_KEY_UP:
|
||||
view_rot[0] += 5.0;
|
||||
break;
|
||||
case GLUT_KEY_DOWN:
|
||||
view_rot[0] -= 5.0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
gears_idle(void)
|
||||
{
|
||||
static int frames = 0;
|
||||
static double tRot0 = -1.0, tRate0 = -1.0;
|
||||
double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
|
||||
|
||||
if (tRot0 < 0.0)
|
||||
tRot0 = t;
|
||||
dt = t - tRot0;
|
||||
tRot0 = t;
|
||||
|
||||
/* advance rotation for next frame */
|
||||
angle += 70.0 * dt; /* 70 degrees per second */
|
||||
if (angle > 3600.0)
|
||||
angle -= 3600.0;
|
||||
|
||||
glutPostRedisplay();
|
||||
frames++;
|
||||
|
||||
if (tRate0 < 0.0)
|
||||
tRate0 = t;
|
||||
if (t - tRate0 >= 5.0) {
|
||||
GLfloat seconds = t - tRate0;
|
||||
GLfloat fps = frames / seconds;
|
||||
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
|
||||
fps);
|
||||
tRate0 = t;
|
||||
frames = 0;
|
||||
}
|
||||
}
|
||||
|
||||
static const char vertex_shader[] =
|
||||
"void main(\n"
|
||||
"float3 position,\n"
|
||||
"float3 normal,\n"
|
||||
"uniform float4x4 ModelViewProjectionMatrix,\n"
|
||||
"uniform float4x4 NormalMatrix,\n"
|
||||
"float4 out gl_Position : POSITION,\n"
|
||||
"uniform float4 LightSourcePosition,\n"
|
||||
"uniform float4 MaterialColor,\n"
|
||||
"float4 out Color : COLOR)\n"
|
||||
"{\n"
|
||||
" float3 N = normalize(mul( float4(normal, 1.0), NormalMatrix).xyz);\n"
|
||||
" float3 L = normalize(LightSourcePosition.xyz);\n"
|
||||
" float diffuse = max(dot(N, L), 0.0);\n"
|
||||
" Color = diffuse * MaterialColor;\n"
|
||||
" gl_Position = mul(float4(position, 1.0), ModelViewProjectionMatrix);\n"
|
||||
"}";
|
||||
|
||||
static const char fragment_shader[] =
|
||||
"float4 main(\n"
|
||||
"float4 Color : COLOR)\n"
|
||||
"{\n"
|
||||
" return Color;\n"
|
||||
"}";
|
||||
|
||||
static void
|
||||
gears_init(void)
|
||||
{
|
||||
GLuint v, f, program;
|
||||
const char *p;
|
||||
char msg[512];
|
||||
|
||||
glEnable(GL_CULL_FACE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
/* Compile the vertex shader */
|
||||
p = vertex_shader;
|
||||
v = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(v, 1, &p, NULL);
|
||||
glCompileShader(v);
|
||||
glGetShaderInfoLog(v, sizeof msg, NULL, msg);
|
||||
printf("vertex shader info: %s\n", msg);
|
||||
|
||||
/* Compile the fragment shader */
|
||||
p = fragment_shader;
|
||||
f = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(f, 1, &p, NULL);
|
||||
glCompileShader(f);
|
||||
glGetShaderInfoLog(f, sizeof msg, NULL, msg);
|
||||
printf("fragment shader info: %s\n", msg);
|
||||
|
||||
/* Create and link the shader program */
|
||||
program = glCreateProgram();
|
||||
glAttachShader(program, v);
|
||||
glAttachShader(program, f);
|
||||
glBindAttribLocation(program, 0, "position");
|
||||
glBindAttribLocation(program, 1, "normal");
|
||||
|
||||
glLinkProgram(program);
|
||||
glGetProgramInfoLog(program, sizeof msg, NULL, msg);
|
||||
printf("info: %s\n", msg);
|
||||
/* Enable the shaders */
|
||||
glUseProgram(program);
|
||||
/* Get the locations of the uniforms so we can access them */
|
||||
ModelViewProjectionMatrix_location = glGetUniformLocation(program, "ModelViewProjectionMatrix");
|
||||
NormalMatrix_location = glGetUniformLocation(program, "NormalMatrix");
|
||||
LightSourcePosition_location = glGetUniformLocation(program, "LightSourcePosition");
|
||||
MaterialColor_location = glGetUniformLocation(program, "MaterialColor");
|
||||
/* Set the LightSourcePosition uniform which is constant throught the program */
|
||||
glUniform4fv(LightSourcePosition_location, 1, LightSourcePosition);
|
||||
/* make the gears */
|
||||
gear1 = create_gear(1.0, 4.0, 1.0, 20, 0.7);
|
||||
gear2 = create_gear(0.5, 2.0, 2.0, 10, 0.7);
|
||||
gear3 = create_gear(1.3, 2.0, 0.5, 10, 0.7);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
/* Initialize the window */
|
||||
glutInit(&argc, argv);
|
||||
glutInitWindowSize(960, 544);
|
||||
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
|
||||
glutInitContextVersion(2, 0);
|
||||
glutCreateWindow("es2gears");
|
||||
/* Set up glut callback functions */
|
||||
glutIdleFunc (gears_idle);
|
||||
glutReshapeFunc(gears_reshape);
|
||||
glutDisplayFunc(gears_draw);
|
||||
glutSpecialFunc(gears_special);
|
||||
/* Initialize the gears */
|
||||
gears_init();
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
BIN
sce_sys/icon0.png
Normal file
BIN
sce_sys/icon0.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
BIN
sce_sys/livearea/contents/bg.png
Normal file
BIN
sce_sys/livearea/contents/bg.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 39 KiB |
BIN
sce_sys/livearea/contents/startup.png
Normal file
BIN
sce_sys/livearea/contents/startup.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 180 B |
11
sce_sys/livearea/contents/template.xml
Normal file
11
sce_sys/livearea/contents/template.xml
Normal file
@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
|
||||
<livearea style="a1" format-ver="01.00" content-rev="1">
|
||||
<livearea-background>
|
||||
<image>bg.png</image>
|
||||
</livearea-background>
|
||||
|
||||
<gate>
|
||||
<startup-image>startup.png</startup-image>
|
||||
</gate>
|
||||
</livearea>
|
Reference in New Issue
Block a user