Updated assets, fixed audio, better player model

This commit is contained in:
Furkan Mudanyali 2021-12-22 09:02:25 +03:00
parent 090d3fd66c
commit 702da1f29b
111 changed files with 4311 additions and 128 deletions

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
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END OF TERMS AND CONDITIONS

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
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Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html

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This library is distributed under the terms of the zlib license:
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
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3. This notice may not be removed or altered from any source distribution.
The source is available from the SDL website:
http://www.libsdl.org/projects/SDL_mixer

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
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- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
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The formal license text follows.
=======================
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END OF TERMS AND CONDITIONS
====================
2. The GPL version 2
====================
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
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of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
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Software Foundation. If the Program does not specify a version number of
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programs whose distribution conditions are different, write to the author
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of preserving the free status of all derivatives of our free software and
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NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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REPAIR OR CORRECTION.
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.Org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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Please distribute this file with the SDL runtime environment:
The Simple DirectMedia Layer (SDL for short) is a cross-platform library
designed to make it easy to write multi-media software, such as games
and emulators.
The Simple DirectMedia Layer library source code is available from:
https://www.libsdl.org/
This library is distributed under the terms of the zlib license:
http://www.zlib.net/zlib_license.html

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This library is distributed under the terms of the zlib license:
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
The source is available from the SDL website:
http://www.libsdl.org/projects/SDL_mixer

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@ -43,7 +43,7 @@
<resources> <resources>
<resource> <resource>
<directory>assets</directory> <directory>assets</directory>
<filtering>true</filtering> <filtering>false</filtering>
</resource> </resource>
</resources> </resources>
</configuration> </configuration>

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@ -1,3 +1,20 @@
/*
* Copyright (c) 2021 Furkan Mudanyali
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.fmudanyali; package com.fmudanyali;
import com.sun.jna.Native; import com.sun.jna.Native;
@ -7,13 +24,57 @@ import org.libsdl.api.rwops.SDL_RWops;
import static org.libsdl.api.rwops.SdlRWops.SDL_RWFromFile; import static org.libsdl.api.rwops.SdlRWops.SDL_RWFromFile;
import java.io.File;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
/**
* <h3>Audio Class</h3>
*
* This class is a native wrapper for SDL2_Mixer,
* it also contains some additional methods
*
* @author Furkan Mudanyali
* @version 0.1.0
* @since 2021-12-20
*/
public class Audio { public class Audio {
// Using SDL2_Mixer for native functions // Using SDL2_Mixer for native functions
static { static {
// TODO: Better way to load SDL2_Mixer on Windows
if(System.getProperty("os.name").contains("Win")){
try {
if(System.getenv("ProgramFiles(x86)") != null){
System.load(FileLoader.getFilePath("libraries/w64/libmodplug-1.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libogg-0.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libvorbis-0.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libvorbisfile-3.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libopus-0.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libopusfile-0.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libFLAC-8.dll"));
System.load(FileLoader.getFilePath("libraries/w64/libmpg123-0.dll"));
System.load(FileLoader.getFilePath("libraries/w64/SDL2.dll"));
} else{
System.load(FileLoader.getFilePath("libraries/w32/libmodplug-1.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libogg-0.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libvorbis-0.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libvorbisfile-3.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libopus-0.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libopusfile-0.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libFLAC-8.dll"));
System.load(FileLoader.getFilePath("libraries/w32/libmpg123-0.dll"));
System.load(FileLoader.getFilePath("libraries/w32/SDL2.dll"));
}
} catch (Exception e){
e.printStackTrace();
}
}
Native.register("SDL2_mixer"); Native.register("SDL2_mixer");
} }
// Constants // Constants from header
public static final int AUDIO_U8 = 0x0008; public static final int AUDIO_U8 = 0x0008;
public static final int AUDIO_S8 = 0x8008; public static final int AUDIO_S8 = 0x8008;
public static final int AUDIO_U16LSB = 0x0010; public static final int AUDIO_U16LSB = 0x0010;
@ -35,7 +96,7 @@ public class Audio {
public static final int MIX_MAX_VOLUME = 128; public static final int MIX_MAX_VOLUME = 128;
public static final int MIX_CHANNEL_POST = -2; public static final int MIX_CHANNEL_POST = -2;
// Native functions // Native functions (Not all of them)
public static native Pointer Mix_Linked_Version(); public static native Pointer Mix_Linked_Version();
public static native int Mix_Init(int flags); public static native int Mix_Init(int flags);
public static native void Mix_Quit(); public static native void Mix_Quit();
@ -59,11 +120,31 @@ public class Audio {
public static native void Mix_FreeChunk(Pointer chunk); public static native void Mix_FreeChunk(Pointer chunk);
public static native void Mix_FreeMusic(Pointer music); public static native void Mix_FreeMusic(Pointer music);
// Defines // Defines from header
public static Pointer Mix_LoadWAV(String file){ public static Pointer Mix_LoadWAV(String file){
return Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1); return Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1);
} }
public static int Mix_PlayChannel(int channel, Pointer chunk, int loops){ public static int Mix_PlayChannel(int channel, Pointer chunk, int loops){
return Mix_PlayChannelTimed(channel, chunk, loops, -1); return Mix_PlayChannelTimed(channel, chunk, loops, -1);
} }
// Methods
/**
* Credits to mdma from stackoverflow
* https://stackoverflow.com/a/3009973
*
* @param filepath WAV file path
* @return length in milliseconds
*/
public static long getMusicLengthInMilliseconds(String filepath){
try {
File file = new File(filepath);
AudioInputStream audioInputStream = AudioSystem.getAudioInputStream(file);
AudioFormat format = audioInputStream.getFormat();
long frames = audioInputStream.getFrameLength();
return (long)Math.floor(1000*(frames+0.0) / format.getFrameRate());
} catch (Exception e) {
return -1;
}
}
} }

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@ -25,13 +25,17 @@ import java.util.Objects;
* @return path to the asset in the assets folder. * @return path to the asset in the assets folder.
*/ */
public class FileLoader { public class FileLoader {
public static String getFilePath(String fileName) throws Exception { public static String getFilePath(String fileName){
String protocol = FileLoader.class.getResource("").getProtocol(); try{
if(Objects.equals(protocol, "jar")){ String protocol = FileLoader.class.getResource("").getProtocol();
String jarPath = new File(FileLoader.class.getProtectionDomain().getCodeSource() if(Objects.equals(protocol, "jar")){
.getLocation().toURI()).getParentFile().getPath(); String jarPath = new File(FileLoader.class.getProtectionDomain().getCodeSource()
return jarPath + "/assets/" + fileName; .getLocation().toURI()).getParentFile().getPath();
return jarPath + "/assets/" + fileName;
}
return System.getProperty("user.dir") + "/assets/" + fileName;
} catch (Exception e){
return "could not get filepath";
} }
return System.getProperty("user.dir") + "/assets/" + fileName;
} }
} }

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@ -29,9 +29,8 @@ public class Main {
if (RestartJVM.restartJVM()) { if (RestartJVM.restartJVM()) {
return; return;
} }
Render.init();
Screen.init(); Audio.Mix_OpenAudio(44100, Audio.MIX_DEFAULT_FORMAT, 2, 2048);
//Audio.init();
scenes.push(new MainMenu()); scenes.push(new MainMenu());
while(!scenes.empty() && !exit){ while(!scenes.empty() && !exit){
@ -40,5 +39,6 @@ public class Main {
scenes.peek().loop(); scenes.peek().loop();
} }
exit = true; exit = true;
System.exit(0);
} }
} }

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@ -38,8 +38,8 @@ public class Render {
public static SDL_Renderer renderer; public static SDL_Renderer renderer;
public static int bgw, bgh; public static int bgw, bgh;
public static void init(){ static {
window = SDL_CreateWindow("DanmakuProject SDL", window = SDL_CreateWindow("DanmakuProject SDL2",
SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
WIDTH, HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL); WIDTH, HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL);

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@ -22,6 +22,9 @@ import org.libsdl.api.render.SDL_Texture;
import org.libsdl.api.surface.SDL_Surface; import org.libsdl.api.surface.SDL_Surface;
import static org.libsdl.api.surface.SdlSurface.*; import static org.libsdl.api.surface.SdlSurface.*;
import com.fmudanyali.characters.Player;
import static org.libsdl.api.render.SdlRender.*; import static org.libsdl.api.render.SdlRender.*;
public class Screen { public class Screen {
@ -35,8 +38,9 @@ public class Screen {
public static SDL_Texture tile, background, wallpaper; public static SDL_Texture tile, background, wallpaper;
public static SDL_Surface tempSurface; public static SDL_Surface tempSurface;
public static void init() throws Exception{ static {
canvas.x = canvas.y = 0; canvas.x = 12;
canvas.y = 0;
canvas.h = canvasPos.h = CANV_H; canvas.h = canvasPos.h = CANV_H;
canvas.w = canvasPos.w = CANV_W; canvas.w = canvasPos.w = CANV_W;
// Center canvas to the screen // Center canvas to the screen
@ -50,17 +54,18 @@ public class Screen {
tempSurface = null; tempSurface = null;
} }
public static void makeBackground(String filename) throws Exception{ public static void makeBackground(String filename){
// Load tile // Load tile
tempSurface = SDL_LoadBMP(FileLoader.getFilePath(filename)); tempSurface = SDL_LoadBMP(FileLoader.getFilePath(filename));
tile = SDL_CreateTextureFromSurface(Render.renderer, tempSurface); tile = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
// Clear surface // Clear surface
tempSurface = null; tempSurface = null;
// Create background from tiles // Create background from tiles
background = Render.createBackgroundFromTexture(Render.renderer, tile, 12, 30); background = Render.createBackgroundFromTexture(Render.renderer, tile, 1, 2);
} }
public static void scroll(){ public static void scroll(Player player){
canvas.y = Math.floorMod(canvas.y - (int)(Time.deltaTime * 0.1), Render.bgh - canvas.h); canvas.y = Math.floorMod(canvas.y - (int)(Time.deltaTime * 0.1), Render.bgh - canvas.h);
canvas.x = (int)(12 + (player.position.x - 464)/13);
} }
} }

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@ -23,42 +23,199 @@ import com.fmudanyali.Screen;
import com.fmudanyali.Keyboard; import com.fmudanyali.Keyboard;
import com.fmudanyali.Time; import com.fmudanyali.Time;
import org.libsdl.api.rect.SDL_Rect;
import org.libsdl.api.render.SDL_Texture;
import static org.libsdl.api.surface.SdlSurface.*; import static org.libsdl.api.surface.SdlSurface.*;
import static org.libsdl.api.render.SdlRender.*; import static org.libsdl.api.render.SdlRender.*;
import static org.libsdl.api.scancode.SDL_Scancode.*; import static org.libsdl.api.scancode.SDL_Scancode.*;
public class Player extends Character { public class Player extends Character {
public int lives; public int lives;
public int speed; public double speed;
public SDL_Texture propeller;
public SDL_Texture shooter;
public int frame = 0;
public int roll = 0;
public Player() throws Exception{ public SDL_Rect propellerPos = new SDL_Rect();
public SDL_Rect shooterPos = new SDL_Rect();
public SDL_Rect shipFrame = new SDL_Rect();
public SDL_Rect propellerFrame = new SDL_Rect();
public SDL_Rect shooterFrame = new SDL_Rect();
public Player(){
lives = 3; lives = 3;
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("player.bmp")); tempSurface = SDL_LoadBMP(FileLoader.getFilePath("player/ship.bmp"));
texture = SDL_CreateTextureFromSurface(Render.renderer, tempSurface); texture = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("player/propeller.bmp"));
propeller = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("player/shooter.bmp"));
shooter = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
tempSurface = null; tempSurface = null;
position.x = Screen.canvasPos.x + Screen.canvas.w/2 - 16; position.x = Screen.canvasPos.x + Screen.canvas.w/2 - 16;
position.y = Screen.canvasPos.y + (int)(Screen.canvas.h/1.25) - 16; position.y = Screen.canvasPos.y + (int)(Screen.canvas.h/1.25) - 16;
position.w = position.h = 32; position.w = position.h = shipFrame.w = shipFrame.h = 32;
propellerPos.x = Screen.canvasPos.x + Screen.canvas.w/2 - 5;
propellerPos.y = Screen.canvasPos.y + (int)(Screen.canvas.h/1.25) - 3 + 16;
propellerPos.w = propellerFrame.w = 10;
propellerPos.h = propellerFrame.h = 8;
propellerFrame.x = propellerFrame.y = 0;
shooterPos.x = Screen.canvasPos.x + Screen.canvas.w/2 - 4;
shooterPos.y = Screen.canvasPos.y + (int)(Screen.canvas.h/1.25) - 3 - 16;
shooterPos.w = shooterFrame.w = 8;
shooterPos.h = shooterFrame.h = 3;
shooterFrame.x = shooterFrame.y = 0;
}
/**
* Changes the frames depending on frame and roll
* TODO: This whole area needs work
*/
public void shiftFrame(){
// Shooter
switch(frame){
case 0:
case 200:
case 400:
shooterFrame.x = shooterFrame.y = 0;
break;
case 25:
case 225:
case 425:
shooterFrame.x = 8;
break;
case 50:
case 250:
case 450:
shooterFrame.x = 0;
shooterFrame.y = 3;
break;
case 75:
case 275:
case 475:
shooterFrame.x = 8;
break;
case 100:
case 300:
case 500:
shooterFrame.x = 0;
shooterFrame.y = 6;
break;
case 125:
case 325:
case 525:
shooterFrame.x = 8;
break;
case 150:
case 350:
case 550:
shooterFrame.x = 0;
shooterFrame.y = 9;
break;
case 175:
case 375:
case 575:
shooterFrame.x = 8;
break;
}
// Propeller
switch(frame){
case 0:
case 150:
case 300:
case 450:
propellerFrame.x = propellerFrame.y = 0;
break;
case 25:
case 175:
case 325:
case 475:
propellerFrame.x = 10;
break;
case 50:
case 200:
case 350:
case 500:
propellerFrame.x = 0;
propellerFrame.y = 8;
break;
case 75:
case 225:
case 375:
case 525:
propellerFrame.x = 10;
break;
case 100:
case 250:
case 400:
case 550:
propellerFrame.x = 0;
propellerFrame.y = 16;
break;
case 125:
case 275:
case 425:
case 575:
propellerFrame.x = 10;
break;
}
if(roll > 0){
shipFrame.x = shipFrame.y = 0;
} if(roll > 8){
shipFrame.x = 32;
} if(roll > 15){
shipFrame.x = 0;
shipFrame.y = 32;
} if(roll > 23){
shipFrame.x = 32;
} if(roll > 30){
shipFrame.x = shipFrame.y = 0;
} if(roll > 38){
shipFrame.x = 32;
} if(roll > 45){
shipFrame.x = 0;
shipFrame.y = 32;
} if (roll > 53){
shipFrame.x = 32;
}
frame = (frame+10)%600;
} }
public void movement(){ public void movement(){
if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){ if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){
speed = 1; speed = 1.5;
}else{ }else{
speed = 2; speed = 3;
} }
if(Keyboard.getKeyState(SDL_SCANCODE_A) | Keyboard.getKeyState(SDL_SCANCODE_LEFT)){ if(Keyboard.getKeyState(SDL_SCANCODE_A) | Keyboard.getKeyState(SDL_SCANCODE_LEFT)){
position.x = Math.max(position.x - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x); position.x = Math.max(position.x - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x);
shooterPos.x = Math.max(shooterPos.x - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + 16 - 4);
propellerPos.x = Math.max(propellerPos.x - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + 16 - 5);
roll = Math.floorMod(roll + (int)(Time.deltaTime * 0.1),60);
} }
if(Keyboard.getKeyState(SDL_SCANCODE_D) | Keyboard.getKeyState(SDL_SCANCODE_RIGHT)){ if(Keyboard.getKeyState(SDL_SCANCODE_D) | Keyboard.getKeyState(SDL_SCANCODE_RIGHT)){
position.x = Math.min(position.x + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + Screen.canvas.w - 32); position.x = Math.min(position.x + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + Screen.canvas.w - 32);
shooterPos.x = Math.min(shooterPos.x + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + Screen.canvas.w - 16 - 4);
propellerPos.x = Math.min(propellerPos.x + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + Screen.canvas.w - 16 - 5);
roll = Math.floorMod(roll - (int)(Time.deltaTime * 0.1),60);
} }
if(Keyboard.getKeyState(SDL_SCANCODE_W) | Keyboard.getKeyState(SDL_SCANCODE_UP)){ if(Keyboard.getKeyState(SDL_SCANCODE_W) | Keyboard.getKeyState(SDL_SCANCODE_UP)){
position.y = Math.max(position.y - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y); position.y = Math.max(position.y - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + 6);
shooterPos.y = Math.max(shooterPos.y - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + 3);
propellerPos.y = Math.max(propellerPos.y - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + 32 + 3);
} }
if(Keyboard.getKeyState(SDL_SCANCODE_S) | Keyboard.getKeyState(SDL_SCANCODE_DOWN)){ if(Keyboard.getKeyState(SDL_SCANCODE_S) | Keyboard.getKeyState(SDL_SCANCODE_DOWN)){
position.y = Math.min(position.y + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + Screen.canvas.h - 32); position.y = Math.min(position.y + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + Screen.canvas.h - 32 - 8 + 3);
shooterPos.y = Math.min(shooterPos.y + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + Screen.canvas.h - 32 - 8);
propellerPos.y = Math.min(propellerPos.y + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + Screen.canvas.h - 8);
} }
} }
} }

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@ -18,6 +18,7 @@
package com.fmudanyali.scenes; package com.fmudanyali.scenes;
import com.fmudanyali.FileLoader; import com.fmudanyali.FileLoader;
import com.fmudanyali.Render;
import com.fmudanyali.Main; import com.fmudanyali.Main;
import com.fmudanyali.Screen; import com.fmudanyali.Screen;
import com.fmudanyali.characters.Player; import com.fmudanyali.characters.Player;
@ -27,35 +28,44 @@ import static org.libsdl.api.event.SdlEvents.*;
import static com.fmudanyali.Render.*; import static com.fmudanyali.Render.*;
import static org.libsdl.api.keycode.SDL_Keycode.*; import static org.libsdl.api.keycode.SDL_Keycode.*;
import static org.libsdl.api.render.SdlRender.*; import static org.libsdl.api.render.SdlRender.*;
//import static org.libsdl.api.error.SdlError.SDL_GetError; import static org.libsdl.api.surface.SdlSurface.*;
public class Game extends Scene { public class Game extends Scene {
public static boolean escPressed = false; public static boolean escPressed = false;
int kek = 0; int kek = 0;
private Player player = new Player(); private Player player = new Player();
private static Thread thread;
public Game() throws Exception{ private static Runnable runnable = new Runnable() {
Screen.makeBackground("scene1/tile.bmp"); public void run(){
Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048); try {
Mix_VolumeMusic(128); Mix_PlayMusic(Mix_LoadMUS(FileLoader.getFilePath("80-search-intro.wav")), 1);
Thread thread = new Thread(){ Thread.sleep(getMusicLengthInMilliseconds(FileLoader.getFilePath("80-search-intro.wav")));
public void run(){ Mix_PlayMusic(Mix_LoadMUS(FileLoader.getFilePath("80-search-loop.wav")), -1);
try { Thread.currentThread().interrupt();
Mix_PlayMusic(Mix_LoadMUS(FileLoader.getFilePath("80-search-intro.wav")), 1); return;
while(Mix_PlayingMusic() == 1); } catch(Exception e){
Mix_PlayMusic(Mix_LoadMUS(FileLoader.getFilePath("80-search-loop.wav")), -1); // Will throw sleep interrupted, which is what we want.
Thread.currentThread().interrupt();
return;
} catch(Exception e){
e.printStackTrace();
}
} }
}; }
};
public Game(){
Screen.makeBackground("shmap.bmp");
Mix_VolumeMusic(128);
try {
if(thread.getState() != Thread.State.TERMINATED){
thread.interrupt();
}
} catch (Exception e){
//
}
thread = new Thread(runnable);
thread.start(); thread.start();
} }
@Override @Override
public void loop() throws Exception{ public void loop(){
while(SDL_PollEvent(Main.e) != 0){ while(SDL_PollEvent(Main.e) != 0){
switch(Main.e.type){ switch(Main.e.type){
case SDL_QUIT: case SDL_QUIT:
@ -83,12 +93,15 @@ public class Game extends Scene {
} }
player.movement(); player.movement();
Screen.scroll(); Screen.scroll(player);
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, Screen.wallpaper, null, null); SDL_RenderCopy(renderer, Screen.wallpaper, null, null);
SDL_RenderCopy(renderer, Screen.background, Screen.canvas, Screen.canvasPos); SDL_RenderCopy(renderer, Screen.background, Screen.canvas, Screen.canvasPos);
SDL_RenderCopy(renderer, player.texture, null, player.position); SDL_RenderCopy(renderer, player.texture, player.shipFrame, player.position);
SDL_RenderCopy(renderer, player.propeller, player.propellerFrame, player.propellerPos);
SDL_RenderCopy(renderer, player.shooter, player.shooterFrame, player.shooterPos);
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
player.shiftFrame();
} }
} }

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@ -19,6 +19,7 @@ package com.fmudanyali.scenes;
import com.fmudanyali.Main; import com.fmudanyali.Main;
import com.fmudanyali.Screen; import com.fmudanyali.Screen;
import com.sun.jna.Pointer;
import com.fmudanyali.FileLoader; import com.fmudanyali.FileLoader;
import org.libsdl.api.rect.SDL_Rect; import org.libsdl.api.rect.SDL_Rect;
@ -32,9 +33,19 @@ import static org.libsdl.api.surface.SdlSurface.*;
import static org.libsdl.api.event.SdlEvents.*; import static org.libsdl.api.event.SdlEvents.*;
import static org.libsdl.api.keycode.SDL_Keycode.*; import static org.libsdl.api.keycode.SDL_Keycode.*;
/**
* <h3>Main Menu Scene</h3>
* This scene gives 2 options, start option
* pushes new game scene to the scenes stack,
* quit option pops itself, closing the application.
*
* @author Furkan Mudanyali
* @version 0.9.0
* @since 2021-12-04
*/
public class MainMenu extends Scene { public class MainMenu extends Scene {
private SDL_Surface tempSurface; private SDL_Surface tempSurface;
private SDL_Texture startTexture, exitTexture, background; private SDL_Texture start, startDark, quit, quitDark;
private SDL_Rect startPos = new SDL_Rect(); private SDL_Rect startPos = new SDL_Rect();
private SDL_Rect exitPos = new SDL_Rect(); private SDL_Rect exitPos = new SDL_Rect();
private SDL_Rect buttonSize = new SDL_Rect(); private SDL_Rect buttonSize = new SDL_Rect();
@ -42,27 +53,32 @@ public class MainMenu extends Scene {
private boolean wPressed = false; private boolean wPressed = false;
private boolean sPressed = false; private boolean sPressed = false;
private int selection = 0; private int selection = 0;
private Pointer menuSound = Mix_LoadWAV(FileLoader.getFilePath("sfx/81-sfx-menu.wav"));
private Pointer confirmSound = Mix_LoadWAV(FileLoader.getFilePath("sfx/81-sfx-bullet.wav"));
public MainMenu() throws Exception{ public MainMenu(){
Mix_PauseMusic(); Mix_PauseMusic();
buttonSize.x = buttonSize.y = 0; buttonSize.x = buttonSize.y = 0;
buttonSize.w = startPos.w = exitPos.w = 150; buttonSize.w = startPos.w = exitPos.w = 260;
buttonSize.h = startPos.h = exitPos.h = 100; buttonSize.h = startPos.h = exitPos.h = 134;
startPos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 10; startPos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 360/2 - 260/2;
startPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 10; startPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 30;
exitPos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 10; exitPos.x = startPos.x;
exitPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 120; exitPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 200;
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menu.bmp")); tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/start.bmp"));
background = SDL_CreateTextureFromSurface(renderer, tempSurface); start = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("startsel.bmp")); tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/startdarken.bmp"));
startTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); startDark = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("exit.bmp")); tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/quit.bmp"));
exitTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); quit = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/quitdarken.bmp"));
quitDark = SDL_CreateTextureFromSurface(renderer, tempSurface);
} }
@Override @Override
public void loop() throws Exception{ public void loop(){
// Event handling (keyboard, window buttons etc)
while(SDL_PollEvent(Main.e) != 0){ while(SDL_PollEvent(Main.e) != 0){
switch(Main.e.type){ switch(Main.e.type){
case SDL_QUIT: case SDL_QUIT:
@ -72,6 +88,7 @@ public class MainMenu extends Scene {
switch(Main.e.key.keysym.sym){ switch(Main.e.key.keysym.sym){
case SDLK_RETURN: case SDLK_RETURN:
if(!enterPressed){ if(!enterPressed){
Mix_PlayChannel( -1, confirmSound, 0 );
confirm(); confirm();
enterPressed = true; enterPressed = true;
} }
@ -79,15 +96,15 @@ public class MainMenu extends Scene {
case SDLK_w: case SDLK_w:
if(!wPressed){ if(!wPressed){
selection = Math.min(selection - 1, 1); selection = Math.min(selection - 1, 1);
Mix_PlayChannel( -1, menuSound, 0 );
wPressed = true; wPressed = true;
updateButtons();
} }
break; break;
case SDLK_s: case SDLK_s:
if(!sPressed){ if(!sPressed){
selection = Math.min(selection + 1, 1); selection = Math.min(selection + 1, 1);
Mix_PlayChannel( -1, menuSound, 0 );
sPressed = true; sPressed = true;
updateButtons();
} }
break; break;
} }
@ -107,33 +124,30 @@ public class MainMenu extends Scene {
break; break;
} }
} }
// Clear renderer
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
// Copy background
SDL_RenderCopy(renderer, Screen.wallpaper, null, null); SDL_RenderCopy(renderer, Screen.wallpaper, null, null);
SDL_RenderCopy(renderer, background, Screen.canvas, Screen.canvasPos); SDL_RenderCopy(renderer, null, Screen.canvas, Screen.canvasPos);
SDL_RenderCopy(renderer, startTexture, buttonSize, startPos); // Copy button textures depending on the selection
SDL_RenderCopy(renderer, exitTexture, buttonSize, exitPos); switch(selection){
case 0:
SDL_RenderCopy(renderer, start, buttonSize, startPos);
SDL_RenderCopy(renderer, quitDark, buttonSize, exitPos);
break;
case 1:
SDL_RenderCopy(renderer, startDark, buttonSize, startPos);
SDL_RenderCopy(renderer, quit, buttonSize, exitPos);
break;
}
// Present renderer
SDL_RenderPresent(renderer); SDL_RenderPresent(renderer);
} }
private void updateButtons() throws Exception{ /**
switch(selection){ * Does stuff depending on the selection.
case 0: */
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("startsel.bmp")); private void confirm(){
startTexture = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("exit.bmp"));
exitTexture = SDL_CreateTextureFromSurface(renderer, tempSurface);
break;
case 1:
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("start.bmp"));
startTexture = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("exitsel.bmp"));
exitTexture = SDL_CreateTextureFromSurface(renderer, tempSurface);
break;
}
}
private void confirm() throws Exception{
switch(selection){ switch(selection){
case 0: case 0:
Main.scenes.push(new Game()); Main.scenes.push(new Game());

View File

@ -19,8 +19,8 @@ package com.fmudanyali.scenes;
import com.fmudanyali.Main; import com.fmudanyali.Main;
import com.fmudanyali.Screen; import com.fmudanyali.Screen;
import com.sun.jna.Pointer;
import com.fmudanyali.FileLoader; import com.fmudanyali.FileLoader;
import com.fmudanyali.scenes.MainMenu;
import org.libsdl.api.rect.SDL_Rect; import org.libsdl.api.rect.SDL_Rect;
import org.libsdl.api.render.*; import org.libsdl.api.render.*;
@ -33,37 +33,84 @@ import static org.libsdl.api.surface.SdlSurface.*;
import static org.libsdl.api.event.SdlEvents.*; import static org.libsdl.api.event.SdlEvents.*;
import static org.libsdl.api.keycode.SDL_Keycode.*; import static org.libsdl.api.keycode.SDL_Keycode.*;
/**
* <h3>Pause Menu Scene</h3>
* This class is pushed above the game scene and
* it pauses the game as the name implies. It gives
* and option to either resume the game, which pops itself
* from the scenes stack, or quit the game which pops itself
* AND the game.
* @author Furkan Mudanyali
* @version 0.9.0
* @since 2021-12-04
*/
public class PauseMenu extends Scene { public class PauseMenu extends Scene {
// Variables
private SDL_Surface tempSurface; private SDL_Surface tempSurface;
private SDL_Texture contTexture, exitTexture, background; private SDL_Texture cont, contDark, quit, quitDark, yes, yesDark, no, noDark, sure;
private SDL_Rect contPos = new SDL_Rect(); private SDL_Rect contPos = new SDL_Rect();
private SDL_Rect exitPos = new SDL_Rect(); private SDL_Rect exitPos = new SDL_Rect();
private SDL_Rect surePos = new SDL_Rect();
private SDL_Rect yesPos = new SDL_Rect();
private SDL_Rect noPos = new SDL_Rect();
private SDL_Rect buttonSize = new SDL_Rect(); private SDL_Rect buttonSize = new SDL_Rect();
private SDL_Rect confirmSize = new SDL_Rect();
private SDL_Rect sureSize = new SDL_Rect();
private boolean escPressed = false; private boolean escPressed = false;
private boolean enterPressed = false; private boolean enterPressed = false;
private boolean exitPressed = false;
private boolean wPressed = false; private boolean wPressed = false;
private boolean sPressed = false; private boolean sPressed = false;
private int selection = 0; private int selection = 0;
private Pointer menuSound = Mix_LoadWAV(FileLoader.getFilePath("sfx/81-sfx-menu.wav"));
private Pointer confirmSound = Mix_LoadWAV(FileLoader.getFilePath("sfx/81-sfx-bullet.wav"));
public PauseMenu() throws Exception{ // Load textures and set their sizes.
public PauseMenu(){
buttonSize.x = buttonSize.y = 0; buttonSize.x = buttonSize.y = 0;
buttonSize.w = contPos.w = exitPos.w = 150; sureSize.x = sureSize.y = 0;
buttonSize.h = contPos.h = exitPos.h = 100; confirmSize.x = confirmSize.y = 0;
contPos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 10; buttonSize.w = contPos.w = exitPos.w = 260;
contPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 10; buttonSize.h = contPos.h = exitPos.h = 134;
exitPos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 10; sureSize.w = surePos.w = 190;
exitPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 120; sureSize.h = surePos.h = 31;
confirmSize.w = yesPos.w = noPos.w = 120;
confirmSize.h = yesPos.h = noPos.h = 61;
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("pause.bmp")); contPos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 360/2 - 260/2;
background = SDL_CreateTextureFromSurface(renderer, tempSurface); contPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 30;
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("continuesel.bmp")); exitPos.x = contPos.x;
contTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); exitPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 200;
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("exit.bmp")); surePos.x = (Screen.WIDTH - Screen.CANV_W)/2 + 360/2 - 190/2;
exitTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); surePos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 350;
yesPos.x = contPos.x;
noPos.x = yesPos.x + 20 + 120;
yesPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 390;
noPos.y = (Screen.HEIGHT - Screen.CANV_H)/2 + 390;
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/continue.bmp"));
cont = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/continuedarken.bmp"));
contDark = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/quit.bmp"));
quit = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/quitdarken.bmp"));
quitDark = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/yes.bmp"));
yes = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/yesdarken.bmp"));
yesDark = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/no.bmp"));
no = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/nodarken.bmp"));
noDark = SDL_CreateTextureFromSurface(renderer, tempSurface);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("menus/areyousure.bmp"));
sure = SDL_CreateTextureFromSurface(renderer, tempSurface);
} }
@Override @Override
public void loop() throws Exception{ public void loop(){
// Event handling (Keyboard, window buttons etc)
while(SDL_PollEvent(Main.e) != 0){ while(SDL_PollEvent(Main.e) != 0){
switch(Main.e.type){ switch(Main.e.type){
case SDL_QUIT: case SDL_QUIT:
@ -80,24 +127,40 @@ public class PauseMenu extends Scene {
break; break;
case SDLK_RETURN: case SDLK_RETURN:
if(!enterPressed){ if(!enterPressed){
Mix_PlayChannel( -1, confirmSound, 0 );
confirm(); confirm();
enterPressed = true; enterPressed = true;
} }
break; break;
case SDLK_w: case SDLK_w:
if(!wPressed){ if(!wPressed){
selection = Math.min(selection - 1, 1); if(exitPressed) selection = Math.max(Math.min(selection - 1, 3), 2);
else selection = Math.max(Math.min(selection - 1, 1), 0);
Mix_PlayChannel( -1, menuSound, 0 );
wPressed = true; wPressed = true;
updateButtons();
} }
break; break;
case SDLK_s: case SDLK_s:
if(!sPressed){ if(!sPressed){
selection = Math.min(selection + 1, 1); if(exitPressed) selection = Math.max(Math.min(selection + 1, 3), 2);
else selection = Math.min(selection + 1, 1);
Mix_PlayChannel( -1, menuSound, 0 );
sPressed = true; sPressed = true;
updateButtons();
} }
break; break;
case SDLK_a:
if(!wPressed && exitPressed){
selection = Math.max(Math.min(selection - 1, 3), 2);
Mix_PlayChannel( -1, menuSound, 0 );
wPressed = true;
}
break;
case SDLK_d:
if(!sPressed && exitPressed){
selection = Math.max(Math.min(selection + 1, 3), 2);
Mix_PlayChannel( -1, menuSound, 0 );
sPressed = true;
}
} }
break; break;
case SDL_KEYUP: case SDL_KEYUP:
@ -109,42 +172,52 @@ public class PauseMenu extends Scene {
enterPressed = false; enterPressed = false;
break; break;
case SDLK_w: case SDLK_w:
case SDLK_a:
wPressed = false; wPressed = false;
break; break;
case SDLK_s: case SDLK_s:
case SDLK_d:
sPressed = false; sPressed = false;
break; break;
} }
break; break;
} }
} }
// Clear renderer and copy background
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, Screen.wallpaper, null, null); SDL_RenderCopy(renderer, Screen.wallpaper, null, null);
SDL_RenderCopy(renderer, background, Screen.canvas, Screen.canvasPos); SDL_RenderCopy(renderer, null, Screen.canvas, Screen.canvasPos);
SDL_RenderCopy(renderer, contTexture, buttonSize, contPos); // Copy button textures depending on the selection
SDL_RenderCopy(renderer, exitTexture, buttonSize, exitPos);
SDL_RenderPresent(renderer);
}
private void updateButtons() throws Exception{
switch(selection){ switch(selection){
case 0: case 0:
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("continuesel.bmp")); SDL_RenderCopy(renderer, cont, buttonSize, contPos);
contTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); SDL_RenderCopy(renderer, quitDark, buttonSize, exitPos);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("exit.bmp"));
exitTexture = SDL_CreateTextureFromSurface(renderer, tempSurface);
break; break;
case 1: case 1:
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("continue.bmp")); SDL_RenderCopy(renderer, contDark, buttonSize, contPos);
contTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); SDL_RenderCopy(renderer, quit, buttonSize, exitPos);
tempSurface = SDL_LoadBMP(FileLoader.getFilePath("exitsel.bmp")); break;
exitTexture = SDL_CreateTextureFromSurface(renderer, tempSurface); case 2:
SDL_RenderCopy(renderer, contDark, buttonSize, contPos);
SDL_RenderCopy(renderer, quitDark, buttonSize, exitPos);
SDL_RenderCopy(renderer, sure, sureSize, surePos);
SDL_RenderCopy(renderer, yes, confirmSize, yesPos);
SDL_RenderCopy(renderer, noDark, confirmSize, noPos);
break;
case 3:
SDL_RenderCopy(renderer, contDark, buttonSize, contPos);
SDL_RenderCopy(renderer, quitDark, buttonSize, exitPos);
SDL_RenderCopy(renderer, sure, sureSize, surePos);
SDL_RenderCopy(renderer, yesDark, confirmSize, yesPos);
SDL_RenderCopy(renderer, no, confirmSize, noPos);
break; break;
} }
SDL_RenderPresent(renderer);
} }
/**
private void confirm() throws Exception{ * Does stuff depending on the selection.
*/
private void confirm(){
switch(selection){ switch(selection){
case 0: case 0:
Main.scenes.pop(); Main.scenes.pop();
@ -152,11 +225,19 @@ public class PauseMenu extends Scene {
Game.escPressed = false; Game.escPressed = false;
break; break;
case 1: case 1:
exitPressed = true;
selection = 2;
break;
case 2:
Main.scenes.pop(); Main.scenes.pop();
Main.scenes.pop(); Main.scenes.pop();
Main.scenes.pop(); Main.scenes.pop();
Main.scenes.push(new MainMenu()); Main.scenes.push(new MainMenu());
break; break;
case 3:
exitPressed = false;
selection = 1;
break;
} }
} }
} }

View File

@ -18,5 +18,5 @@
package com.fmudanyali.scenes; package com.fmudanyali.scenes;
public abstract class Scene { public abstract class Scene {
public abstract void loop() throws Exception; public abstract void loop();
} }

View File

@ -0,0 +1,26 @@
SDL_mixer is an example portable sound library for use with SDL.
The source code is available from: http://www.libsdl.org/projects/SDL_mixer
This library is distributed under the terms of the zlib license: http://www.zlib.net/zlib_license.html
This packages contains the SDL2_mixer.framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files.
Requirements:
You must have the SDL2.framework installed.
To Install:
Copy the SDL2_mixer.framework to /Library/Frameworks
You may alternatively install it in <your home directory>/Library/Frameworks if your access privileges are not high enough. (Be aware that the Xcode templates we provide in the SDL Developer Extras package may require some adjustment for your system if you do this.)
(Partial) History of PB/Xcode projects:
2009-09-21 - Updated for 64-bit (Snow Leopard) Universal Binaries.
Switched to 10.4 minimum requirement.
Reebuilt Ogg Vorbis components for 64-bit Universal.
Ogg 1.1.4
Vorbis 1.2.3
Mac native midi had to be disabled because the code depends on legacy Quicktime and won't compile in 64-bit.
2006-01-31 - First entry in history. Updated for Universal Binaries. Static libraries of libogg and libvorbis have been brought up-to-date and built as Universal. Infrastructure has been added to support building against smpeg statically, but there may be bugs in smpeg itself (unrelated to static linking) which prevent MP3 playback.

Binary file not shown.

View File

@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -0,0 +1,5 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.

View File

@ -0,0 +1,776 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
Main message, to include in "About ..." boxes, etc:
Copyright (c) 1995-2013 by Michael Hipp and others,
free software under the terms of the LGPL v2.1
There is an attempt to cover the actual list of authors in the AUTHORS file.
Project maintainer since 2006 is Thomas Orgis and many people have contributed
since the Michael Hipp era, but he stays the initial source and it would
be impractical to count them all individually, so it's "and others".
Source files contain the phrase "the mpg123 project" to the same effect
in their license boilerplate; especially those that were added after
maintainership changed. The person mainly responsible for the first version
is usually named in the phrase "initially written by ...".
All files in the distribution that don't carry a license note on their own are
licensed under the terms of the LGPL 2.1; exceptions may apply, especially to
files not in the official distribution but in the revision control repository.
The formal license text follows.
=======================
1. The LGPL version 2.1
=======================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
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as the successor of the GNU Library Public License, version 2, hence
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The licenses for most software are designed to take away your
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When we speak of free software, we are referring to freedom of use,
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====================
2. The GPL version 2
====================
GNU GENERAL PUBLIC LICENSE
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END OF TERMS AND CONDITIONS

View File

@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -0,0 +1,48 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
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Opus is subject to the royalty-free patent licenses which are
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https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/

View File

@ -0,0 +1,32 @@
The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (c) 1994-2013 Xiph.Org Foundation and contributors
Redistribution and use in source and binary forms, with or without
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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This library is distributed under the terms of the zlib license:
This software is provided 'as-is', without any express or implied
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Permission is granted to anyone to use this software for any purpose,
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The source is available from the SDL website:
http://www.libsdl.org/projects/SDL_mixer

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright (C) 2000,2001,2002,2003,2004,2005,2006,2007 Josh Coalson
Redistribution and use in source and binary forms, with or without
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
ModPlug-XMMS and libmodplug are now in the public domain.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
This is the file that contains the terms of use, copying, etc. for the mpg123 distribution package.
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=======================
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=======================
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====================
2. The GPL version 2
====================
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END OF TERMS AND CONDITIONS

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_image/file/default/external
---
Copyright (c) 2002-2008 Xiph.org Foundation
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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The source code to this library used with SDL_mixer can be found here:
https://hg.libsdl.org/SDL_mixer/file/default/external
---
Copyright 2001-2011 Xiph.Org, Skype Limited, Octasic,
Jean-Marc Valin, Timothy B. Terriberry,
CSIRO, Gregory Maxwell, Mark Borgerding,
Erik de Castro Lopo
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of Internet Society, IETF or IETF Trust, nor the
names of specific contributors, may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Opus is subject to the royalty-free patent licenses which are
specified at:
Xiph.Org Foundation:
https://datatracker.ietf.org/ipr/1524/
Microsoft Corporation:
https://datatracker.ietf.org/ipr/1914/
Broadcom Corporation:
https://datatracker.ietf.org/ipr/1526/

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