Divided stuff into classes, new wallpaper
This commit is contained in:
parent
94722b4833
commit
5833de18f4
BIN
assets/image.bmp
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assets/image.bmp
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Before Width: | Height: | Size: 900 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
BIN
assets/wallpaper.bmp
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assets/wallpaper.bmp
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After Width: | Height: | Size: 2.0 MiB |
@ -30,6 +30,7 @@ public class Main {
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return;
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return;
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}
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}
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Screen.init();
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scenes.push(new Game());
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scenes.push(new Game());
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while(!scenes.empty() && !exit){
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while(!scenes.empty() && !exit){
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@ -28,15 +28,18 @@ import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.pixels.SDL_PixelFormatEnum.*;
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import static org.libsdl.api.pixels.SDL_PixelFormatEnum.*;
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import static org.libsdl.api.video.SDL_WindowFlags.*;
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import static org.libsdl.api.video.SDL_WindowFlags.*;
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import static org.libsdl.api.video.SdlVideo.*;
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import static org.libsdl.api.video.SdlVideo.*;
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import static com.fmudanyali.Screen.*;
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public class Render {
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public class Render {
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public static int WIDTH = 960;
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public static int HEIGHT = 540;
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public static SDL_Window window = SDL_CreateWindow("SDL Java Test",
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public static SDL_Window window = SDL_CreateWindow("SDL Java Test",
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SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
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SDL_WINDOWPOS_CENTERED(), SDL_WINDOWPOS_CENTERED(),
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WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
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public static SDL_Renderer renderer =
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SDL_CreateRenderer(Render.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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public static int bgw, bgh;
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public static SDL_Texture createBackgroundFromTexture(
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public static SDL_Texture createBackgroundFromTexture(
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SDL_Renderer renderer, SDL_Texture texture, int cols, int rows
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SDL_Renderer renderer, SDL_Texture texture, int cols, int rows
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){
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){
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@ -54,8 +57,8 @@ public class Render {
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// Remove the pointers
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// Remove the pointers
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txwptr = txhptr = null;
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txwptr = txhptr = null;
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// Calculate background resolution
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// Calculate background resolution
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int bgw = txw * cols;
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bgw = txw * cols;
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int bgh = txh * rows;
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bgh = txh * rows;
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// Create background texture
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// Create background texture
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SDL_Texture background = SDL_CreateTexture(
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SDL_Texture background = SDL_CreateTexture(
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renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, bgw, bgh);
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renderer, SDL_PIXELFORMAT_RGBA32, SDL_TEXTUREACCESS_TARGET, bgw, bgh);
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66
src/main/java/com/fmudanyali/Screen.java
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66
src/main/java/com/fmudanyali/Screen.java
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@ -0,0 +1,66 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali;
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import org.libsdl.api.rect.SDL_Rect;
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import org.libsdl.api.render.SDL_Texture;
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import org.libsdl.api.surface.SDL_Surface;
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import static org.libsdl.api.surface.SdlSurface.*;
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import static org.libsdl.api.render.SdlRender.*;
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public class Screen {
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public static final int WIDTH = 960;
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public static final int HEIGHT = 540;
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public static final int CANV_W = 360;
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public static final int CANV_H = 480;
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public static SDL_Rect canvas = new SDL_Rect();
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public static SDL_Rect canvasPos = new SDL_Rect();
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public static SDL_Texture tile, background, wallpaper;
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public static SDL_Surface tempSurface;
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public static void init() throws Exception{
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canvas.x = canvas.y = 0;
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canvas.h = canvasPos.h = CANV_H;
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canvas.w = canvasPos.w = CANV_W;
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// Center canvas to the screen
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canvasPos.x = (WIDTH - CANV_W)/2;
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canvasPos.y = (HEIGHT - CANV_H)/2;
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// Create background wallpaper
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tempSurface = SDL_LoadBMP(FileLoader.getFilePath("wallpaper.bmp"));
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// Create texture from the surface
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wallpaper = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
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// Destroy the surface
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tempSurface = null;
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}
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public static void makeBackground(String filename) throws Exception{
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// Load tile
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tempSurface = SDL_LoadBMP(FileLoader.getFilePath(filename));
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tile = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
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// Clear surface
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tempSurface = null;
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// Create background from tiles
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background = Render.createBackgroundFromTexture(Render.renderer, tile, 12, 30);
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}
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public static void scroll(){
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canvas.y = Math.floorMod(canvas.y - (int)(Time.deltaTime * 0.1), Render.bgh - canvas.h);
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}
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}
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28
src/main/java/com/fmudanyali/characters/Character.java
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28
src/main/java/com/fmudanyali/characters/Character.java
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@ -0,0 +1,28 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali.characters;
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import org.libsdl.api.rect.SDL_Rect;
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import org.libsdl.api.render.SDL_Texture;
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import org.libsdl.api.surface.SDL_Surface;
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public class Character {
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public SDL_Rect position = new SDL_Rect();
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public SDL_Texture texture = new SDL_Texture();
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public SDL_Surface tempSurface = new SDL_Surface();
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}
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22
src/main/java/com/fmudanyali/characters/Enemy.java
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22
src/main/java/com/fmudanyali/characters/Enemy.java
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@ -0,0 +1,22 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali.characters;
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public class Enemy extends Character {
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}
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64
src/main/java/com/fmudanyali/characters/Player.java
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64
src/main/java/com/fmudanyali/characters/Player.java
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@ -0,0 +1,64 @@
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/*
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* Copyright (c) 2021 Furkan Mudanyali
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.fmudanyali.characters;
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import com.fmudanyali.FileLoader;
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import com.fmudanyali.Render;
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import com.fmudanyali.Screen;
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import com.fmudanyali.Keyboard;
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import com.fmudanyali.Time;
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import static org.libsdl.api.surface.SdlSurface.*;
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import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.scancode.SDL_Scancode.*;
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public class Player extends Character {
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public int lives;
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public int speed;
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public Player() throws Exception{
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lives = 3;
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tempSurface = SDL_LoadBMP(FileLoader.getFilePath("player.bmp"));
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texture = SDL_CreateTextureFromSurface(Render.renderer, tempSurface);
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tempSurface = null;
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position.x = Screen.canvasPos.x + Screen.canvas.w/2 - 16;
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position.y = Screen.canvasPos.y + (int)(Screen.canvas.h/1.25) - 16;
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position.w = position.h = 32;
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}
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public void movement(){
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if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){
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speed = 1;
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}else{
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speed = 2;
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_A) | Keyboard.getKeyState(SDL_SCANCODE_LEFT)){
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position.x = Math.max(position.x - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x);
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_D) | Keyboard.getKeyState(SDL_SCANCODE_RIGHT)){
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position.x = Math.min(position.x + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.x + Screen.canvas.w - 32);
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_W) | Keyboard.getKeyState(SDL_SCANCODE_UP)){
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position.y = Math.max(position.y - (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y);
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_S) | Keyboard.getKeyState(SDL_SCANCODE_DOWN)){
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position.y = Math.min(position.y + (int)(speed * Time.deltaTime * 0.1), Screen.canvasPos.y + Screen.canvas.h - 32);
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}
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}
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}
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@ -17,66 +17,23 @@
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package com.fmudanyali.scenes;
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package com.fmudanyali.scenes;
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import com.fmudanyali.FileLoader;
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import com.fmudanyali.Keyboard;
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import com.fmudanyali.Main;
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import com.fmudanyali.Main;
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import com.fmudanyali.Render;
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import com.fmudanyali.Screen;
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import com.fmudanyali.Time;
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import com.fmudanyali.characters.Player;
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import com.sun.jna.ptr.IntByReference;
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import org.libsdl.api.render.*;
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import org.libsdl.api.surface.SDL_Surface;
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import org.libsdl.api.rect.SDL_Rect;
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import static org.libsdl.api.render.SdlRender.*;
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import static org.libsdl.api.surface.SdlSurface.*;
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import static org.libsdl.api.video.SdlVideo.*;
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import static org.libsdl.api.Sdl.*;
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import static org.libsdl.api.scancode.SDL_Scancode.*;
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import static org.libsdl.api.event.SdlEvents.*;
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import static org.libsdl.api.event.SdlEvents.*;
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import static com.fmudanyali.Render.*;
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import static com.fmudanyali.Render.*;
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import static org.libsdl.api.keycode.SDL_Keycode.*;
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import static org.libsdl.api.keycode.SDL_Keycode.*;
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import static org.libsdl.api.render.SdlRender.*;
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public class Game extends Scene {
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public class Game extends Scene {
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public static SDL_Texture texture, background, wallpaper, player;
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public static SDL_Surface textureSurface = new SDL_Surface();
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public static SDL_Rect viewport = new SDL_Rect();
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public static SDL_Rect canvas = new SDL_Rect();
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public static SDL_Rect playerPos = new SDL_Rect();
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public static boolean exit = false;
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public static boolean exit = false;
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public static int speed;
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public static boolean escPressed = false;
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public static boolean escPressed = false;
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public static IntByReference bgwptr = new IntByReference();
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public Player player = new Player();
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public static IntByReference bghptr = new IntByReference();
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public Game() throws Exception{
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public Game() throws Exception{
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// Create surface to load BMP into
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Screen.makeBackground("scene1/tile.bmp");
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textureSurface = SDL_LoadBMP(FileLoader.getFilePath("image.bmp"));
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// Create texture from the surface
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wallpaper = SDL_CreateTextureFromSurface(renderer, textureSurface);
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// Destroy the surface
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textureSurface = null;
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textureSurface = SDL_LoadBMP(FileLoader.getFilePath("tile.bmp"));
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texture = SDL_CreateTextureFromSurface(renderer, textureSurface);
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textureSurface = null;
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textureSurface = SDL_LoadBMP(FileLoader.getFilePath("person.bmp"));
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player = SDL_CreateTextureFromSurface(renderer, textureSurface);
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textureSurface = null;
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// Create a background double the width of the texture, used for scrolling animation
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background = Render.createBackgroundFromTexture(renderer, texture, 12, 30);
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SDL_QueryTexture(background, null, null, bgwptr, bghptr);
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// Dimensions of the viewport, its x and y is used for positioning
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viewport.x = viewport.y = 0;
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viewport.w = canvas.w = 384;
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viewport.h = canvas.h = 480;
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canvas.x = (WIDTH - canvas.w)/2;
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canvas.y = (HEIGHT - canvas.h)/2;
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playerPos.x = playerPos.y = viewport.w - 16;
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playerPos.w = playerPos.h = 32;
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}
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}
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@Override
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@Override
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@ -106,38 +63,13 @@ public class Game extends Scene {
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}
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}
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}
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_LSHIFT)){
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player.movement();
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speed = 1;
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Screen.scroll();
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}else{
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speed = 2;
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_A) | Keyboard.getKeyState(SDL_SCANCODE_LEFT)){
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playerPos.x = Math.max(playerPos.x - (int)(speed * Time.deltaTime * 0.1), canvas.x);
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_D) | Keyboard.getKeyState(SDL_SCANCODE_RIGHT)){
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playerPos.x = Math.min(playerPos.x + (int)(speed * Time.deltaTime * 0.1), canvas.x + canvas.w - 32);
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_W) | Keyboard.getKeyState(SDL_SCANCODE_UP)){
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playerPos.y = Math.max(playerPos.y - (int)(speed * Time.deltaTime * 0.1), canvas.y);
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}
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if(Keyboard.getKeyState(SDL_SCANCODE_S) | Keyboard.getKeyState(SDL_SCANCODE_DOWN)){
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playerPos.y = Math.min(playerPos.y + (int)(speed * Time.deltaTime * 0.1), canvas.y + canvas.h - 32);
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}
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viewport.y = Math.floorMod(viewport.y - (int)(Time.deltaTime * 0.1), bghptr.getValue() - canvas.h);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, wallpaper, null, null);
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SDL_RenderCopy(renderer, Screen.wallpaper, null, null);
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SDL_RenderCopy(renderer, background, viewport, canvas);
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SDL_RenderCopy(renderer, Screen.background, Screen.canvas, Screen.canvasPos);
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SDL_RenderCopy(renderer, player, null, playerPos);
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SDL_RenderCopy(renderer, player.texture, null, player.position);
|
||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void quit(){
|
|
||||||
SDL_DestroyTexture(texture);
|
|
||||||
SDL_DestroyRenderer(renderer);
|
|
||||||
SDL_DestroyWindow(Render.window);
|
|
||||||
SDL_Quit();
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -18,5 +18,5 @@
|
|||||||
package com.fmudanyali.scenes;
|
package com.fmudanyali.scenes;
|
||||||
|
|
||||||
public class MainMenu extends Scene {
|
public class MainMenu extends Scene {
|
||||||
|
public void loop(){};
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
package com.fmudanyali.scenes;
|
package com.fmudanyali.scenes;
|
||||||
|
|
||||||
import com.fmudanyali.Main;
|
import com.fmudanyali.Main;
|
||||||
import com.fmudanyali.Keyboard;
|
import com.fmudanyali.Screen;
|
||||||
|
|
||||||
import org.libsdl.api.render.*;
|
import org.libsdl.api.render.*;
|
||||||
import org.libsdl.api.surface.SDL_Surface;
|
import org.libsdl.api.surface.SDL_Surface;
|
||||||
@ -26,13 +26,12 @@ import org.libsdl.api.surface.SDL_Surface;
|
|||||||
import static com.fmudanyali.Render.*;
|
import static com.fmudanyali.Render.*;
|
||||||
import static org.libsdl.api.render.SdlRender.*;
|
import static org.libsdl.api.render.SdlRender.*;
|
||||||
import static org.libsdl.api.surface.SdlSurface.*;
|
import static org.libsdl.api.surface.SdlSurface.*;
|
||||||
import static org.libsdl.api.scancode.SDL_Scancode.*;
|
|
||||||
import static org.libsdl.api.event.SdlEvents.*;
|
import static org.libsdl.api.event.SdlEvents.*;
|
||||||
import static org.libsdl.api.keycode.SDL_Keycode.*;
|
import static org.libsdl.api.keycode.SDL_Keycode.*;
|
||||||
|
|
||||||
public class PauseMenu extends Scene {
|
public class PauseMenu extends Scene {
|
||||||
public static SDL_Surface textureSurface =
|
public static SDL_Surface textureSurface =
|
||||||
SDL_CreateRGBSurface(0, WIDTH, HEIGHT, 32, 0, 0, 0, 0);
|
SDL_CreateRGBSurface(0, Screen.WIDTH, Screen.HEIGHT, 32, 0, 0, 0, 0);
|
||||||
public static SDL_Texture menuTexture;
|
public static SDL_Texture menuTexture;
|
||||||
public static boolean escPressed = false;
|
public static boolean escPressed = false;
|
||||||
|
|
||||||
|
@ -17,17 +17,6 @@
|
|||||||
|
|
||||||
package com.fmudanyali.scenes;
|
package com.fmudanyali.scenes;
|
||||||
|
|
||||||
import com.fmudanyali.Render;
|
public abstract class Scene {
|
||||||
|
public abstract void loop();
|
||||||
import org.libsdl.api.render.SDL_Renderer;
|
|
||||||
|
|
||||||
import static org.libsdl.api.Sdl.*;
|
|
||||||
import static org.libsdl.api.render.SdlRender.*;
|
|
||||||
import static org.libsdl.api.SDL_SubSystem.*;
|
|
||||||
|
|
||||||
public class Scene {
|
|
||||||
public static SDL_Renderer renderer =
|
|
||||||
SDL_CreateRenderer(Render.window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
|
|
||||||
|
|
||||||
public void loop(){};
|
|
||||||
}
|
}
|
Reference in New Issue
Block a user