# Project: ZeDemo # Makefile created by Dev-C++ 4.9.9.2 CPP = ~/.local/dolcesdk/bin/arm-dolce-eabi-g++ CC = ~/.local/dolcesdk/bin/arm-dolce-eabi-gcc WINDRES = windres RES = OBJ = engine3d.o env1.o generate3d.o precalcs.o render3d.o bitfonts.o ZeDemo.o effects.o env3.o env2.o sky1.o sky2.o loading.o sky3.o $(RES) LINKOBJ = engine3d.o env1.o generate3d.o precalcs.o render3d.o bitfonts.o ZeDemo.o effects.o env3.o env2.o sky1.o sky2.o loading.o sky3.o $(RES) LIBS = -L"~/.local/dolcesdk/arm-dolce-eabi/lib" -s -static -lmikmod -lSDL -lpthread -lm -lgcov INCS = -I"~/.local/dolcesdk/arm-dolce-eabi/include" CXXINCS = -I"~/.local/dolcesdk/arm-dolce-eabi/include" BIN = ZeDemo.gpe CXXFLAGS = $(CXXINCS) -w -fexpensive-optimizations -O3 CFLAGS = $(INCS) -w -fexpensive-optimizations -O3 RM = rm -f .PHONY: all all-before all-after clean clean-custom all: all-before ZeDemo.gpe all-after clean: clean-custom ${RM} $(OBJ) $(BIN) $(BIN): $(OBJ) $(CC) $(LINKOBJ) -o "ZeDemo.gpe" $(LIBS) engine3d.o: engine3d.c $(CC) -c engine3d.c -o engine3d.o $(CFLAGS) env1.o: env1.c $(CC) -c env1.c -o env1.o $(CFLAGS) generate3d.o: generate3d.c $(CC) -c generate3d.c -o generate3d.o $(CFLAGS) precalcs.o: precalcs.c $(CC) -c precalcs.c -o precalcs.o $(CFLAGS) render3d.o: render3d.c $(CC) -c render3d.c -o render3d.o $(CFLAGS) bitfonts.o: bitfonts.c $(CC) -c bitfonts.c -o bitfonts.o $(CFLAGS) ZeDemo.o: ZeDemo.c $(CC) -c ZeDemo.c -o ZeDemo.o $(CFLAGS) effects.o: effects.c $(CC) -c effects.c -o effects.o $(CFLAGS) env3.o: env3.c $(CC) -c env3.c -o env3.o $(CFLAGS) env2.o: env2.c $(CC) -c env2.c -o env2.o $(CFLAGS) sky1.o: sky1.c $(CC) -c sky1.c -o sky1.o $(CFLAGS) sky2.o: sky2.c $(CC) -c sky2.c -o sky2.o $(CFLAGS) loading.o: loading.c $(CC) -c loading.c -o loading.o $(CFLAGS) sky3.o: sky3.c $(CC) -c sky3.c -o sky3.o $(CFLAGS)