ec1b28bf67
Added CHMM2-like background effect.
374 lines
10 KiB
Lua
374 lines
10 KiB
Lua
-- Scanning TrackPlug folder
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local tbl = System.listDirectory("ux0:/data/TrackPlug")
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if tbl == nil then
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tbl = {}
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end
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-- Convert a 32 bit binary string to a integer
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function bin2int(str)
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local b1, b2, b3, b4 = string.byte(str, 1, 4)
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return (b4 << 24) + (b3 << 16) + (b2 << 8) + b1
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end
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-- Format raw time data
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function FormatTime(val)
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local minutes = math.floor(val/60)
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local seconds = val%60
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local hours = math.floor(minutes/60)
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local minutes = minutes%60
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local res = ""
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if hours > 0 then
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res = hours .. "h "
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end
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if minutes > 0 then
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res = res .. minutes .. "m "
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end
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if seconds > 0 then
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res = res .. seconds .. "s "
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end
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return res
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end
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-- Extracts title name from an SFO file descriptor
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function extractTitle(handle)
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io.seek(handle, 0x0C, SET)
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local data_offs = bin2int(io.read(handle, 4))
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local title_idx = bin2int(io.read(handle, 4)) - 3 -- STITLE seems to be always the MAX-3 entry
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io.seek(handle, (title_idx << 4) + 0x04, CUR)
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local len = bin2int(io.read(handle, 4))
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local dummy = io.read(handle, 4)
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local offs = bin2int(io.read(handle, 4))
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io.seek(handle, data_offs + offs, SET)
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return io.read(handle, len)
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end
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-- Loading unknown icon
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local unk = Graphics.loadImage("app0:/unk.png")
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-- GekiHEN contest splashscreen
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local splash = Graphics.loadImage("app0:/splash.png")
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local tmr = Timer.new()
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local spl = 0
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local setup_finished = false
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while Timer.getTime(tmr) < 3000 do
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Graphics.initBlend()
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Graphics.drawImage(0, 0, splash)
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Graphics.termBlend()
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Screen.flip()
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Screen.waitVblankStart()
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spl = spl + 1
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if not setup_finished and spl > 3 then
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setup_finished = true
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-- Getting region, playtime, icon and title name for any game
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for i, file in pairs(tbl) do
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System.wait(5000)
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local titleid = string.sub(file.name,1,-5)
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local regioncode = string.sub(file.name,1,4)
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if regioncode == "PCSA" or regioncode == "PCSE" then
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file.region = "USA"
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elseif regioncode == "PCSB" then
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file.region = "EUR"
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elseif regioncode == "PCSF" then
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file.region = "AUS"
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elseif regioncode == "PCSG" then
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file.region = "JPN"
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elseif regioncode == "PCSH" then
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file.region = "ASN"
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else
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file.region = "UNK"
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end
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if System.doesFileExist("ur0:/appmeta/" .. titleid .. "/icon0.png") then
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file.icon = Graphics.loadImage("ur0:/appmeta/" .. titleid .. "/icon0.png")
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else
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file.icon = unk
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end
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if System.doesFileExist("ux0:/app/" .. titleid .. "/sce_sys/param.sfo") then
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fd = io.open("ux0:/app/" .. titleid .. "/sce_sys/param.sfo", FREAD)
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file.title = extractTitle(fd)
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io.close(fd)
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else
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file.title = "Unknown Title"
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end
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file.id = titleid
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fd = io.open("ux0:/data/TrackPlug/" .. file.name, FREAD)
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file.rtime = bin2int(io.read(fd, 4))
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file.ptime = FormatTime(file.rtime)
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io.close(fd)
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end
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end
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end
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Timer.destroy(tmr)
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Graphics.freeImage(splash)
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-- Background wave effect
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local colors = {
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{Color.new(0,132,255), Color.new(72,185,255), Color.new(0,132,255)}, -- Cyan
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{Color.new(255,132,0), Color.new(255,185,72), Color.new(255,132,0)}, -- Orange
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{Color.new(255,72,72), Color.new(255,132,132), Color.new(255,72,72)}, -- Pink
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{Color.new(255,0,0), Color.new(255,72,72), Color.new(255,0,0)}, -- Red
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{Color.new(255,72,255), Color.new(255,185,255), Color.new(255,72,255)}, -- Magenta
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{Color.new(72,72,72), Color.new(0,0,0), Color.new(0,255,0)} -- Black'N'Green
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}
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col_idx = 1
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local function LoadWave(height,dim,f,style,x_dim)
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if style == 1 then
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:init(desfase)
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desfase=desfase or 0
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if not self.contador then
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self.contador=Timer.new()
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end
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if not self.a or not self.b or not self.c then
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self.a = 0
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self.b = 0
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self.c = 255
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end
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local t,x,y,i
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t = Timer.getTime(self.contador)/1000+desfase
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for x = 0,x_dim,4 do
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y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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Graphics.drawLine(x-200,x+200,y-i*200,y+i*200,Color.new(self.a,self.b,self.c,math.floor(x/40)))
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end
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collectgarbage()
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end
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function onda:destroy()
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Timer.destroy(self.contador)
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end
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return onda
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end
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if style == 2 then
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:init(desfase)
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desfase=desfase or 0
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if not self.contador then
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self.contador=Timer.new()
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end
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if not self.a or not self.b or not self.c then
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self.a = 0
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self.b = 0
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self.c = 255
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end
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local t,x,y,i,a
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t = Timer.getTime(self.contador)/1000+desfase
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if self.Amplitud <= 5 then
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self.aumento = true
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elseif self.Amplitud >= 110 then
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self.aumento = false
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end
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if self.aumento then
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self.Amplitud = self.Amplitud+0.1
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else
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self.Amplitud = self.Amplitud-0.1
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end
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for x = 0,x_dim,10 do
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y = 272+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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for a = -3,3 do
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Graphics.drawLine(x-20,x+20,a+y-i*20,a+y+i*20,Color.new(self.a,self.b,self.c,25-math.abs(a*5)))
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end
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end
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collectgarbage()
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end
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function onda:destroy()
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Timer.destroy(self.contador)
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end
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return onda
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end
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if style == 3 then
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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function onda:color(a,b,c) self.Color=Color.new(a,b,c,40) end
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function onda:init(desfase)
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desfase=desfase or 0
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if not self.contador then
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self.contador=Timer.new()
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end
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if not self.Color then
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self.Color=Color.new(0,0,255,40)
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end
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local t,x,y,i
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t = Timer.getTime(self.contador)/1000+desfase
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for x = 0,x_dim do
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y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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Graphics.drawLine(x,x,y,240,self.Color)
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end
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collectgarbage()
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end
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function onda:destroy()
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Timer.destroy(self.contador)
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end
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return onda
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end
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end
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wav = LoadWave(15,1160, 0.1, 2, 960)
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wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
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-- Internal stuffs
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local list_idx = 1
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local order_idx = 1
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local orders = {"Name", "Playtime"}
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-- Ordering titles
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table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
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function resortList(o_type, m_idx)
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local old_id = tbl[m_idx].id
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if o_type == 1 then -- Name
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table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
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elseif o_type == 2 then -- Playtime
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table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
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end
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for i, title in pairs(tbl) do
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if title.id == old_id then
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return i
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end
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end
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end
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-- Internal stuffs
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local white = Color.new(255, 255, 255)
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local yellow = Color.new(255, 255, 0)
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local grey = Color.new(40, 40, 40)
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-- Shows an alarm with selection on screen
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local alarm_val = 128
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local alarm_decrease = true
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function showAlarm(title, select_idx)
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if alarm_decrease then
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alarm_val = alarm_val - 4
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if alarm_val == 40 then
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alarm_decrease = false
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end
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else
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alarm_val = alarm_val + 4
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if alarm_val == 128 then
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alarm_decrease = true
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end
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end
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local sclr = Color.new(alarm_val, alarm_val, alarm_val)
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Graphics.fillRect(200, 760, 200, 280, grey)
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Graphics.debugPrint(205, 205, title, yellow)
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Graphics.fillRect(200, 760, 215 + select_idx * 20, 235 + select_idx * 20, sclr)
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Graphics.debugPrint(205, 235, "Yes", white)
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Graphics.debugPrint(205, 255, "No", white)
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end
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-- Scroll-list Renderer
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local sel_val = 128
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local decrease = true
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local freeze = false
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function RenderList()
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local y = 8
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local i = list_idx
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if not freeze then
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if decrease then
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sel_val = sel_val - 4
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if sel_val == 0 then
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decrease = false
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end
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else
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sel_val = sel_val + 4
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if sel_val == 128 then
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decrease = true
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end
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end
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end
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local sclr = Color.new(sel_val, sel_val, sel_val, 100)
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Graphics.fillRect(0, 960, 4, 138, sclr)
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Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
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while i <= list_idx + 3 do
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if i > #tbl then
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break
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end
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Graphics.drawImage(5, y, tbl[i].icon)
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Graphics.debugPrint(150, y + 25, tbl[i].title, yellow)
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Graphics.debugPrint(150, y + 45, "Title ID: " .. tbl[i].id, white)
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Graphics.debugPrint(150, y + 65, "Region: " .. tbl[i].region, white)
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Graphics.debugPrint(150, y + 85, "Playtime: " .. tbl[i].ptime, white)
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y = y + 132
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i = i + 1
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end
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end
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-- Main loop
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local f_idx = 1
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local oldpad = Controls.read()
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while #tbl > 0 do
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Graphics.initBlend()
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Graphics.fillRect(0,960,0,544,colors[col_idx][2])
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wav:init()
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RenderList()
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if freeze then
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showAlarm("Do you want to delete this record permanently?", f_idx)
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end
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Graphics.termBlend()
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Screen.flip()
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Screen.waitVblankStart()
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local pad = Controls.read()
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if Controls.check(pad, SCE_CTRL_UP) and not Controls.check(oldpad, SCE_CTRL_UP) then
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if freeze then
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f_idx = 1
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else
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list_idx = list_idx - 1
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if list_idx == 0 then
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list_idx = #tbl
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end
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end
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elseif Controls.check(pad, SCE_CTRL_DOWN) and not Controls.check(oldpad, SCE_CTRL_DOWN) then
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if freeze then
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f_idx = 2
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else
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list_idx = list_idx + 1
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if list_idx > #tbl then
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list_idx = 1
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end
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end
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elseif Controls.check(pad, SCE_CTRL_LTRIGGER) and not Controls.check(oldpad, SCE_CTRL_LTRIGGER) and not freeze then
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order_idx = order_idx - 1
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if order_idx == 0 then
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order_idx = #orders
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end
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list_idx = resortList(order_idx, list_idx)
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elseif Controls.check(pad, SCE_CTRL_RTRIGGER) and not Controls.check(oldpad, SCE_CTRL_RTRIGGER) and not freeze then
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order_idx = order_idx + 1
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if order_idx > #orders then
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order_idx = 1
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end
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list_idx = resortList(order_idx, list_idx)
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elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
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freeze = true
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f_idx = 1
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elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze then
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freeze = false
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if f_idx == 1 then -- Delete
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System.deleteFile("ux0:/data/TrackPlug/" .. tbl[list_idx].name)
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table.remove(tbl, list_idx)
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if list_idx > #tbl then
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list_idx = list_idx - 1
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end
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end
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elseif Controls.check(pad, SCE_CTRL_SELECT) and not Controls.check(oldpad, SCE_CTRL_SELECT) then
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col_idx = col_idx + 1
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if col_idx > #colors then
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col_idx = 1
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end
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wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
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end
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oldpad = pad
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end
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-- No games played yet apparently
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while true do
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Graphics.initBlend()
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Screen.clear()
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Graphics.debugPrint(5, 5, "No games tracked yet.", white)
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Graphics.termBlend()
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Screen.flip()
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Screen.waitVblankStart()
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end |