321 lines
8.5 KiB
Lua
321 lines
8.5 KiB
Lua
-- Creating dirs in case they do not exist
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System.createDirectory("ux0:/data/TrackPlug")
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System.createDirectory("ux0:/data/TrackPlugArchive")
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-- Scanning TrackPlug folder
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local tbl = System.listDirectory("ux0:/data/TrackPlug")
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-- Removing apps with no region, may also add livetweet, crunchyroll etc.
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for i, file in pairs(tbl) do
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local regcod = string.sub(file.name,1,4)
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if regcod ~= "PCSA" and regcod ~= "PCSE" and regcod ~= "PCSB" and regcod ~= "PCSF" and regcod ~= "PCSG" and regcod ~= "PCSH" then
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System.deleteFile("ux0:/data/TrackPlug/"..file.name)
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end
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end
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-- Reset the table
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tbl = System.listDirectory("ux0:/data/TrackPlug")
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if tbl == nil then
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tbl = {}
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end
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-- Convert a 32 bit binary string to an integer
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function bin2int(str)
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local b1, b2, b3, b4 = string.byte(str, 1, 4)
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return (b4 << 24) + (b3 << 16) + (b2 << 8) + b1
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end
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-- Format raw time data
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function FormatTime(val)
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local minutes = math.floor(val/60)
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local seconds = val%60
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local hours = math.floor(minutes/60)
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local minutes = minutes%60
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local res = ""
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if hours > 0 then
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res = hours .. "h "
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end
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if minutes > 0 then
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res = res .. minutes .. "m "
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end
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res = res .. seconds .. "s "
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return res
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end
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-- Recover title from homebrew database
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function recoverTitle(tid)
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local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FREAD)
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fsize = System.sizeFile(file)
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local title = System.readFile(file, fsize)
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System.closeFile(file)
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return title
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end
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-- Extracts title name from an SFO file
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function extractTitle(file, tid)
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local data = System.extractSFO(file)
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if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. tid .. ".txt") then
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System.deleteFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt")
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end
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local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FCREATE)
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System.writeFile(file, data.title, string.len(data.title))
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System.closeFile(file)
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return data.title
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end
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-- Loading unknown icon
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local unk = Graphics.loadImage("app0:/unk.png")
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-- Getting region, playtime, icon and title name for any game
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for i, file in pairs(tbl) do
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if file.name == "config.lua" then
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dofile("ux0:/data/TrackPlug/"..file.name)
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cfg_idx = i
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else
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local titleid = string.sub(file.name,1,-5)
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local regioncode = string.sub(file.name,1,4)
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if regioncode == "PCSA" or regioncode == "PCSE" then
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file.region = "USA"
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elseif regioncode == "PCSB" then
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file.region = "EUR"
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elseif regioncode == "PCSF" then
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file.region = "AUS"
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elseif regioncode == "PCSG" then
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file.region = "JPN"
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elseif regioncode == "PCSH" then
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file.region = "ASN"
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else
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file.region = "UNK"
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end
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if System.doesFileExist("ur0:/appmeta/" .. titleid .. "/icon0.png") then
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file.icon = Graphics.loadImage("ur0:/appmeta/" .. titleid .. "/icon0.png")
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else
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file.icon = unk
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end
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if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. titleid .. ".txt") then
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file.title = recoverTitle(titleid)
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elseif System.doesFileExist("ux0:/app/" .. titleid .. "/sce_sys/param.sfo") then
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file.title = extractTitle("ux0:/app/" .. titleid .. "/sce_sys/param.sfo", titleid)
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else
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file.title = "Unknown Title"
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end
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file.id = titleid
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fd = System.openFile("ux0:/data/TrackPlug/" .. file.name, FREAD)
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file.rtime = bin2int(System.readFile(fd, 4))
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file.ptime = FormatTime(file.rtime)
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System.closeFile(fd)
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end
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end
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if cfg_idx ~= nil then
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table.remove(tbl, cfg_idx)
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end
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-- Background wave effect
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local colors = {
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{Color.new(72,72,72), Color.new(30,20,25), Color.new(200,180,180)} -- Black'N'Rose
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}
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if col_idx == nil then
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col_idx = 0
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end
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local function LoadWave(height,dim,f,x_dim)
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:init(desfase)
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desfase=desfase or 0
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if not self.contador then
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self.contador=Timer.new()
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end
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if not self.a or not self.b or not self.c then
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self.a = 255
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self.b = 200
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self.c = 220
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end
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local t,x,y,i
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t = Timer.getTime(self.contador)/1000+desfase
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for x = 0,x_dim,8 do
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y = 404+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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k = self.Amplitud*(1*self.pi/self.Long_onda)*math.sin(-1*self.pi*(t*self.Frec-x/self.Long_onda))
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Graphics.drawLine(x-30,x+30,y-i*30,y+i*30,Color.new(self.a,self.b,self.c,math.floor(x/65)))
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Graphics.drawLine(x-150,x+150,y-k*150,y+k*150,Color.new(self.a-60,self.b-80,self.a-70,math.floor(x/20)))
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end
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end
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function onda:destroy()
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Timer.destroy(self.contador)
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end
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return onda
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end
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end
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wav = LoadWave(100,1160, 0.1, 1160)
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-- Internal stuffs
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local list_idx = 1
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local order_idx = 1
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local orders = {"Name", "Playtime"}
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-- Ordering titles
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table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
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function resortList(o_type, m_idx)
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local old_id = tbl[m_idx].id
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table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
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for i, title in pairs(tbl) do
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if title.id == old_id then
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return i
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end
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end
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end
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-- Internal stuffs
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local white = Color.new(255, 255, 255)
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local yellow = Color.new(255, 255, 0)
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local grey = Color.new(40, 40, 40)
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-- Shows an alarm with selection on screen
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--[[
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local alarm_val = 128
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local alarm_decrease = true
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function showAlarm(title, select_idx)
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if alarm_decrease then
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alarm_val = alarm_val - 4
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if alarm_val == 40 then
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alarm_decrease = false
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end
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else
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alarm_val = alarm_val + 4
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if alarm_val == 128 then
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alarm_decrease = true
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end
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end
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local sclr = Color.new(alarm_val, alarm_val, alarm_val)
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Graphics.fillRect(200, 760, 200, 280, grey)
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Graphics.debugPrint(205, 205, title, yellow)
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Graphics.fillRect(200, 760, 215 + select_idx * 20, 235 + select_idx * 20, sclr)
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Graphics.debugPrint(205, 235, "Yes", white)
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Graphics.debugPrint(205, 255, "No", white)
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end
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]]--
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-- Scroll-list Renderer
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local sel_val = 128
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local decrease = true
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local freeze = false
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local mov_y = 0
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local mov_step = 0
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local new_list_idx = nil
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local real_i = 1
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local big_tbl = {}
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function RenderList()
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local r_max = 0
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local r = 0
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if #tbl < 4 then
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r_max = 8
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else
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r_max = 2
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end
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while r < r_max do
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for k, v in pairs(tbl) do
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table.insert(big_tbl, v)
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end
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r = r + 1
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end
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local y = -124
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local i = list_idx - 1
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if not freeze then
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if decrease then
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sel_val = sel_val - 4
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if sel_val == 0 then
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decrease = false
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end
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else
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sel_val = sel_val + 4
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if sel_val == 128 then
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decrease = true
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end
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end
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end
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local sclr = Color.new(sel_val, sel_val, sel_val, 100)
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Graphics.fillRect(0, 960, 4, 140, sclr)
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--Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
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if mov_y ~= 0 then
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mov_y = mov_y + mov_step
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if math.abs(mov_y) >= 132 then
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mov_y = 0
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list_idx = new_list_idx
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i = new_list_idx - 1
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end
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end
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while i <= list_idx + 4 do
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if i < 1 then
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real_i = i
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i = #big_tbl - math.abs(i)
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end
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if i ~= list_idx + 4 then
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Graphics.drawImage(5, y + mov_y, big_tbl[i].icon)
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end
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Graphics.debugPrint(150, y + 25 + mov_y, big_tbl[i].title, yellow)
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Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white)
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Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white)
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Graphics.debugPrint(150, y + 85 + mov_y, "Playtime: " .. big_tbl[i].ptime, white)
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local r_idx = i % #tbl
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if r_idx == 0 then
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r_idx = #tbl
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end
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Graphics.debugPrint(900, y + 85 + mov_y, "#" .. r_idx, white)
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y = y + 132
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if real_i <= 0 then
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i = real_i
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real_i = 1
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end
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i = i + 1
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end
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end
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-- Main loop
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local f_idx = 1
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local oldpad = Controls.read()
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while #tbl > 0 do
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Graphics.initBlend()
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Graphics.fillRect(0,960,0,544,Color.new(10,5,15))
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wav:init()
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RenderList()
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Graphics.termBlend()
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Screen.flip()
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Screen.waitVblankStart()
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local pad = Controls.read()
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if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then
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if freeze then
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f_idx = 1
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else
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new_list_idx = list_idx - 1
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if new_list_idx == 0 then
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new_list_idx = #tbl
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end
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mov_y = 1
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mov_step = 11
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end
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elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
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if freeze then
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f_idx = 2
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else
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new_list_idx = list_idx + 1
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if new_list_idx > #tbl then
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new_list_idx = 1
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end
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mov_y = -1
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mov_step = -11
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end
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end
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oldpad = pad
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end
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-- No games played yet apparently
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while true do
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Graphics.initBlend()
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Screen.clear()
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Graphics.debugPrint(5, 5, "No games tracked yet.", white)
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Graphics.termBlend()
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Screen.flip()
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Screen.waitVblankStart()
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end
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