-- Creating dirs in case they do not exist System.createDirectory("ux0:/data/TrackPlug") System.createDirectory("ux0:/data/TrackPlugArchive") -- Scanning TrackPlug folder local tbl = System.listDirectory("ux0:/data/TrackPlug") for i, file in pairs(tbl) do local regcod = string.sub(file.name,1,4) if regcod ~= "PCSA" and regcod ~= "PCSE" and regcod ~= "PCSB" and regcod ~= "PCSF" and regcod ~= "PCSG" and regcod ~= "PCSH" then System.deleteFile("ux0:/data/TrackPlug/"..file.name) end end tbl = System.listDirectory("ux0:/data/TrackPlug") if tbl == nil then tbl = {} end -- Convert a 32 bit binary string to a integer function bin2int(str) local b1, b2, b3, b4 = string.byte(str, 1, 4) return (b4 << 24) + (b3 << 16) + (b2 << 8) + b1 end -- Format raw time data function FormatTime(val) local minutes = math.floor(val/60) local seconds = val%60 local hours = math.floor(minutes/60) local minutes = minutes%60 local res = "" if hours > 0 then res = hours .. "h " end if minutes > 0 then res = res .. minutes .. "m " end res = res .. seconds .. "s " return res end -- Recover title from homebrew database function recoverTitle(tid) local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FREAD) fsize = System.sizeFile(file) local title = System.readFile(file, fsize) System.closeFile(file) return title end -- Extracts title name from an SFO file function extractTitle(file, tid) local data = System.extractSFO(file) if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. tid .. ".txt") then System.deleteFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt") end local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FCREATE) System.writeFile(file, data.title, string.len(data.title)) System.closeFile(file) return data.title end -- Loading unknown icon local unk = Graphics.loadImage("app0:/unk.png") -- Getting region, playtime, icon and title name for any game for i, file in pairs(tbl) do if file.name == "config.lua" then dofile("ux0:/data/TrackPlug/"..file.name) cfg_idx = i else local titleid = string.sub(file.name,1,-5) local regioncode = string.sub(file.name,1,4) if regioncode == "PCSA" or regioncode == "PCSE" then file.region = "USA" elseif regioncode == "PCSB" then file.region = "EUR" elseif regioncode == "PCSF" then file.region = "AUS" elseif regioncode == "PCSG" then file.region = "JPN" elseif regioncode == "PCSH" then file.region = "ASN" else file.region = "UNK" end if System.doesFileExist("ur0:/appmeta/" .. titleid .. "/icon0.png") then file.icon = Graphics.loadImage("ur0:/appmeta/" .. titleid .. "/icon0.png") else file.icon = unk end if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. titleid .. ".txt") then file.title = recoverTitle(titleid) elseif System.doesFileExist("ux0:/app/" .. titleid .. "/sce_sys/param.sfo") then file.title = extractTitle("ux0:/app/" .. titleid .. "/sce_sys/param.sfo", titleid) else file.title = "Unknown Title" end file.id = titleid fd = System.openFile("ux0:/data/TrackPlug/" .. file.name, FREAD) file.rtime = bin2int(System.readFile(fd, 4)) file.ptime = FormatTime(file.rtime) System.closeFile(fd) end end if cfg_idx ~= nil then table.remove(tbl, cfg_idx) end -- Background wave effect local colors = { {Color.new(72,72,72), Color.new(30,20,25), Color.new(200,180,180)} -- Black'N'Rose } if col_idx == nil then col_idx = 0 end local function LoadWave(height,dim,f,style,x_dim) if style == 1 then f=f or 0.1 local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height} function onda:color(a,b,c) self.a=a self.b=b self.c=c end function onda:init(desfase) desfase=desfase or 0 if not self.contador then self.contador=Timer.new() end if not self.a or not self.b or not self.c then self.a = 255 self.b = 170 self.c = 220 end local t,x,y,i t = Timer.getTime(self.contador)/1000+desfase for x = 0,x_dim,8 do y = 404+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda)) i = self.Amplitud*(self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda)) k = self.Amplitud*(1*self.pi/self.Long_onda)*math.sin(-1*self.pi*(t*self.Frec-x/self.Long_onda)) Graphics.drawLine(x-30,x+30,y-i*30,y+i*30,Color.new(255,200,220,math.floor(x/65))) --Graphics.drawLine(x-100,x+100,y+i*100,y-i*100,Color.new(200,120,180,math.floor(x/30))) Graphics.drawLine(x-150,x+150,y-k*150,y+k*150,Color.new(140,110,170,math.floor(x/20))) end end function onda:destroy() Timer.destroy(self.contador) end return onda end end wav = LoadWave(100,1160, 0.1, 1, 1160) -- Internal stuffs local list_idx = 1 local order_idx = 1 local orders = {"Name", "Playtime"} -- Ordering titles table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end) function resortList(o_type, m_idx) local old_id = tbl[m_idx].id if o_type == 1 then -- Playtime table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end) elseif o_type == 2 then -- Playtime table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end) end for i, title in pairs(tbl) do if title.id == old_id then return i end end end -- Internal stuffs local white = Color.new(255, 255, 255) local yellow = Color.new(255, 255, 0) local grey = Color.new(40, 40, 40) -- Shows an alarm with selection on screen local alarm_val = 128 local alarm_decrease = true function showAlarm(title, select_idx) if alarm_decrease then alarm_val = alarm_val - 4 if alarm_val == 40 then alarm_decrease = false end else alarm_val = alarm_val + 4 if alarm_val == 128 then alarm_decrease = true end end local sclr = Color.new(alarm_val, alarm_val, alarm_val) Graphics.fillRect(200, 760, 200, 280, grey) Graphics.debugPrint(205, 205, title, yellow) Graphics.fillRect(200, 760, 215 + select_idx * 20, 235 + select_idx * 20, sclr) Graphics.debugPrint(205, 235, "Yes", white) Graphics.debugPrint(205, 255, "No", white) end -- Scroll-list Renderer local sel_val = 128 local decrease = true local freeze = false local mov_y = 0 local mov_step = 0 local new_list_idx = nil local real_i = 1 local big_tbl = {} function RenderList() local r_max = 0 local r = 0 if #tbl < 4 then r_max = 8 else r_max = 2 end while r < r_max do for k, v in pairs(tbl) do table.insert(big_tbl, v) end r = r + 1 end local y = -124 local i = list_idx - 1 if not freeze then if decrease then sel_val = sel_val - 4 if sel_val == 0 then decrease = false end else sel_val = sel_val + 4 if sel_val == 128 then decrease = true end end end local sclr = Color.new(sel_val, sel_val, sel_val, 100) Graphics.fillRect(0, 960, 4, 140, sclr) --Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white) if mov_y ~= 0 then mov_y = mov_y + mov_step if math.abs(mov_y) >= 132 then mov_y = 0 list_idx = new_list_idx i = new_list_idx - 1 end end while i <= list_idx + 4 do if i < 1 then real_i = i i = #big_tbl - math.abs(i) end if i ~= list_idx + 4 then Graphics.drawImage(5, y + mov_y, big_tbl[i].icon) end Graphics.debugPrint(150, y + 25 + mov_y, big_tbl[i].title, yellow) Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white) Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white) Graphics.debugPrint(150, y + 85 + mov_y, "Playtime: " .. big_tbl[i].ptime, white) local r_idx = i % #tbl if r_idx == 0 then r_idx = #tbl end Graphics.debugPrint(900, y + 85 + mov_y, "#" .. r_idx, white) y = y + 132 if real_i <= 0 then i = real_i real_i = 1 end i = i + 1 end end -- Main loop local f_idx = 1 local oldpad = Controls.read() while #tbl > 0 do Graphics.initBlend() Graphics.fillRect(0,960,0,544,Color.new(10,5,15)) wav:init() RenderList() Graphics.termBlend() Screen.flip() Screen.waitVblankStart() local pad = Controls.read() if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then if freeze then f_idx = 1 else new_list_idx = list_idx - 1 if new_list_idx == 0 then new_list_idx = #tbl end mov_y = 1 mov_step = 11 end elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then if freeze then f_idx = 2 else new_list_idx = list_idx + 1 if new_list_idx > #tbl then new_list_idx = 1 end mov_y = -1 mov_step = -11 end end oldpad = pad end -- No games played yet apparently while true do Graphics.initBlend() Screen.clear() Graphics.debugPrint(5, 5, "No games tracked yet.", white) Graphics.termBlend() Screen.flip() Screen.waitVblankStart() end