Major UI improvements.
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8e20fe7337
commit
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@ -262,9 +262,27 @@ end
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local sel_val = 128
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local sel_val = 128
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local decrease = true
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local decrease = true
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local freeze = false
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local freeze = false
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local mov_y = 0
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local mov_step = 0
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local new_list_idx = nil
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local real_i = 1
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local big_tbl = {}
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function RenderList()
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function RenderList()
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local y = 8
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local r_max = 0
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local i = list_idx
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local r = 0
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if #tbl < 4 then
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r_max = 8
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else
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r_max = 2
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end
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while r < r_max do
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for k, v in pairs(tbl) do
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table.insert(big_tbl, v)
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end
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r = r + 1
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end
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local y = -124
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local i = list_idx - 1
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if not freeze then
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if not freeze then
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if decrease then
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if decrease then
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sel_val = sel_val - 4
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sel_val = sel_val - 4
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@ -279,18 +297,38 @@ function RenderList()
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end
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end
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end
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end
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local sclr = Color.new(sel_val, sel_val, sel_val, 100)
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local sclr = Color.new(sel_val, sel_val, sel_val, 100)
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Graphics.fillRect(0, 960, 4, 138, sclr)
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Graphics.fillRect(0, 960, 4, 140, sclr)
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Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
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Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
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while i <= list_idx + 3 do
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if mov_y ~= 0 then
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if i > #tbl then
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mov_y = mov_y + mov_step
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break
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if math.abs(mov_y) >= 132 then
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mov_y = 0
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list_idx = new_list_idx
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i = new_list_idx - 1
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end
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end
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Graphics.drawImage(5, y, tbl[i].icon)
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end
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Graphics.debugPrint(150, y + 25, tbl[i].title, yellow)
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while i <= list_idx + 4 do
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Graphics.debugPrint(150, y + 45, "Title ID: " .. tbl[i].id, white)
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if i < 1 then
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Graphics.debugPrint(150, y + 65, "Region: " .. tbl[i].region, white)
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real_i = i
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Graphics.debugPrint(150, y + 85, "Playtime: " .. tbl[i].ptime, white)
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i = #big_tbl - math.abs(i)
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end
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if i ~= list_idx + 4 then
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Graphics.drawImage(5, y + mov_y, big_tbl[i].icon)
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end
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Graphics.debugPrint(150, y + 25 + mov_y, big_tbl[i].title, yellow)
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Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white)
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Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white)
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Graphics.debugPrint(150, y + 85 + mov_y, "Playtime: " .. big_tbl[i].ptime, white)
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local r_idx = i % #tbl
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if r_idx == 0 then
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r_idx = #tbl
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end
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Graphics.debugPrint(900, y + 85 + mov_y, "#" .. r_idx, white)
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y = y + 132
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y = y + 132
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if real_i <= 0 then
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i = real_i
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real_i = 1
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end
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i = i + 1
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i = i + 1
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end
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end
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end
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end
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@ -304,29 +342,33 @@ while #tbl > 0 do
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wav:init()
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wav:init()
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RenderList()
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RenderList()
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if freeze then
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if freeze then
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showAlarm("Do you want to delete this record permanently?", f_idx)
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showAlarm("Do you want to delete" .. tbl[list_idx].title .. "(" .. tbl[list_idx].id .. ")" .. "record permanently?", f_idx)
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end
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end
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Graphics.termBlend()
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Graphics.termBlend()
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Screen.flip()
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Screen.flip()
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Screen.waitVblankStart()
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Screen.waitVblankStart()
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local pad = Controls.read()
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local pad = Controls.read()
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if Controls.check(pad, SCE_CTRL_UP) and not Controls.check(oldpad, SCE_CTRL_UP) then
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if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then
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if freeze then
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if freeze then
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f_idx = 1
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f_idx = 1
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else
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else
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list_idx = list_idx - 1
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new_list_idx = list_idx - 1
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if list_idx == 0 then
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if new_list_idx == 0 then
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list_idx = #tbl
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new_list_idx = #tbl
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end
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end
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mov_y = 1
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mov_step = 22
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end
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end
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elseif Controls.check(pad, SCE_CTRL_DOWN) and not Controls.check(oldpad, SCE_CTRL_DOWN) then
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elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
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if freeze then
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if freeze then
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f_idx = 2
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f_idx = 2
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else
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else
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list_idx = list_idx + 1
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new_list_idx = list_idx + 1
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if list_idx > #tbl then
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if new_list_idx > #tbl then
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list_idx = 1
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new_list_idx = 1
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end
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end
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mov_y = -1
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mov_step = -22
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end
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end
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elseif Controls.check(pad, SCE_CTRL_LTRIGGER) and not Controls.check(oldpad, SCE_CTRL_LTRIGGER) and not freeze then
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elseif Controls.check(pad, SCE_CTRL_LTRIGGER) and not Controls.check(oldpad, SCE_CTRL_LTRIGGER) and not freeze then
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order_idx = order_idx - 1
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order_idx = order_idx - 1
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