app: Update for latest lpp-vita
This commit is contained in:
parent
50160454fc
commit
9227503bef
754
app/index.lua
754
app/index.lua
@ -5,114 +5,114 @@ System.createDirectory("ux0:/data/TrackPlugArchive")
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-- Scanning TrackPlug folder
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-- Scanning TrackPlug folder
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local tbl = System.listDirectory("ux0:/data/TrackPlug")
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local tbl = System.listDirectory("ux0:/data/TrackPlug")
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if tbl == nil then
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if tbl == nil then
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tbl = {}
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tbl = {}
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end
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end
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-- Convert a 32 bit binary string to a integer
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-- Convert a 32 bit binary string to a integer
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function bin2int(str)
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function bin2int(str)
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local b1, b2, b3, b4 = string.byte(str, 1, 4)
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local b1, b2, b3, b4 = string.byte(str, 1, 4)
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return (b4 << 24) + (b3 << 16) + (b2 << 8) + b1
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return bit32.lshift(b4, 24) + bit32.lshift(b3, 16) + bit32.lshift(b2, 8) + b1
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end
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end
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-- Format raw time data
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-- Format raw time data
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function FormatTime(val)
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function FormatTime(val)
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local minutes = math.floor(val/60)
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local minutes = math.floor(val/60)
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local seconds = val%60
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local seconds = val%60
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local hours = math.floor(minutes/60)
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local hours = math.floor(minutes/60)
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local minutes = minutes%60
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local minutes = minutes%60
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local res = ""
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local res = ""
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if hours > 0 then
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if hours > 0 then
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res = hours .. "h "
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res = hours .. "h "
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end
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end
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if minutes > 0 then
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if minutes > 0 then
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res = res .. minutes .. "m "
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res = res .. minutes .. "m "
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end
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end
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res = res .. seconds .. "s "
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res = res .. seconds .. "s "
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return res
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return res
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end
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end
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-- Recover title from homebrew database
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-- Recover title from homebrew database
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function recoverTitle(tid)
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function recoverTitle(tid)
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local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FREAD)
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local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FREAD)
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fsize = System.sizeFile(file)
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fsize = System.sizeFile(file)
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local title = System.readFile(file, fsize)
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local title = System.readFile(file, fsize)
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System.closeFile(file)
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System.closeFile(file)
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return title
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return title
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end
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end
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-- Extracts title name from an SFO file
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-- Extracts title name from an SFO file
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function extractTitle(file, tid)
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function extractTitle(file, tid)
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local data = System.extractSFO(file)
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local data = System.extractSfo(file)
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if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. tid .. ".txt") then
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if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. tid .. ".txt") then
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System.deleteFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt")
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System.deleteFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt")
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end
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end
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local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FCREATE)
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local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FCREATE)
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System.writeFile(file, data.title, string.len(data.title))
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System.writeFile(file, data.title, string.len(data.title))
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System.closeFile(file)
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System.closeFile(file)
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return data.title
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return data.title
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end
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end
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function getRegion(titleid)
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function getRegion(titleid)
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local regioncode = string.sub(titleid,1,4)
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local regioncode = string.sub(titleid,1,4)
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local prefix = string.sub(regioncode,1,2)
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local prefix = string.sub(regioncode,1,2)
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local region = "Unknown"
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local region = "Unknown"
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-- PSV common
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-- PSV common
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if regioncode == "PCSA" or regioncode == "PCSE" then
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if regioncode == "PCSA" or regioncode == "PCSE" then
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region = "USA"
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region = "USA"
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elseif regioncode == "PCSB" or regioncode == "PCSF" then
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elseif regioncode == "PCSB" or regioncode == "PCSF" then
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region = "Europe"
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region = "Europe"
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elseif regioncode == "PCSC" or regioncode == "PCSG" then
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elseif regioncode == "PCSC" or regioncode == "PCSG" then
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region = "Japan"
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region = "Japan"
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elseif regioncode == "PCSD" or regioncode == "PCSH" then
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elseif regioncode == "PCSD" or regioncode == "PCSH" then
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region = "Asia"
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region = "Asia"
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-- Physical & NP releases (PSV/PSP/PS1)
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-- Physical & NP releases (PSV/PSP/PS1)
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elseif prefix == "VC" or prefix == "VL" or
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elseif prefix == "VC" or prefix == "VL" or
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prefix == "UC" or prefix == "UL" or
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prefix == "UC" or prefix == "UL" or
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prefix == "SC" or prefix == "SL" or
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prefix == "SC" or prefix == "SL" or
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prefix == "NP" then
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prefix == "NP" then
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n1 = string.sub(regioncode,1,1)
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n1 = string.sub(regioncode,1,1)
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n3 = string.sub(regioncode,3,3)
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n3 = string.sub(regioncode,3,3)
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n4 = string.sub(regioncode,4,4)
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n4 = string.sub(regioncode,4,4)
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if n3 == "A" then
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if n3 == "A" then
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region = "Asia"
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region = "Asia"
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elseif n3 == "C" then
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elseif n3 == "C" then
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region = "China"
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region = "China"
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elseif n3 == "E" then
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elseif n3 == "E" then
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region = "Europe"
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region = "Europe"
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elseif n3 == "H" then
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elseif n3 == "H" then
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region = "Hong Kong"
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region = "Hong Kong"
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elseif n3 == "J" or n3 == "P" then
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elseif n3 == "J" or n3 == "P" then
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region = "Japan"
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region = "Japan"
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elseif n3 == "K" then
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elseif n3 == "K" then
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region = "Korea"
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region = "Korea"
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elseif n3 == "U" then
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elseif n3 == "U" then
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region = "USA"
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region = "USA"
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end
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end
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if n1 == "S" then
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if n1 == "S" then
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region = region .. " (PS1)"
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region = region .. " (PS1)"
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elseif n1 == "U" or
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elseif n1 == "U" or
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(prefix == "NP" and (n4 == "G" or n4 == "H")) then
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(prefix == "NP" and (n4 == "G" or n4 == "H")) then
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region = region .. " (PSP)"
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region = region .. " (PSP)"
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elseif prefix == "NP" then
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elseif prefix == "NP" then
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if n4 == "E" or n4 == "F" then
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if n4 == "E" or n4 == "F" then
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region = region .. " (PS1 - PAL)"
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region = region .. " (PS1 - PAL)"
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elseif n4 == "I" or n4 == "J" then
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elseif n4 == "I" or n4 == "J" then
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region = region .. " (PS1 - NTSC)"
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region = region .. " (PS1 - NTSC)"
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end
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end
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end
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end
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elseif prefix == "PE" then
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elseif prefix == "PE" then
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region = "Europe (PS1)"
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region = "Europe (PS1)"
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elseif prefix == "PT" then
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elseif prefix == "PT" then
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region = "Asia (PS1)"
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region = "Asia (PS1)"
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elseif prefix == "PU" then
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elseif prefix == "PU" then
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region = "USA (PS1)"
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region = "USA (PS1)"
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elseif string.sub(file.name,1,6) == "PSPEMU" then
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elseif string.sub(file.name,1,6) == "PSPEMU" then
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region = "PSP/PS1"
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region = "PSP/PS1"
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end
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end
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return region
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return region
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end
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end
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-- Loading unknown icon
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-- Loading unknown icon
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@ -120,142 +120,142 @@ local unk = Graphics.loadImage("app0:/unk.png")
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-- Getting region, playtime, icon and title name for any game
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-- Getting region, playtime, icon and title name for any game
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for i, file in pairs(tbl) do
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for i, file in pairs(tbl) do
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if file.name == "config.lua" then
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if file.name == "config.lua" then
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dofile("ux0:/data/TrackPlug/"..file.name)
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dofile("ux0:/data/TrackPlug/"..file.name)
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cfg_idx = i
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cfg_idx = i
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else
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else
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local titleid = string.sub(file.name,1,-5)
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local titleid = string.sub(file.name,1,-5)
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file.region = getRegion(titleid)
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file.region = getRegion(titleid)
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if System.doesFileExist("ur0:/appmeta/" .. titleid .. "/icon0.png") then
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if System.doesFileExist("ur0:/appmeta/" .. titleid .. "/icon0.png") then
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file.icon = Graphics.loadImage("ur0:/appmeta/" .. titleid .. "/icon0.png")
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file.icon = Graphics.loadImage("ur0:/appmeta/" .. titleid .. "/icon0.png")
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else
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else
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file.icon = unk
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file.icon = unk
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end
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end
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if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. titleid .. ".txt") then
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if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. titleid .. ".txt") then
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file.title = recoverTitle(titleid)
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file.title = recoverTitle(titleid)
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elseif System.doesFileExist("ux0:/app/" .. titleid .. "/sce_sys/param.sfo") then
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elseif System.doesFileExist("ux0:/app/" .. titleid .. "/sce_sys/param.sfo") then
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file.title = extractTitle("ux0:/app/" .. titleid .. "/sce_sys/param.sfo", titleid)
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file.title = extractTitle("ux0:/app/" .. titleid .. "/sce_sys/param.sfo", titleid)
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else
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else
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file.title = "Unknown Title"
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file.title = "Unknown Title"
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end
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end
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file.id = titleid
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file.id = titleid
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fd = System.openFile("ux0:/data/TrackPlug/" .. file.name, FREAD)
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fd = System.openFile("ux0:/data/TrackPlug/" .. file.name, FREAD)
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file.rtime = bin2int(System.readFile(fd, 4))
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file.rtime = bin2int(System.readFile(fd, 4))
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file.ptime = FormatTime(file.rtime)
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file.ptime = FormatTime(file.rtime)
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System.closeFile(fd)
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System.closeFile(fd)
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end
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end
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end
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end
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if cfg_idx ~= nil then
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if cfg_idx ~= nil then
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table.remove(tbl, cfg_idx)
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table.remove(tbl, cfg_idx)
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end
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end
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-- Background wave effect
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-- Background wave effect
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local colors = {
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local colors = {
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{Color.new(0,132,255), Color.new(72,185,255), Color.new(0,132,255)}, -- Cyan
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{Color.new(0,132,255), Color.new(72,185,255), Color.new(0,132,255)}, -- Cyan
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{Color.new(255,132,0), Color.new(255,185,72), Color.new(255,132,0)}, -- Orange
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{Color.new(255,132,0), Color.new(255,185,72), Color.new(255,132,0)}, -- Orange
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{Color.new(255,72,72), Color.new(255,132,132), Color.new(255,72,72)}, -- Pink
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{Color.new(255,72,72), Color.new(255,132,132), Color.new(255,72,72)}, -- Pink
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{Color.new(255,0,0), Color.new(255,72,72), Color.new(255,0,0)}, -- Red
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{Color.new(255,0,0), Color.new(255,72,72), Color.new(255,0,0)}, -- Red
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{Color.new(255,72,255), Color.new(255,185,255), Color.new(255,72,255)}, -- Magenta
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{Color.new(255,72,255), Color.new(255,185,255), Color.new(255,72,255)}, -- Magenta
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{Color.new(72,72,72), Color.new(0,0,0), Color.new(0,255,0)} -- Black'N'Green
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{Color.new(72,72,72), Color.new(0,0,0), Color.new(0,255,0)} -- Black'N'Green
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}
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}
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if col_idx == nil then
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if col_idx == nil then
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col_idx = 6
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col_idx = 6
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end
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end
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local function LoadWave(height,dim,f,style,x_dim)
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local function LoadWave(height,dim,f,style,x_dim)
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if style == 1 then
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if style == 1 then
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f=f or 0.1
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:init(desfase)
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function onda:init(desfase)
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desfase=desfase or 0
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desfase=desfase or 0
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if not self.contador then
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if not self.contador then
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self.contador=Timer.new()
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self.contador=Timer.new()
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end
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end
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if not self.a or not self.b or not self.c then
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if not self.a or not self.b or not self.c then
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self.a = 0
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self.a = 0
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self.b = 0
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self.b = 0
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self.c = 255
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self.c = 255
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end
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end
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local t,x,y,i
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local t,x,y,i
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t = Timer.getTime(self.contador)/1000+desfase
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t = Timer.getTime(self.contador)/1000+desfase
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for x = 0,x_dim,4 do
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for x = 0,x_dim,4 do
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y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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Graphics.drawLine(x-200,x+200,y-i*200,y+i*200,Color.new(self.a,self.b,self.c,math.floor(x/40)))
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Graphics.drawLine(x-200,x+200,y-i*200,y+i*200,Color.new(self.a,self.b,self.c,math.floor(x/40)))
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end
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end
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collectgarbage()
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collectgarbage()
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end
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end
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function onda:destroy()
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function onda:destroy()
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Timer.destroy(self.contador)
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Timer.destroy(self.contador)
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end
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end
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return onda
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return onda
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end
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end
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if style == 2 then
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if style == 2 then
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f=f or 0.1
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:color(a,b,c) self.a=a self.b=b self.c=c end
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function onda:init(desfase)
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function onda:init(desfase)
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desfase=desfase or 0
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desfase=desfase or 0
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if not self.contador then
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if not self.contador then
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self.contador=Timer.new()
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self.contador=Timer.new()
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end
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end
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if not self.a or not self.b or not self.c then
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if not self.a or not self.b or not self.c then
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self.a = 0
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self.a = 0
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self.b = 0
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self.b = 0
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self.c = 255
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self.c = 255
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end
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end
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local t,x,y,i,a
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local t,x,y,i,a
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t = Timer.getTime(self.contador)/1000+desfase
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t = Timer.getTime(self.contador)/1000+desfase
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if self.Amplitud <= 5 then
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if self.Amplitud <= 5 then
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self.aumento = true
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self.aumento = true
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elseif self.Amplitud >= 110 then
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elseif self.Amplitud >= 110 then
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self.aumento = false
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self.aumento = false
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end
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end
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if self.aumento then
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if self.aumento then
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self.Amplitud = self.Amplitud+0.1
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self.Amplitud = self.Amplitud+0.1
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else
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else
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self.Amplitud = self.Amplitud-0.1
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self.Amplitud = self.Amplitud-0.1
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end
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end
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for x = 0,x_dim,10 do
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for x = 0,x_dim,10 do
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y = 272+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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y = 272+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
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for a = -3,3 do
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for a = -3,3 do
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Graphics.drawLine(x-20,x+20,a+y-i*20,a+y+i*20,Color.new(self.a,self.b,self.c,25-math.abs(a*5)))
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Graphics.drawLine(x-20,x+20,a+y-i*20,a+y+i*20,Color.new(self.a,self.b,self.c,25-math.abs(a*5)))
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end
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end
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end
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end
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collectgarbage()
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collectgarbage()
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end
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end
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function onda:destroy()
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function onda:destroy()
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Timer.destroy(self.contador)
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Timer.destroy(self.contador)
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end
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end
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return onda
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return onda
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end
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end
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if style == 3 then
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if style == 3 then
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f=f or 0.1
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f=f or 0.1
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
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local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
|
||||||
function onda:color(a,b,c) self.Color=Color.new(a,b,c,40) end
|
function onda:color(a,b,c) self.Color=Color.new(a,b,c,40) end
|
||||||
function onda:init(desfase)
|
function onda:init(desfase)
|
||||||
desfase=desfase or 0
|
desfase=desfase or 0
|
||||||
if not self.contador then
|
if not self.contador then
|
||||||
self.contador=Timer.new()
|
self.contador=Timer.new()
|
||||||
end
|
end
|
||||||
if not self.Color then
|
if not self.Color then
|
||||||
self.Color=Color.new(0,0,255,40)
|
self.Color=Color.new(0,0,255,40)
|
||||||
end
|
end
|
||||||
local t,x,y,i
|
local t,x,y,i
|
||||||
t = Timer.getTime(self.contador)/1000+desfase
|
t = Timer.getTime(self.contador)/1000+desfase
|
||||||
for x = 0,x_dim do
|
for x = 0,x_dim do
|
||||||
y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
|
y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
|
||||||
Graphics.drawLine(x,x,y,240,self.Color)
|
Graphics.drawLine(x,x,y,240,self.Color)
|
||||||
end
|
end
|
||||||
collectgarbage()
|
collectgarbage()
|
||||||
end
|
end
|
||||||
function onda:destroy()
|
function onda:destroy()
|
||||||
Timer.destroy(self.contador)
|
Timer.destroy(self.contador)
|
||||||
end
|
end
|
||||||
return onda
|
return onda
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
wav = LoadWave(15,1160, 0.1, 2, 960)
|
wav = LoadWave(15,1160, 0.1, 2, 960)
|
||||||
wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
|
wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
|
||||||
@ -268,17 +268,17 @@ local orders = {"Name", "Playtime"}
|
|||||||
-- Ordering titles
|
-- Ordering titles
|
||||||
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
|
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
|
||||||
function resortList(o_type, m_idx)
|
function resortList(o_type, m_idx)
|
||||||
local old_id = tbl[m_idx].id
|
local old_id = tbl[m_idx].id
|
||||||
if o_type == 1 then -- Name
|
if o_type == 1 then -- Name
|
||||||
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
|
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
|
||||||
elseif o_type == 2 then -- Playtime
|
elseif o_type == 2 then -- Playtime
|
||||||
table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
|
table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
|
||||||
end
|
end
|
||||||
for i, title in pairs(tbl) do
|
for i, title in pairs(tbl) do
|
||||||
if title.id == old_id then
|
if title.id == old_id then
|
||||||
return i
|
return i
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Internal stuffs
|
-- Internal stuffs
|
||||||
@ -290,23 +290,23 @@ local grey = Color.new(40, 40, 40)
|
|||||||
local alarm_val = 128
|
local alarm_val = 128
|
||||||
local alarm_decrease = true
|
local alarm_decrease = true
|
||||||
function showAlarm(title, select_idx)
|
function showAlarm(title, select_idx)
|
||||||
if alarm_decrease then
|
if alarm_decrease then
|
||||||
alarm_val = alarm_val - 4
|
alarm_val = alarm_val - 4
|
||||||
if alarm_val == 40 then
|
if alarm_val == 40 then
|
||||||
alarm_decrease = false
|
alarm_decrease = false
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
alarm_val = alarm_val + 4
|
alarm_val = alarm_val + 4
|
||||||
if alarm_val == 128 then
|
if alarm_val == 128 then
|
||||||
alarm_decrease = true
|
alarm_decrease = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local sclr = Color.new(alarm_val, alarm_val, alarm_val)
|
local sclr = Color.new(alarm_val, alarm_val, alarm_val)
|
||||||
Graphics.fillRect(200, 760, 200, 280, grey)
|
Graphics.fillRect(200, 760, 200, 280, grey)
|
||||||
Graphics.debugPrint(205, 205, title, yellow)
|
Graphics.debugPrint(205, 205, title, yellow)
|
||||||
Graphics.fillRect(200, 760, 215 + select_idx * 20, 235 + select_idx * 20, sclr)
|
Graphics.fillRect(200, 760, 215 + select_idx * 20, 235 + select_idx * 20, sclr)
|
||||||
Graphics.debugPrint(205, 235, "Yes", white)
|
Graphics.debugPrint(205, 235, "Yes", white)
|
||||||
Graphics.debugPrint(205, 255, "No", white)
|
Graphics.debugPrint(205, 255, "No", white)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Scroll-list Renderer
|
-- Scroll-list Renderer
|
||||||
@ -319,152 +319,152 @@ local new_list_idx = nil
|
|||||||
local real_i = 1
|
local real_i = 1
|
||||||
local big_tbl = {}
|
local big_tbl = {}
|
||||||
function RenderList()
|
function RenderList()
|
||||||
local r_max = 0
|
local r_max = 0
|
||||||
local r = 0
|
local r = 0
|
||||||
big_tbl = {}
|
big_tbl = {}
|
||||||
if #tbl < 4 then
|
if #tbl < 4 then
|
||||||
r_max = 8
|
r_max = 8
|
||||||
else
|
else
|
||||||
r_max = 2
|
r_max = 2
|
||||||
end
|
end
|
||||||
while r < r_max do
|
while r < r_max do
|
||||||
for k, v in pairs(tbl) do
|
for k, v in pairs(tbl) do
|
||||||
table.insert(big_tbl, v)
|
table.insert(big_tbl, v)
|
||||||
end
|
end
|
||||||
r = r + 1
|
r = r + 1
|
||||||
end
|
end
|
||||||
local y = -124
|
local y = -124
|
||||||
local i = list_idx - 1
|
local i = list_idx - 1
|
||||||
if not freeze then
|
if not freeze then
|
||||||
if decrease then
|
if decrease then
|
||||||
sel_val = sel_val - 4
|
sel_val = sel_val - 4
|
||||||
if sel_val == 0 then
|
if sel_val == 0 then
|
||||||
decrease = false
|
decrease = false
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
sel_val = sel_val + 4
|
sel_val = sel_val + 4
|
||||||
if sel_val == 128 then
|
if sel_val == 128 then
|
||||||
decrease = true
|
decrease = true
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local sclr = Color.new(sel_val, sel_val, sel_val, 100)
|
local sclr = Color.new(sel_val, sel_val, sel_val, 100)
|
||||||
Graphics.fillRect(0, 960, 4, 140, sclr)
|
Graphics.fillRect(0, 960, 4, 140, sclr)
|
||||||
Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
|
Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
|
||||||
if mov_y ~= 0 then
|
if mov_y ~= 0 then
|
||||||
mov_y = mov_y + mov_step
|
mov_y = mov_y + mov_step
|
||||||
if math.abs(mov_y) >= 132 then
|
if math.abs(mov_y) >= 132 then
|
||||||
mov_y = 0
|
mov_y = 0
|
||||||
list_idx = new_list_idx
|
list_idx = new_list_idx
|
||||||
i = new_list_idx - 1
|
i = new_list_idx - 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
while i <= list_idx + 4 do
|
while i <= list_idx + 4 do
|
||||||
if i < 1 then
|
if i < 1 then
|
||||||
real_i = i
|
real_i = i
|
||||||
i = #big_tbl - math.abs(i)
|
i = #big_tbl - math.abs(i)
|
||||||
end
|
end
|
||||||
if i ~= list_idx + 4 then
|
if i ~= list_idx + 4 then
|
||||||
Graphics.drawImage(5, y + mov_y, big_tbl[i].icon)
|
Graphics.drawImage(5, y + mov_y, big_tbl[i].icon)
|
||||||
end
|
end
|
||||||
Graphics.debugPrint(150, y + 25 + mov_y, big_tbl[i].title, yellow)
|
Graphics.debugPrint(150, y + 25 + mov_y, big_tbl[i].title, yellow)
|
||||||
Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white)
|
Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white)
|
||||||
Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white)
|
Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white)
|
||||||
Graphics.debugPrint(150, y + 85 + mov_y, "Playtime: " .. big_tbl[i].ptime, white)
|
Graphics.debugPrint(150, y + 85 + mov_y, "Playtime: " .. big_tbl[i].ptime, white)
|
||||||
local r_idx = i % #tbl
|
local r_idx = i % #tbl
|
||||||
if r_idx == 0 then
|
if r_idx == 0 then
|
||||||
r_idx = #tbl
|
r_idx = #tbl
|
||||||
end
|
end
|
||||||
Graphics.debugPrint(900, y + 85 + mov_y, "#" .. r_idx, white)
|
Graphics.debugPrint(900, y + 85 + mov_y, "#" .. r_idx, white)
|
||||||
y = y + 132
|
y = y + 132
|
||||||
if real_i <= 0 then
|
if real_i <= 0 then
|
||||||
i = real_i
|
i = real_i
|
||||||
real_i = 1
|
real_i = 1
|
||||||
end
|
end
|
||||||
i = i + 1
|
i = i + 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Main loop
|
-- Main loop
|
||||||
local f_idx = 1
|
local f_idx = 1
|
||||||
local oldpad = Controls.read()
|
local oldpad = Controls.read()
|
||||||
while #tbl > 0 do
|
while #tbl > 0 do
|
||||||
Graphics.initBlend()
|
Graphics.initBlend()
|
||||||
Graphics.fillRect(0,960,0,544,colors[col_idx][2])
|
Graphics.fillRect(0,960,0,544,colors[col_idx][2])
|
||||||
wav:init()
|
wav:init()
|
||||||
RenderList()
|
RenderList()
|
||||||
if freeze then
|
if freeze then
|
||||||
showAlarm("Do you want to delete this record permanently?", f_idx)
|
showAlarm("Do you want to delete this record permanently?", f_idx)
|
||||||
end
|
end
|
||||||
Graphics.termBlend()
|
Graphics.termBlend()
|
||||||
Screen.flip()
|
Screen.flip()
|
||||||
Screen.waitVblankStart()
|
Screen.waitVblankStart()
|
||||||
local pad = Controls.read()
|
local pad = Controls.read()
|
||||||
if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then
|
if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then
|
||||||
if freeze then
|
if freeze then
|
||||||
f_idx = 1
|
f_idx = 1
|
||||||
else
|
else
|
||||||
new_list_idx = list_idx - 1
|
new_list_idx = list_idx - 1
|
||||||
if new_list_idx == 0 then
|
if new_list_idx == 0 then
|
||||||
new_list_idx = #tbl
|
new_list_idx = #tbl
|
||||||
end
|
end
|
||||||
mov_y = 1
|
mov_y = 1
|
||||||
mov_step = 33
|
mov_step = 11
|
||||||
end
|
end
|
||||||
elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
|
elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
|
||||||
if freeze then
|
if freeze then
|
||||||
f_idx = 2
|
f_idx = 2
|
||||||
else
|
else
|
||||||
new_list_idx = list_idx + 1
|
new_list_idx = list_idx + 1
|
||||||
if new_list_idx > #tbl then
|
if new_list_idx > #tbl then
|
||||||
new_list_idx = 1
|
new_list_idx = 1
|
||||||
end
|
end
|
||||||
mov_y = -1
|
mov_y = -1
|
||||||
mov_step = -33
|
mov_step = -11
|
||||||
end
|
end
|
||||||
elseif Controls.check(pad, SCE_CTRL_LTRIGGER) and not Controls.check(oldpad, SCE_CTRL_LTRIGGER) and not freeze then
|
elseif Controls.check(pad, SCE_CTRL_LTRIGGER) and not Controls.check(oldpad, SCE_CTRL_LTRIGGER) and not freeze then
|
||||||
order_idx = order_idx - 1
|
order_idx = order_idx - 1
|
||||||
if order_idx == 0 then
|
if order_idx == 0 then
|
||||||
order_idx = #orders
|
order_idx = #orders
|
||||||
end
|
end
|
||||||
list_idx = resortList(order_idx, list_idx)
|
list_idx = resortList(order_idx, list_idx)
|
||||||
elseif Controls.check(pad, SCE_CTRL_RTRIGGER) and not Controls.check(oldpad, SCE_CTRL_RTRIGGER) and not freeze then
|
elseif Controls.check(pad, SCE_CTRL_RTRIGGER) and not Controls.check(oldpad, SCE_CTRL_RTRIGGER) and not freeze then
|
||||||
order_idx = order_idx + 1
|
order_idx = order_idx + 1
|
||||||
if order_idx > #orders then
|
if order_idx > #orders then
|
||||||
order_idx = 1
|
order_idx = 1
|
||||||
end
|
end
|
||||||
list_idx = resortList(order_idx, list_idx)
|
list_idx = resortList(order_idx, list_idx)
|
||||||
elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
|
elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
|
||||||
freeze = true
|
freeze = true
|
||||||
f_idx = 1
|
f_idx = 1
|
||||||
elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze then
|
elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze then
|
||||||
freeze = false
|
freeze = false
|
||||||
if f_idx == 1 then -- Delete
|
if f_idx == 1 then -- Delete
|
||||||
System.deleteFile("ux0:/data/TrackPlug/" .. tbl[list_idx].name)
|
System.deleteFile("ux0:/data/TrackPlug/" .. tbl[list_idx].name)
|
||||||
table.remove(tbl, list_idx)
|
table.remove(tbl, list_idx)
|
||||||
if list_idx > #tbl then
|
if list_idx > #tbl then
|
||||||
list_idx = list_idx - 1
|
list_idx = list_idx - 1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif Controls.check(pad, SCE_CTRL_SELECT) and not Controls.check(oldpad, SCE_CTRL_SELECT) then
|
elseif Controls.check(pad, SCE_CTRL_SELECT) and not Controls.check(oldpad, SCE_CTRL_SELECT) then
|
||||||
col_idx = col_idx + 1
|
col_idx = col_idx + 1
|
||||||
if col_idx > #colors then
|
if col_idx > #colors then
|
||||||
col_idx = 1
|
col_idx = 1
|
||||||
end
|
end
|
||||||
wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
|
wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
|
||||||
fd = System.openFile("ux0:/data/TrackPlug/config.lua", FCREATE)
|
fd = System.openFile("ux0:/data/TrackPlug/config.lua", FCREATE)
|
||||||
System.writeFile(fd, "col_idx="..col_idx, 9)
|
System.writeFile(fd, "col_idx="..col_idx, 9)
|
||||||
System.closeFile(fd)
|
System.closeFile(fd)
|
||||||
end
|
end
|
||||||
oldpad = pad
|
oldpad = pad
|
||||||
end
|
end
|
||||||
|
|
||||||
-- No games played yet apparently
|
-- No games played yet apparently
|
||||||
while true do
|
while true do
|
||||||
Graphics.initBlend()
|
Graphics.initBlend()
|
||||||
Screen.clear()
|
Screen.clear()
|
||||||
Graphics.debugPrint(5, 5, "No games tracked yet.", white)
|
Graphics.debugPrint(5, 5, "No games tracked yet.", white)
|
||||||
Graphics.termBlend()
|
Graphics.termBlend()
|
||||||
Screen.flip()
|
Screen.flip()
|
||||||
Screen.waitVblankStart()
|
Screen.waitVblankStart()
|
||||||
end
|
end
|
Reference in New Issue
Block a user