Add full support for Adrenaline
Signed-off-by: Michal Chvila <miso.chvila@gmail.com>
This commit is contained in:
parent
9662dd7454
commit
72c015b63e
@ -25,27 +25,25 @@ if (NOT ${RELEASE})
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add_definitions(-DENABLE_LOGGING)
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endif()
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add_executable(TrackPlug
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add_executable(${PROJECT_NAME}
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main.c
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)
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target_link_libraries(TrackPlug
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target_link_libraries(${PROJECT_NAME}
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gcc
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taihen_stub
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SceAppUtil_stub
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SceAppMgr_stub
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SceLibKernel_stub
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SceDisplay_stub
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k
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gcc
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ScePower_stub
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kuio_stub
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SceIofilemgr_stub
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SceLibc_stub
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SceKernelModulemgr_stub
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SceKernelThreadMgr_stub
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)
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set_target_properties(TrackPlug
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set_target_properties(${PROJECT_NAME}
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PROPERTIES LINK_FLAGS "-nostdlib"
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)
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vita_create_self(TrackPlug.suprx TrackPlug
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CONFIG ${CMAKE_SOURCE_DIR}/TrackPlug.yml
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vita_create_self(${PROJECT_NAME}.suprx ${PROJECT_NAME}
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CONFIG ${CMAKE_SOURCE_DIR}/${PROJECT_NAME}.yml
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)
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279
plugin/main.c
279
plugin/main.c
@ -1,183 +1,172 @@
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#include <vitasdk.h>
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#include <taihen.h>
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#include <kuio.h>
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#include <libk/string.h>
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#include <libk/stdio.h>
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static SceUID hook;
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static tai_hook_ref_t ref;
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#define SECOND 1000000
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#define SAVE_PERIOD 10
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static char real_titleid[16];
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static char titleid[128];
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static char full_title[128];
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int snprintf(char *s, size_t n, const char *format, ...);
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static char fname[256];
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static char fname_title[256];
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// ScePspemu
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static SceUID sub_810053F8_hookid = -1;
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static tai_hook_ref_t sub_810053F8_hookref = {0};
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static uint64_t playtime = 0;
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static uint64_t tick = 0;
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static char adrenaline_titleid[12];
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static char playtime_loaded = 0;
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static uint8_t is_pspemu_loaded = 0;
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static uint8_t is_pspemu_custom_bbl = 0;
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static uint8_t is_playtime_loaded = 0;
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static int (* ScePspemuConvertAddress)(uint32_t addr, int mode, uint32_t cache_size);
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#define ADRENALINE_ADDRESS 0xABCDE000
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#define ADRENALINE_SIZE 0x2000
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static char playtime_bin_path[128];
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static uint64_t playtime_start = 0;
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static uint64_t tick_start = 0;
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void load_playtime() {
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// Getting current playtime
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SceUID fd;
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sprintf(fname, "ux0:/data/TrackPlug/%s.bin", titleid);
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kuIoOpen(fname, SCE_O_RDONLY, &fd);
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if (fd >= 0){
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kuIoRead(fd, &playtime, sizeof(uint64_t));
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kuIoClose(fd);
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} else {
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playtime = 0;
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}
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playtime_loaded = 1;
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static void load_playtime(const char *titleid) {
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snprintf(playtime_bin_path, 128, "ux0:/data/TrackPlug/%s.bin", titleid);
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tick_start = sceKernelGetProcessTimeWide();
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SceUID fd = sceIoOpen(playtime_bin_path, SCE_O_RDONLY, 0777);
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if (fd < 0) {
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playtime_start = 0;
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is_playtime_loaded = 1;
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return;
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}
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sceIoRead(fd, &playtime_start, sizeof(uint64_t));
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sceIoClose(fd);
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is_playtime_loaded = 1;
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}
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int get_pspemu_title() {
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void *adrenaline = (void *)ScePspemuConvertAddress(ADRENALINE_ADDRESS, 0x1/*KERMIT_INPUT_MODE*/, ADRENALINE_SIZE);
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if (adrenaline <= 0)
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return 0;
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static void write_playtime(uint64_t playtime) {
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char *title = adrenaline + 0x18;
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SceUID fd = sceIoOpen(playtime_bin_path, SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0777);
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if (fd < 0) {
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return;
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}
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if (title[0] == 0 || strncmp(title, "XMB", 3) == 0)
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return 0;
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// Game changed?
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if (strcmp(full_title, title) != 0) {
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playtime_loaded = 0;
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}
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strcpy(full_title, title);
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titleid[0] = 'P';
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titleid[1] = 'S';
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titleid[2] = 'P';
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titleid[3] = '_';
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int j = 4, i = 0;
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while (j < sizeof(titleid) - 1 && title[i] != 0) {
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if ((title[i] >= 'A' && title[i] <= 'Z') ||
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(title[i] >= 'a' && title[i] <= 'z') ||
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(title[i] >= '0' && title[i] <= '9')) {
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titleid[j++] = title[i];
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}
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i++;
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}
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// Pad to min 9 chars, prevent app crashes
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while (j < 9) {
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titleid[j++] = 'x';
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}
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titleid[j] = 0;
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return 1;
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sceIoWrite(fd, &playtime, sizeof(uint64_t));
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sceIoClose(fd);
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}
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void write_pspemu_title() {
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char buffer[128];
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snprintf(buffer, sizeof(buffer), "[PSP] ");
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int i = 0, j = 6;
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while (j < sizeof(buffer) && full_title[i] != 0) {
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// Strip invalid chars
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if (full_title[i] >= 32 && full_title[i] <= 126) {
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buffer[j++] = full_title[i];
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}
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i++;
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}
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buffer[j++] = 0;
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void write_title(const char *titleid, const char *title) {
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SceUID fd;
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sprintf(fname_title, "ux0:/data/TrackPlugArchive/%s.txt", titleid);
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kuIoOpen(fname_title, SCE_O_RDONLY, &fd);
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if (fd < 0){
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kuIoOpen(fname_title, SCE_O_WRONLY|SCE_O_CREAT, &fd);
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if (fd >= 0) {
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kuIoWrite(fd, buffer, strlen(buffer));
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kuIoClose(fd);
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}
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}
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char path[128];
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snprintf(path, 128, "ux0:/data/TrackPlugArchive/%s.txt", titleid);
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// Check if already exists
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SceUID fd = sceIoOpen(path, SCE_O_RDONLY, 0777);
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if (fd >= 0) {
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sceIoClose(fd);
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return;
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}
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fd = sceIoOpen(path, SCE_O_WRONLY | SCE_O_CREAT, 0777);
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if (fd < 0) {
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return;
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}
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sceIoWrite(fd, title, strlen(title));
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sceIoClose(fd);
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}
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int sceDisplaySetFrameBuf_patched(const SceDisplayFrameBuf *pParam, int sync) {
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static int check_adrenaline() {
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void *SceAdrenaline = (void *)0x73CDE000;
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uint64_t t_tick = sceKernelGetProcessTimeWide();
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char *title = SceAdrenaline + 24;
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char *titleid = SceAdrenaline + 152;
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// Saving playtime every 10 seconds
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if ((t_tick - tick) > 10000000){
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// If in PspEmu
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if (strcmp(real_titleid, "NPXS10028") == 0) {
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if (get_pspemu_title()) {
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// New game?
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if (!playtime_loaded) {
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load_playtime();
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write_pspemu_title();
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}
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} else {
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// No game running
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playtime_loaded = 0;
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}
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}
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if (title[0] == 0 || !strncmp(title, "XMB", 3))
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return 0;
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if (!playtime_loaded) {
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goto exit;
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}
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// Game changed?
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if (strncmp(adrenaline_titleid, titleid, 9)) {
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is_playtime_loaded = 0;
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strcpy(adrenaline_titleid, titleid);
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tick = t_tick;
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playtime += 10;
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SceUID fd;
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kuIoOpen(fname, SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, &fd);
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kuIoWrite(fd, &playtime, sizeof(uint64_t));
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kuIoClose(fd);
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}
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load_playtime(titleid);
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write_title(titleid, title);
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return 0;
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}
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exit:
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return TAI_CONTINUE(int, ref, pParam, sync);
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return 1;
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}
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int sub_810053F8_patched(int a1, int a2) {
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char *pspemu_titleid = (char *)(a2 + 68);
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// If using custom bubble
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if (strncmp(pspemu_titleid, "PSPEMUCFW", 9)) {
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is_pspemu_custom_bbl = 1;
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load_playtime(pspemu_titleid);
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}
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is_pspemu_loaded = 1;
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return TAI_CONTINUE(int, sub_810053F8_hookref, a1, a2);
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}
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static int tracker_thread(SceSize args, void *argp) {
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while(1) {
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uint64_t tick_now = sceKernelGetProcessTimeWide();
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if (is_pspemu_loaded) {
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// Check if XMB/game has changed
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if (!is_pspemu_custom_bbl && !check_adrenaline()) {
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goto CONT;
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}
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}
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if (!is_playtime_loaded) {
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goto CONT;
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}
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write_playtime(playtime_start + (tick_now - tick_start)/SECOND);
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CONT:
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sceKernelDelayThread(SAVE_PERIOD * SECOND);
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}
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return sceKernelExitDeleteThread(0);
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}
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void _start() __attribute__ ((weak, alias ("module_start")));
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int module_start(SceSize argc, const void *args) {
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// Getting game Title ID
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sceAppMgrAppParamGetString(0, 12, real_titleid , 256);
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char titleid[12];
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sceAppMgrAppParamGetString(0, 12, titleid, 12);
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// PspEmu game?
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if (strcmp(real_titleid, "NPXS10028") == 0) {
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// Get ScePspemu tai module info
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tai_module_info_t ScePspemu_tai_info;
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ScePspemu_tai_info.size = sizeof(tai_module_info_t);
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taiGetModuleInfo("ScePspemu", &ScePspemu_tai_info);
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if (!strncmp(titleid, "NPXS10028", 9)) {
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// Module info
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SceKernelModuleInfo ScePspemu_mod_info;
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ScePspemu_mod_info.size = sizeof(SceKernelModuleInfo);
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sceKernelGetModuleInfo(ScePspemu_tai_info.modid, &ScePspemu_mod_info);
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tai_module_info_t tai_info;
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tai_info.size = sizeof(tai_module_info_t);
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taiGetModuleInfo("ScePspemu", &tai_info);
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// Addresses
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uint32_t text_addr = (uint32_t)ScePspemu_mod_info.segments[0].vaddr;
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ScePspemuConvertAddress = (void *)(text_addr + 0x6364 + 0x1);
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} else {
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strcpy(titleid, real_titleid);
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load_playtime();
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}
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sub_810053F8_hookid = taiHookFunctionOffset(
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&sub_810053F8_hookref,
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tai_info.modid,
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0, 0x53F8, 1,
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sub_810053F8_patched);
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// Getting starting tick
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tick = sceKernelGetProcessTimeWide();
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} else {
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hook = taiHookFunctionImport(&ref,
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TAI_MAIN_MODULE,
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TAI_ANY_LIBRARY,
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0x7A410B64,
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sceDisplaySetFrameBuf_patched);
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load_playtime(titleid);
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}
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return SCE_KERNEL_START_SUCCESS;
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SceUID tracker_thread_id = sceKernelCreateThread("TrackPlugX", tracker_thread, 0x10000100, 0x10000, 0, 0, NULL);
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if (tracker_thread_id >= 0)
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sceKernelStartThread(tracker_thread_id, 0, NULL);
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return SCE_KERNEL_START_SUCCESS;
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}
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int module_stop(SceSize argc, const void *args) {
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return SCE_KERNEL_STOP_SUCCESS;
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if (sub_810053F8_hookid >= 0) {
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taiHookRelease(sub_810053F8_hookid, sub_810053F8_hookref);
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}
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return SCE_KERNEL_STOP_SUCCESS;
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}
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