Added blacklist, fixed compiler warnings
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a87abaf976
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010e64b382
@ -3,21 +3,22 @@ System.createDirectory("ux0:/data/TrackPlug/")
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System.createDirectory("ux0:/data/TrackPlug/Records")
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System.createDirectory("ux0:/data/TrackPlug/Config")
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System.createDirectory("ux0:/data/TrackPlug/Assets")
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-- Scanning TrackPlug folder
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local tbl = System.listDirectory("ux0:/data/TrackPlug/Records")
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local blacklist = {}
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-- Removing blacklisted games
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--[[for i, file in pairs(tbl) do
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local titleid = string.sub(file.name,1,-5)
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for k, toberemoved in pairs(blacklist) do
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if titleid == blacklist[k] then
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System.deleteFile("ux0:/data/TrackPlug/Records"..file.name)
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end
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end
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-- Creating blacklist file if it doesn't exist
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if not System.doesFileExist("ux0:/data/TrackPlug/blacklist.txt") then
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local blacklist_file = System.openFile("ux0:/data/TrackPlug/blacklist.txt", FCREATE)
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System.closeFile(blacklist_file)
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end
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-- Reset the table
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tbl = System.listDirectory("ux0:/data/TrackPlug/Records")]]--
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-- Reading blacklist file
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local blacklist_file = System.openFile("ux0:/data/TrackPlug/blacklist.txt", FREAD)
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local blacklist_fsize = System.sizeFile(blacklist_file)
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local blacklist_var = System.readFile(blacklist_file, blacklist_fsize)
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System.closeFile(blacklist_file)
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-- Removing blacklisted titles
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for line in blacklist_var:gmatch("([^\n]*)\n?") do
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System.deleteFile("ux0:/data/TrackPlug/Records/" .. line .. ".bin")
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end
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-- Read entries to a table
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local tbl = System.listDirectory("ux0:/data/TrackPlug/Records")
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if tbl == nil then
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tbl = {}
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end
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@ -259,6 +260,7 @@ end
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local sel_val = 128
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local decrease = true
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local freeze = false
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local freeze_blacklist = false
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local mov_y = 0
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local mov_step = 0
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local new_list_idx = nil
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@ -311,7 +313,7 @@ function RenderList()
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if i ~= list_idx + 5 then
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Graphics.drawImage(5, y + mov_y, big_tbl[i].icon)
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end
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Graphics.debugPrint(150, y + 35 + mov_y, big_tbl[i].title, Color.new(230,140,175))
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Graphics.debugPrint(150, y + 35 + mov_y, string.gsub(big_tbl[i].title, "\n", " "), Color.new(230,140,175))
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--Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white)
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--Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white)
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Graphics.debugPrint(150, y + 65 + mov_y, "Playtime: " .. big_tbl[i].ptime, white)
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@ -319,7 +321,7 @@ function RenderList()
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if r_idx == 0 then
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r_idx = #tbl
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end
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Graphics.debugPrint(920, y + 100 + mov_y, "#" .. r_idx, white)
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Graphics.debugPrint(910, y + 100 + mov_y, "#" .. r_idx, white)
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y = y + 132
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if real_i <= 0 then
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i = real_i
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@ -331,23 +333,32 @@ end
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-- Main loop
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local f_idx = 1
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local f_idx_2 = 1
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local useless = 0
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local blacklisted_title = "kek"
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local blacklisted_title_id = "kek"
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local oldpad = Controls.read()
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while #tbl > 0 do
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Graphics.initBlend()
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Graphics.fillRect(0,960,0,544,Color.new(10,5,15))
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Graphics.fillRect(0,960,0,544,Color.new(10,5,15))
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Graphics.fillRect(0,960,4,140,Color.new(20,20,20))
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wav:init()
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RenderList()
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if freeze then
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showAlarm("Do you want to delete this record permanently? \n" .. tbl[list_idx].title, f_idx)
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end
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showAlarm("Do you want to clear playtime of this record? \n" .. string.gsub(tbl[list_idx].title, "\n", " "), f_idx)
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end
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if freeze_blacklist then
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showAlarm("Do you want to blacklist this record? \n" .. blacklisted_title, f_idx_2)
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end
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Graphics.termBlend()
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Screen.flip()
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Screen.waitVblankStart()
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local pad = Controls.read()
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if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then
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if freeze then
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f_idx = 1
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f_idx = 1
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elseif freeze_blacklist then
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f_idx_2 = 1
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else
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new_list_idx = list_idx - 1
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if new_list_idx == 0 then
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@ -357,7 +368,9 @@ while #tbl > 0 do
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end
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elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
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if freeze then
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f_idx = 2
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f_idx = 2
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elseif freeze_blacklist then
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f_idx_2 = 2
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else
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new_list_idx = list_idx + 1
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if new_list_idx > #tbl then
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@ -366,17 +379,30 @@ while #tbl > 0 do
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mov_y = -11
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end
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elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
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freeze = true
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f_idx = 1
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elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze then
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freeze = false
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if f_idx == 1 then -- Delete
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System.deleteFile("ux0:/data/TrackPlug/Records/" .. tbl[list_idx].id .. ".bin")
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freeze = true
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f_idx = 2
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f_idx_2 = 2
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elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze then
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freeze = false
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if f_idx == 1 then -- Delete
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blacklisted_title_id = tbl[list_idx].id
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blacklisted_title = string.gsub(tbl[list_idx].title, "\n", " ")
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System.deleteFile("ux0:/data/TrackPlug/Records/" .. tbl[list_idx].id .. ".bin")
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freeze_blacklist = true
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table.remove(tbl, list_idx)
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big_tbl = {}
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list_idx = list_idx - 1
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end
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end
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elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze_blacklist then
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freeze_blacklist = false
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if f_idx_2 == 1 then -- Blacklist
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local file = System.openFile("ux0:/data/TrackPlug/blacklist.txt", FRDWR)
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local file_size = System.sizeFile(file)
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local file_var = System.readFile(file, file_size)
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System.writeFile(file, blacklisted_title_id .. "\n", string.len(blacklisted_title_id) + 1)
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System.closeFile(file)
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end
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end
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oldpad = pad
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end
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13
src/main.c
13
src/main.c
@ -1,12 +1,9 @@
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#include <stdio.h>
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#include <taihen.h>
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#include <psp2/io/fcntl.h>
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#include <psp2kern/kernel/sysmem.h>
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#include <psp2kern/kernel/sysmem.h>
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#include <psp2kern/kernel/modulemgr.h>
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#include <psp2kern/kernel/iofilemgr.h>
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#include <string.h>
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#include <stdarg.h>
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#include <dolcesdkkern.h>
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#include <stdlib.h>
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#include <psp2/appmgr.h>
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#define printf ksceDebugPrintf
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#define SECOND 1000000
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@ -97,7 +94,7 @@ static void adrenaline_titlewriter(char *dummy_id,char *dummy_title){
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char pathfolder[128];
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snprintf(path, 128, "ux0:/data/TrackPlug/Assets/%s/title.txt", dummy_id);
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snprintf(pathfolder, 128, "ux0:/data/TrackPlug/Assets/%s/", dummy_id);
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int dfd = ksceIoMkdir(pathfolder,6);
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ksceIoMkdir(pathfolder,6);
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SceUID fd = ksceIoOpen(path,
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SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0777);
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if (fd < 0) return;
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@ -197,7 +194,7 @@ int event_handler(int pid, int ev, int a3, int a4, int *a5, int a6) {
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//Write games playtime and reset the variable. If Adrenaline was in XMB, no need
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//to write it again as it will be handled by the thread.
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if (!isxmb) write_playtime(adrenaline_id);
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snprintf(adrenaline_id,12,"pleasePLEASE");
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snprintf(adrenaline_id,12,"pleasePLEAS");
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pspemu = 0;
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} else
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write_playtime(id);
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