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BetterTrackPlug/app/index.lua

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Lua
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-- Creating dirs in case they do not exist
System.createDirectory("ux0:/data/TrackPlug")
System.createDirectory("ux0:/data/TrackPlugArchive")
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-- Scanning TrackPlug folder
local tbl = System.listDirectory("ux0:/data/TrackPlug")
if tbl == nil then
tbl = {}
end
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-- Convert a 32 bit binary string to a integer
function bin2int(str)
local b1, b2, b3, b4 = string.byte(str, 1, 4)
return (b4 << 24) + (b3 << 16) + (b2 << 8) + b1
end
-- Format raw time data
function FormatTime(val)
local minutes = math.floor(val/60)
local seconds = val%60
local hours = math.floor(minutes/60)
local minutes = minutes%60
local res = ""
if hours > 0 then
res = hours .. "h "
end
if minutes > 0 then
res = res .. minutes .. "m "
end
res = res .. seconds .. "s "
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return res
end
-- Recover title from homebrew database
function recoverTitle(tid)
local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FREAD)
fsize = System.sizeFile(file)
local title = System.readFile(file, fsize)
System.closeFile(file)
return title
end
-- Extracts title name from an SFO file
function extractTitle(file, tid)
local data = System.extractSFO(file)
if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. tid .. ".txt") then
System.deleteFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt")
end
local file = System.openFile("ux0:/data/TrackPlugArchive/" .. tid .. ".txt", FCREATE)
System.writeFile(file, data.title, string.len(data.title))
System.closeFile(file)
return data.title
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end
-- Loading unknown icon
local unk = Graphics.loadImage("app0:/unk.png")
-- Getting region, playtime, icon and title name for any game
for i, file in pairs(tbl) do
if file.name == "config.lua" then
dofile("ux0:/data/TrackPlug/"..file.name)
cfg_idx = i
else
local titleid = string.sub(file.name,1,-5)
local regioncode = string.sub(file.name,1,4)
if regioncode == "PCSA" or regioncode == "PCSE" then
file.region = "US"
elseif regioncode == "PCSB" or regioncode == "PCSF" then
file.region = "EU"
elseif regioncode == "PCSC" or regioncode == "PCSG" then
file.region = "JP"
elseif regioncode == "PCSD" or regioncode == "PCSH" then
file.region = "ASIA"
elseif string.sub(file.name,1,6) == "PSPEMU" then
file.region = "PSP/PSX"
else
file.region = "UNK"
end
if System.doesFileExist("ur0:/appmeta/" .. titleid .. "/icon0.png") then
file.icon = Graphics.loadImage("ur0:/appmeta/" .. titleid .. "/icon0.png")
else
file.icon = unk
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end
if System.doesFileExist("ux0:/data/TrackPlugArchive/" .. titleid .. ".txt") then
file.title = recoverTitle(titleid)
elseif System.doesFileExist("ux0:/app/" .. titleid .. "/sce_sys/param.sfo") then
file.title = extractTitle("ux0:/app/" .. titleid .. "/sce_sys/param.sfo", titleid)
else
file.title = "Unknown Title"
end
file.id = titleid
fd = System.openFile("ux0:/data/TrackPlug/" .. file.name, FREAD)
file.rtime = bin2int(System.readFile(fd, 4))
file.ptime = FormatTime(file.rtime)
System.closeFile(fd)
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end
end
if cfg_idx ~= nil then
table.remove(tbl, cfg_idx)
end
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-- Background wave effect
local colors = {
{Color.new(0,132,255), Color.new(72,185,255), Color.new(0,132,255)}, -- Cyan
{Color.new(255,132,0), Color.new(255,185,72), Color.new(255,132,0)}, -- Orange
{Color.new(255,72,72), Color.new(255,132,132), Color.new(255,72,72)}, -- Pink
{Color.new(255,0,0), Color.new(255,72,72), Color.new(255,0,0)}, -- Red
{Color.new(255,72,255), Color.new(255,185,255), Color.new(255,72,255)}, -- Magenta
{Color.new(72,72,72), Color.new(0,0,0), Color.new(0,255,0)} -- Black'N'Green
}
if col_idx == nil then
col_idx = 6
end
local function LoadWave(height,dim,f,style,x_dim)
if style == 1 then
f=f or 0.1
local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
function onda:color(a,b,c) self.a=a self.b=b self.c=c end
function onda:init(desfase)
desfase=desfase or 0
if not self.contador then
self.contador=Timer.new()
end
if not self.a or not self.b or not self.c then
self.a = 0
self.b = 0
self.c = 255
end
local t,x,y,i
t = Timer.getTime(self.contador)/1000+desfase
for x = 0,x_dim,4 do
y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
Graphics.drawLine(x-200,x+200,y-i*200,y+i*200,Color.new(self.a,self.b,self.c,math.floor(x/40)))
end
collectgarbage()
end
function onda:destroy()
Timer.destroy(self.contador)
end
return onda
end
if style == 2 then
f=f or 0.1
local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
function onda:color(a,b,c) self.a=a self.b=b self.c=c end
function onda:init(desfase)
desfase=desfase or 0
if not self.contador then
self.contador=Timer.new()
end
if not self.a or not self.b or not self.c then
self.a = 0
self.b = 0
self.c = 255
end
local t,x,y,i,a
t = Timer.getTime(self.contador)/1000+desfase
if self.Amplitud <= 5 then
self.aumento = true
elseif self.Amplitud >= 110 then
self.aumento = false
end
if self.aumento then
self.Amplitud = self.Amplitud+0.1
else
self.Amplitud = self.Amplitud-0.1
end
for x = 0,x_dim,10 do
y = 272+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
i = self.Amplitud*(-2*self.pi/self.Long_onda)*math.cos(2*self.pi*(t*self.Frec-x/self.Long_onda))
for a = -3,3 do
Graphics.drawLine(x-20,x+20,a+y-i*20,a+y+i*20,Color.new(self.a,self.b,self.c,25-math.abs(a*5)))
end
end
collectgarbage()
end
function onda:destroy()
Timer.destroy(self.contador)
end
return onda
end
if style == 3 then
f=f or 0.1
local onda={pi=math.pi,Frec=f,Long_onda=dim,Amplitud=height}
function onda:color(a,b,c) self.Color=Color.new(a,b,c,40) end
function onda:init(desfase)
desfase=desfase or 0
if not self.contador then
self.contador=Timer.new()
end
if not self.Color then
self.Color=Color.new(0,0,255,40)
end
local t,x,y,i
t = Timer.getTime(self.contador)/1000+desfase
for x = 0,x_dim do
y = 252+self.Amplitud*math.sin(2*self.pi*(t*self.Frec-x/self.Long_onda))
Graphics.drawLine(x,x,y,240,self.Color)
end
collectgarbage()
end
function onda:destroy()
Timer.destroy(self.contador)
end
return onda
end
end
wav = LoadWave(15,1160, 0.1, 2, 960)
wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
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-- Internal stuffs
local list_idx = 1
local order_idx = 1
local orders = {"Name", "Playtime"}
-- Ordering titles
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
function resortList(o_type, m_idx)
local old_id = tbl[m_idx].id
if o_type == 1 then -- Name
table.sort(tbl, function (a, b) return (a.title:lower() < b.title:lower() ) end)
elseif o_type == 2 then -- Playtime
table.sort(tbl, function (a, b) return (a.rtime > b.rtime ) end)
end
for i, title in pairs(tbl) do
if title.id == old_id then
return i
end
end
end
-- Internal stuffs
local white = Color.new(255, 255, 255)
local yellow = Color.new(255, 255, 0)
local grey = Color.new(40, 40, 40)
-- Shows an alarm with selection on screen
local alarm_val = 128
local alarm_decrease = true
function showAlarm(title, select_idx)
if alarm_decrease then
alarm_val = alarm_val - 4
if alarm_val == 40 then
alarm_decrease = false
end
else
alarm_val = alarm_val + 4
if alarm_val == 128 then
alarm_decrease = true
end
end
local sclr = Color.new(alarm_val, alarm_val, alarm_val)
Graphics.fillRect(200, 760, 200, 280, grey)
Graphics.debugPrint(205, 205, title, yellow)
Graphics.fillRect(200, 760, 215 + select_idx * 20, 235 + select_idx * 20, sclr)
Graphics.debugPrint(205, 235, "Yes", white)
Graphics.debugPrint(205, 255, "No", white)
end
-- Scroll-list Renderer
local sel_val = 128
local decrease = true
local freeze = false
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local mov_y = 0
local mov_step = 0
local new_list_idx = nil
local real_i = 1
local big_tbl = {}
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function RenderList()
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local r_max = 0
local r = 0
big_tbl = {}
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if #tbl < 4 then
r_max = 8
else
r_max = 2
end
while r < r_max do
for k, v in pairs(tbl) do
table.insert(big_tbl, v)
end
r = r + 1
end
local y = -124
local i = list_idx - 1
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if not freeze then
if decrease then
sel_val = sel_val - 4
if sel_val == 0 then
decrease = false
end
else
sel_val = sel_val + 4
if sel_val == 128 then
decrease = true
end
end
end
local sclr = Color.new(sel_val, sel_val, sel_val, 100)
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Graphics.fillRect(0, 960, 4, 140, sclr)
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Graphics.debugPrint(800, 520, "Order: " .. orders[order_idx], white)
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if mov_y ~= 0 then
mov_y = mov_y + mov_step
if math.abs(mov_y) >= 132 then
mov_y = 0
list_idx = new_list_idx
i = new_list_idx - 1
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end
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end
while i <= list_idx + 4 do
if i < 1 then
real_i = i
i = #big_tbl - math.abs(i)
end
if i ~= list_idx + 4 then
Graphics.drawImage(5, y + mov_y, big_tbl[i].icon)
end
Graphics.debugPrint(150, y + 25 + mov_y, big_tbl[i].title, yellow)
Graphics.debugPrint(150, y + 45 + mov_y, "Title ID: " .. big_tbl[i].id, white)
Graphics.debugPrint(150, y + 65 + mov_y, "Region: " .. big_tbl[i].region, white)
Graphics.debugPrint(150, y + 85 + mov_y, "Playtime: " .. big_tbl[i].ptime, white)
local r_idx = i % #tbl
if r_idx == 0 then
r_idx = #tbl
end
Graphics.debugPrint(900, y + 85 + mov_y, "#" .. r_idx, white)
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y = y + 132
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if real_i <= 0 then
i = real_i
real_i = 1
end
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i = i + 1
end
end
-- Main loop
local f_idx = 1
local oldpad = Controls.read()
while #tbl > 0 do
Graphics.initBlend()
Graphics.fillRect(0,960,0,544,colors[col_idx][2])
wav:init()
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RenderList()
if freeze then
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showAlarm("Do you want to delete this record permanently?", f_idx)
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end
Graphics.termBlend()
Screen.flip()
Screen.waitVblankStart()
local pad = Controls.read()
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if Controls.check(pad, SCE_CTRL_UP) and mov_y == 0 then
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if freeze then
f_idx = 1
else
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new_list_idx = list_idx - 1
if new_list_idx == 0 then
new_list_idx = #tbl
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end
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mov_y = 1
mov_step = 33
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end
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elseif Controls.check(pad, SCE_CTRL_DOWN) and mov_y == 0 then
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if freeze then
f_idx = 2
else
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new_list_idx = list_idx + 1
if new_list_idx > #tbl then
new_list_idx = 1
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end
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mov_y = -1
mov_step = -33
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end
elseif Controls.check(pad, SCE_CTRL_LTRIGGER) and not Controls.check(oldpad, SCE_CTRL_LTRIGGER) and not freeze then
order_idx = order_idx - 1
if order_idx == 0 then
order_idx = #orders
end
list_idx = resortList(order_idx, list_idx)
elseif Controls.check(pad, SCE_CTRL_RTRIGGER) and not Controls.check(oldpad, SCE_CTRL_RTRIGGER) and not freeze then
order_idx = order_idx + 1
if order_idx > #orders then
order_idx = 1
end
list_idx = resortList(order_idx, list_idx)
elseif Controls.check(pad, SCE_CTRL_TRIANGLE) and not Controls.check(oldpad, SCE_CTRL_TRIANGLE) and not freeze then
freeze = true
f_idx = 1
elseif Controls.check(pad, SCE_CTRL_CROSS) and not Controls.check(oldpad, SCE_CTRL_CROSS) and freeze then
freeze = false
if f_idx == 1 then -- Delete
System.deleteFile("ux0:/data/TrackPlug/" .. tbl[list_idx].name)
table.remove(tbl, list_idx)
if list_idx > #tbl then
list_idx = list_idx - 1
end
end
elseif Controls.check(pad, SCE_CTRL_SELECT) and not Controls.check(oldpad, SCE_CTRL_SELECT) then
col_idx = col_idx + 1
if col_idx > #colors then
col_idx = 1
end
wav:color(Color.getR(colors[col_idx][3]),Color.getG(colors[col_idx][3]),Color.getB(colors[col_idx][3]))
fd = System.openFile("ux0:/data/TrackPlug/config.lua", FCREATE)
System.writeFile(fd, "col_idx="..col_idx, 9)
System.closeFile(fd)
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end
oldpad = pad
end
-- No games played yet apparently
while true do
Graphics.initBlend()
Screen.clear()
Graphics.debugPrint(5, 5, "No games tracked yet.", white)
Graphics.termBlend()
Screen.flip()
Screen.waitVblankStart()
end